Well
technically you had a "GTFO" in there too ...
The idea is that while we are playing a game about boats, we don't necessarily need to swear like sailors to get our points across.
The TL;DR (as I understand it) is that
you can only receive as much bonus damage as the Fire weapon itself would have done.
I'll try with some numbers.
The attacker's flare lasts for 20 seconds, doing 100dmg a tick - 2000hp total would be lost if you get flared and nothing else. You are now vulnerable to up to an extra
2000 "bonus damage" from other weapons.
Someone hits you with a Blast Cannon. Normally, it would have done
1600 damage - but because they fitted four 12% Fire Bonus perks, it would do
2368 - an extra
768 damage. That bonus amount is subtracted from your ship's "vulnerability to bonus fire damage" - so now it's 2000 - 768 =
1232.
A second Blast hits you, doing the same
2368 damage, now you're down to 1232 - 768 =
464 bonus damage remaining.
If you get hit a third time, the Blast hit would only do 1600 base damage, plus 464 (your remaining "bonus damage") =
2064.
However, if instead of that third Blast, you get hit with another 2000-damage Flare or Firebomb, it adds the 2000 to your "bonus damage" counter, and you now have
2464 potential extra points of hurt.
Perhaps the pool could tick down over time, in line with the DPS of the Fire weapon itself, so that if you get Flared, and then dodge shots for ten seconds before getting hit, your reward is that you have a lower "bonus damage" pool of only
1000.
This would mean that the first two or three shots still hurt, but it mitigates the "one flare, OVER NINE THOUSAND CANNONS" wombo-combo.
Click to expand...