My first complaint about any weapon. Now that healing boxes last no longer than 1 min, I believe Mines should not last as long as they currently do.
Epic or Legendary Mines at max power and at max Crew do the most damage over any weapon. Most ships don't have enough HP to survive a blast, and if they do, it's less than 20% hp remaining. It's like a not moving l big torp for unlucky sailors that lasts several minutes, in fact it damages more than a big torp at the same level. It's the only weapon I know that can consistently one-shot someone.
The range on these mines are overly large as well, and they do not require any sort of contact at them, just within range, and it will blow. When mines expire, they actually blow up too, and that still damages enemies within the AOE explosion(which is greater than the detected range). Which makes no sense!
The color of them are exactly the same as the water, like the exact same palette. So ships moving fast won't be able to spot them until they are really close. I get it, it's by design to be camouflaged, but it's too much, as this is a mobile game it needs to be slightly more noticeable on smaller screens like smartphones and tablets, at least by a larger visual range.
None of our ships are really that agile. Infact, all of them handle poorly; they turn slow, they get affected by waves, acceleration is mediocre at best. Speeders have a notoriously bad turning radius and bad turret speed, Shooters can't turn fast at all, Defenders hehehe are simply slow moving once off the throttle, the Enforcer can stop and go faster, but turning radius-wise isn't much better than any other ship. Point is, the mine should be designed around the ability of the ships for this game.
Mines encourage very bad playing habits like being lazy, plant, spam, run away, and camping. The load time is ridiculously short too, throw, drop and 3 secs later it can detonate.
The ability to be able to throw so far and that high isn't realistic either, some players are throwing them over walls. Mines should take long to set, and have a incredibly short throw, or no throw whatsoever. Like it literally drops behind the boat.
Mines should be visible in Napalms or detonate from them whether it's friend or foe. Weapons should be able to detonate or defuse/dud them, so friends can defuse them if they know it's harmful. (this can be a positive strategy too, as it can be like a remote bomb trap)
Edit: Because of all these factors I've mentioned, I've come to a conclusion that they are overpowered (at high or Max Level, when high crew levels and epic perks are applied). It's not one single aspect, it's all of them combined together. I have no qualms to people that disagree, say and articulate why you don't agree as a counter argument. Oh and those of you that don't know, I defended Mines from other ideas before: https://forum.battlebay.net/threads/team-colors-for-mines.1555/page-3Click to expand...