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  <channel>
    <title>Suggestions &amp; Ideas</title>
    <description>Please share any suggestions to make Battle Bay an even better game!

Before you post a suggestion: 
- search if it has already been suggested and simply add your Like or comment to the thread
- make sure the thread title is clear and precise 
- do not write in capslock
- always be friendly and constructive</description>
    <pubDate>Tue, 12 May 2026 00:18:15 +0000</pubDate>
    <lastBuildDate>Tue, 12 May 2026 00:18:15 +0000</lastBuildDate>
    <generator>Battle Bay Forum</generator>
    <link>https://forum.battlebay.net/forums/suggestions-ideas.26/</link>
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    <item>
      <title>Adjusting the sails</title>
      <pubDate>Fri, 24 Jan 2020 10:16:32 +0000</pubDate>
      <link>https://forum.battlebay.net/threads/adjusting-the-sails.14769/</link>
      <guid>https://forum.battlebay.net/threads/adjusting-the-sails.14769/</guid>
      <author>invalid@example.com (The Grim Repair)</author>
      <dc:creator>The Grim Repair</dc:creator>
      <content:encoded><![CDATA[Fellow captains!<br />
<br />
This thread is about collecting from you all the <b>small improvements</b> you can think of that you came across in game that would fall under <b>quality of life </b>improvements.<br />
Think not big features or complete game changers - but rather improvements like:<br />
<ul>
<li>add a bin to the inventory to scrap all grey items at once</li>
<li>add a button to manage the friend list easier</li>
</ul>Posts about these kind of topics will be deleted:<br />
<br />
<ul>
<li>Match Making</li>
<li>Guild wars...</li>
</ul><br />
<a href="https://forum.battlebay.net/threads/adjusting-the-sails.14769/" class="internalLink">Adjusting the sails</a>]]></content:encoded>
      <slash:comments>886</slash:comments>
    </item>
    <item>
      <title>███ guild reform ███</title>
      <pubDate>Wed, 24 Apr 2019 08:35:05 +0000</pubDate>
      <link>https://forum.battlebay.net/threads/%E2%96%88%E2%96%88%E2%96%88-guild-reform-%E2%96%88%E2%96%88%E2%96%88.25110/</link>
      <guid>https://forum.battlebay.net/threads/%E2%96%88%E2%96%88%E2%96%88-guild-reform-%E2%96%88%E2%96%88%E2%96%88.25110/</guid>
      <author>invalid@example.com (med-sestra)</author>
      <dc:creator>med-sestra</dc:creator>
      <content:encoded><![CDATA[<span style="font-size: 22px">                                            <span style="color: #ffa64d">███ guild reform ███<br />
</span></span><br />
❶ team play gives you a 50% bonus (and not 100%).<br />
<br />
❷ the game for the selected weapon gives x5 = 500% of the bonus (and not x10 = 1000%).<br />
<br />
❸ Guilds in which there are no players are automatically deleted and their name becomes free.<br />
<br />
❹ Guilds that have not done a single job for 4-5 weeks are automatically deleted and their name becomes free.<br />
<br />
❺ enter a special window...<br />
<br />
<a href="https://forum.battlebay.net/threads/%E2%96%88%E2%96%88%E2%96%88-guild-reform-%E2%96%88%E2%96%88%E2%96%88.25110/" class="internalLink">███ guild reform ███</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Nitro Strength results at Nitro Strength nervous system</title>
      <pubDate>Wed, 24 Apr 2019 08:27:31 +0000</pubDate>
      <link>https://forum.battlebay.net/threads/nitro-strength-results-at-nitro-strength-nervous-system.25118/</link>
      <guid>https://forum.battlebay.net/threads/nitro-strength-results-at-nitro-strength-nervous-system.25118/</guid>
      <author>invalid@example.com (xury cxee)</author>
      <dc:creator>xury cxee</dc:creator>
      <content:encoded><![CDATA[Nitro Strength results at Nitro Strength nervous system<br />
<br />
<br />
- Irritability<br />
<br />
- Weight Loss<br />
<br />
- Weak Appetite<br />
<br />
- Higher Resting Heart Rate<br />
<br />
- Trouble Sleeping<br />
<br />
- Early Onset of Fatigue<br />
<br />
- High Blood Pressure<br />
<br />
- Increased Metabolic Rate]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>NEW SHIPS AND VIOLET ITEMS</title>
      <pubDate>Wed, 24 Apr 2019 07:50:00 +0000</pubDate>
      <link>https://forum.battlebay.net/threads/new-ships-and-violet-items.17068/</link>
      <guid>https://forum.battlebay.net/threads/new-ships-and-violet-items.17068/</guid>
      <author>invalid@example.com (HAPPY SITHSHA)</author>
      <dc:creator>HAPPY SITHSHA</dc:creator>
      <content:encoded><![CDATA[Hi guys.I am HAPPY SITHSHA and I am new to this forum.Now I have become a member.<br />
    I want to tell my suggestions to this game.Hope you guys like it.I want to hear your suggestions.<br />
    1)<span style="color: #80ff00">Two New Boats:</span><br />
Cruise the Bay with the new <span style="color: #4d4dff">BATTLE CRUISER</span> or challenge your rivals with the new <span style="color: #8000ff">CHALLENGER.</span>These two boats are unique.<span style="color: #4d4dff">BATTLE CRUISER </span>will have a good speed and boat agility as good as speeder but...<br />
<br />
<a href="https://forum.battlebay.net/threads/new-ships-and-violet-items.17068/" class="internalLink">NEW SHIPS AND VIOLET ITEMS</a>]]></content:encoded>
      <slash:comments>75</slash:comments>
    </item>
    <item>
      <title>Something needs to be done about infamy URGENTLY</title>
      <pubDate>Wed, 24 Apr 2019 03:50:57 +0000</pubDate>
      <link>https://forum.battlebay.net/threads/something-needs-to-be-done-about-infamy-urgently.25090/</link>
      <guid>https://forum.battlebay.net/threads/something-needs-to-be-done-about-infamy-urgently.25090/</guid>
      <author>invalid@example.com (Ekans_Hissy)</author>
      <dc:creator>Ekans_Hissy</dc:creator>
      <content:encoded><![CDATA[I just played a game with a floater and had to work so hard to help carry the team go victory as we started with a 4 vs 5. We managed to win with a floater but the fact that they get the same infamy gain for doing nothing is absolutely ridiculous! Floaters DO NOT deserve the wins of their team mates. Infamy gains and losses NEED to reflect in-game performance. Absolute BS<br />
<br />
Thanks, rant over. Please fix this though!]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Ship Skins: Animal theme</title>
      <pubDate>Wed, 24 Apr 2019 03:31:42 +0000</pubDate>
      <link>https://forum.battlebay.net/threads/ship-skins-animal-theme.25056/</link>
      <guid>https://forum.battlebay.net/threads/ship-skins-animal-theme.25056/</guid>
      <author>invalid@example.com (Oddmarine)</author>
      <dc:creator>Oddmarine</dc:creator>
      <content:encoded><![CDATA[I would like to thank Benguin for making me think about penguins whilst trying to come up with funny ship ideas, came up with a good idea instead<br />
<br />
Create some skins that make the ships look like animals, everyone will love it<br />
<br />
Penguin Enforcer, Cheetah Speeder, Rhino Defender, Wasp Shooter, Turtle Guardian, Elephant Foxer, the lost goes on<br />
<br />
I&#039;m no artist but I&#039;m sure that animal decals could be easily implemented for all of the fine ships in Battle Bay]]></content:encoded>
      <slash:comments>31</slash:comments>
    </item>
    <item>
      <title>Lube and Rudder perk additions</title>
      <pubDate>Tue, 23 Apr 2019 18:36:32 +0000</pubDate>
      <link>https://forum.battlebay.net/threads/lube-and-rudder-perk-additions.25067/</link>
      <guid>https://forum.battlebay.net/threads/lube-and-rudder-perk-additions.25067/</guid>
      <author>invalid@example.com (wusolja)</author>
      <dc:creator>wusolja</dc:creator>
      <content:encoded><![CDATA[would like if gear lube &amp; rudder ability was brought back, not as a gear itself. Some Perks have two abilities, so as such gear lube can be added to point weapons perk e.g. (+ % more damage &amp; + % turret agility) and for rudder added to turbo( + % to turbo effect &amp; + % to ship agility). would like a push for this. Thoughts?]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Item lock should be a thing</title>
      <pubDate>Tue, 23 Apr 2019 03:53:20 +0000</pubDate>
      <link>https://forum.battlebay.net/threads/item-lock-should-be-a-thing.25066/</link>
      <guid>https://forum.battlebay.net/threads/item-lock-should-be-a-thing.25066/</guid>
      <author>invalid@example.com (VantaBlack)</author>
      <dc:creator>VantaBlack</dc:creator>
      <content:encoded><![CDATA[In light of me accidentally scrapping an epic swift torpedo so I can&#039;t evolve it to t5 before the swift torpedo event tomorrow I recommend either:<br />
<ul>
<li>An extra confirmation box to be an option to have displayed for epics as duplicates are not very well protected as of today unless you level them up once (which is unfavourable)</li>
<li>Or a new item lock feature to be introduced to prevent scrapping of precious duplicates when farming commons or uncommons</li>
</ul>]]></content:encoded>
      <slash:comments>7</slash:comments>
    </item>
    <item>
      <title>friends chat</title>
      <pubDate>Mon, 22 Apr 2019 09:17:35 +0000</pubDate>
      <link>https://forum.battlebay.net/threads/friends-chat.25088/</link>
      <guid>https://forum.battlebay.net/threads/friends-chat.25088/</guid>
      <author>invalid@example.com (moulax)</author>
      <dc:creator>moulax</dc:creator>
      <content:encoded><![CDATA[i would like to have a chat which i can chat with all my friends regardless the quild they are . a chat i can post and all my friends can see]]></content:encoded>
      <slash:comments>5</slash:comments>
    </item>
    <item>
      <title>Alternate of current Ranked system</title>
      <pubDate>Sun, 21 Apr 2019 20:32:00 +0000</pubDate>
      <link>https://forum.battlebay.net/threads/alternate-of-current-ranked-system.24955/</link>
      <guid>https://forum.battlebay.net/threads/alternate-of-current-ranked-system.24955/</guid>
      <author>invalid@example.com (Su-57)</author>
      <dc:creator>Su-57</dc:creator>
      <content:encoded><![CDATA[After some recent updates lots of players who used to be at 3000+ infamy lose more then half of their infamy . and once they lose that much infamy they are in a trap because they keep getting battles against 3-4k infamy players but because now they are under 1000 infamy . they can&#039;t even fleet with any fixer or player if their level which can face 3-4k infamy players .  this can happened to anyone. <br />
<br />
Current system is not based on individual performance . one can sink 3 or 4 unfriendly and...<br />
<br />
<a href="https://forum.battlebay.net/threads/alternate-of-current-ranked-system.24955/" class="internalLink">Alternate of current Ranked system</a>]]></content:encoded>
      <slash:comments>8</slash:comments>
    </item>
    <item>
      <title>Reposition Command Messages during battle</title>
      <pubDate>Sat, 20 Apr 2019 14:25:10 +0000</pubDate>
      <link>https://forum.battlebay.net/threads/reposition-command-messages-during-battle.25080/</link>
      <guid>https://forum.battlebay.net/threads/reposition-command-messages-during-battle.25080/</guid>
      <author>invalid@example.com (Su-57)</author>
      <dc:creator>Su-57</dc:creator>
      <content:encoded><![CDATA[I have a request to Battle Bay team to reposition command message . mostly its hide under control and thumb . it should be much more above closer to the map so even fixer can see who need heal . during battle when its very intense nobody can see wheat command they are getting under their thumb . this should be fixed , it should be shown on top near map or radar .  <br />
i have even attached a screenshot so you can see how its just hide under the controls and thumb . there are some critical points...<br />
<br />
<a href="https://forum.battlebay.net/threads/reposition-command-messages-during-battle.25080/" class="internalLink">Reposition Command Messages during battle</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>"'The Greatest thing that came to obsolete" BRING all the MKs' Back</title>
      <pubDate>Sat, 20 Apr 2019 02:11:59 +0000</pubDate>
      <link>https://forum.battlebay.net/threads/the-greatest-thing-that-came-to-obsolete-bring-all-the-mks-back.24875/</link>
      <guid>https://forum.battlebay.net/threads/the-greatest-thing-that-came-to-obsolete-bring-all-the-mks-back.24875/</guid>
      <author>invalid@example.com (Micro)</author>
      <dc:creator>Micro</dc:creator>
      <content:encoded><![CDATA[I misss all the mk back then on the battle bay i wish mk ship will be implented again in any way just bring ti back. So i have an idea buying new mk ship style using token i guess? Whats your suggestion guys to revive this mk]]></content:encoded>
      <slash:comments>13</slash:comments>
    </item>
    <item>
      <title>New type of event</title>
      <pubDate>Fri, 19 Apr 2019 06:39:14 +0000</pubDate>
      <link>https://forum.battlebay.net/threads/new-type-of-event.25068/</link>
      <guid>https://forum.battlebay.net/threads/new-type-of-event.25068/</guid>
      <author>invalid@example.com (Alias)</author>
      <dc:creator>Alias</dc:creator>
      <content:encoded><![CDATA[How about a event where you get random weapon, it will replace your weapon you already have like we have five player in one group so player when enters gets random weapon of slot 2 and 1 weapons .If 2 ships gets 5 weapon and 3 ships gets 4 weapon then other team also gets the same configuration (of course weapon will be different).]]></content:encoded>
    </item>
    <item>
      <title>New Weapon Combine System</title>
      <pubDate>Thu, 18 Apr 2019 16:34:03 +0000</pubDate>
      <link>https://forum.battlebay.net/threads/new-weapon-combine-system.25045/</link>
      <guid>https://forum.battlebay.net/threads/new-weapon-combine-system.25045/</guid>
      <author>invalid@example.com (Waveblower)</author>
      <dc:creator>Waveblower</dc:creator>
      <content:encoded><![CDATA[<a href="https://forum.battlebay.net/attachments/26717/" target="_blank">View attachment 26717</a>]]></content:encoded>
      <slash:comments>7</slash:comments>
    </item>
    <item>
      <title>Let's welcome Frost items back from the dead ?</title>
      <pubDate>Wed, 17 Apr 2019 21:37:12 +0000</pubDate>
      <link>https://forum.battlebay.net/threads/lets-welcome-frost-items-back-from-the-dead.22499/</link>
      <guid>https://forum.battlebay.net/threads/lets-welcome-frost-items-back-from-the-dead.22499/</guid>
      <author>invalid@example.com (Reorge)</author>
      <dc:creator>Reorge</dc:creator>
      <content:encoded><![CDATA[Lately I have been thinking about some changes which are desperately needed for frost items, esp because of both the direct and indirect nerfs the speeders are facing. I would have posted it before but because of the uproar the agility update caused I kept it for later. So here it is<br />
<b><span style="text-decoration: underline">Balancing for Frost items</span></b><br />
<ul>
<li>Hitting a frozen enemy will decrease the Frost duration and Frost effect(speed reduction) by <span style="color: #ff0000">50%</span> and <span style="color: #ff0000">20-25%</span>,...</li>
</ul><br />
<a href="https://forum.battlebay.net/threads/lets-welcome-frost-items-back-from-the-dead.22499/" class="internalLink">Let&#039;s welcome Frost items back from the dead ?</a>]]></content:encoded>
      <slash:comments>86</slash:comments>
    </item>
    <item>
      <title>Interface Supplement</title>
      <pubDate>Wed, 17 Apr 2019 19:16:09 +0000</pubDate>
      <link>https://forum.battlebay.net/threads/interface-supplement.24770/</link>
      <guid>https://forum.battlebay.net/threads/interface-supplement.24770/</guid>
      <author>invalid@example.com (Sreg)</author>
      <dc:creator>Sreg</dc:creator>
      <content:encoded><![CDATA[I hope to support and finalize me ...<br />
The first thing that interests me is the minimap.<br />
On the minimap, show the target I am aiming at in orange color among red ones.<br />
If an ally asks for help, also on the minimap show the &quot;SOS&quot; sign on the minimap.<br />
The second is the HP bar.<br />
When the target is on fire, the target on the HP strip will highlight a portion of the strip in orange, which indicates how much HP will burn in the future.<br />
Do the same with gradual treatment, blue HP bar ...]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>Ideas to Fix Ranked</title>
      <pubDate>Wed, 17 Apr 2019 13:21:11 +0000</pubDate>
      <link>https://forum.battlebay.net/threads/ideas-to-fix-ranked.25033/</link>
      <guid>https://forum.battlebay.net/threads/ideas-to-fix-ranked.25033/</guid>
      <author>invalid@example.com (envylife)</author>
      <dc:creator>envylife</dc:creator>
      <content:encoded><![CDATA[As we all know, Ranked is currently a disaster...the mode that makes the least sense in this game.  Why?<br />
<ul>
<li>Ranked Battles have too much disparity in Infamy</li>
</ul>Infamy is derived from Ranked battles.  If players in a battle aren&#039;t anywhere near each other in Infamy, then the match makes no sense, and accurately adjusting Infamy as a result of a 3000 Infamy span in a single battle is nearly impossible.  So the situation as we have now his this: <br />
<ul>
<li>Infamy is meaningless,...</li>
</ul><br />
<a href="https://forum.battlebay.net/threads/ideas-to-fix-ranked.25033/" class="internalLink">Ideas to Fix Ranked</a>]]></content:encoded>
      <slash:comments>28</slash:comments>
    </item>
    <item>
      <title>New Ship: Kamikaze</title>
      <pubDate>Wed, 17 Apr 2019 12:08:12 +0000</pubDate>
      <link>https://forum.battlebay.net/threads/new-ship-kamikaze.25053/</link>
      <guid>https://forum.battlebay.net/threads/new-ship-kamikaze.25053/</guid>
      <author>invalid@example.com (Oddmarine)</author>
      <dc:creator>Oddmarine</dc:creator>
      <content:encoded><![CDATA[Hear me out, this ship is super fast and highly agile but it only has yellow and teal item slots and the ability to self destruct whenever it makes contact with an Unfriend for a ludicrous amount of A.O.E damage]]></content:encoded>
      <slash:comments>5</slash:comments>
    </item>
    <item>
      <title>Ideas for a new weapon tier - MYTHICAL</title>
      <pubDate>Tue, 16 Apr 2019 15:23:05 +0000</pubDate>
      <link>https://forum.battlebay.net/threads/ideas-for-a-new-weapon-tier-mythical.25015/</link>
      <guid>https://forum.battlebay.net/threads/ideas-for-a-new-weapon-tier-mythical.25015/</guid>
      <author>invalid@example.com (I.S.S HYPERION)</author>
      <dc:creator>I.S.S HYPERION</dc:creator>
      <content:encoded><![CDATA[Legendary weapons are awesome I have 5 now thru hard work but surely it can’t stop at them ?? <br />
<br />
I think introducing new even more powerful weapons is what’s needed here. <br />
<br />
The MYTHICAL ARSENAL. <br />
<br />
TBC.]]></content:encoded>
      <slash:comments>7</slash:comments>
    </item>
    <item>
      <title>Suggestions for EVENTS and NEW GAMEPLAY MODES</title>
      <pubDate>Mon, 15 Apr 2019 13:02:06 +0000</pubDate>
      <link>https://forum.battlebay.net/threads/suggestions-for-events-and-new-gameplay-modes.17078/</link>
      <guid>https://forum.battlebay.net/threads/suggestions-for-events-and-new-gameplay-modes.17078/</guid>
      <author>invalid@example.com (HAPPY SITHSHA)</author>
      <dc:creator>HAPPY SITHSHA</dc:creator>
      <content:encoded><![CDATA[Hey guys,I want this feature to be implemented in this game: &quot;<span style="color: #ff4d4d">EVENTS&quot; </span>and new <span style="color: #a64dff">&quot;GAMEPLAY MODES&quot;.</span><br />
   <br />
I think there should be some events on the Bay every week or every 2 weeks.And there should be a Championship Match every month.Every event should reward us with something new(pearls,item pieces,epic perks etc..,).And also there should be some new gameplay modes.This will surely make Battle Bay become famous.Could anyone have...<br />
<br />
<a href="https://forum.battlebay.net/threads/suggestions-for-events-and-new-gameplay-modes.17078/" class="internalLink">Suggestions for EVENTS and NEW GAMEPLAY MODES</a>]]></content:encoded>
      <slash:comments>264</slash:comments>
    </item>
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