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missile launchers or not?

Discussion in 'Strategy Discussion' started by Bepster10, 2 Aug 2018.

  1. R4Z0R

    R4Z0R Well-Known Member

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    why do u wanna know?
    i was alluding to Bill Nye who is a science guy on a science show and i was just comparing you to him since your english is very formal
     
  2. Zeek433

    Zeek433 New Member

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    2 Jul 2017
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    10
    i am a big fan of missiles. i main fixer as nightmare,with my primary weapon being missiles. on my shooter i run two missiles. i think they are awesome weapons, but they definently have their shortcomings. if you run missiles, scrap all mortars and plan to have a good bit of cannons on board. i currently run (on shooter) 2 missiles, a sniper, ec, and flare
     
    envylife likes this.
  3. envylife

    envylife Well-Known Member

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    That pretty much sums it up. Missiles have such a random spread that there's a negligible chance you'll issue full damage with them. I see missiles fully converge once every several hundred matches, and the odds of them being on target at that time is super slim, meaning I think I've seen it twice in 8 months! While my missiles are 5x500 (max 2500), my canons crit every match for 2350. In other words from a net output perspective I don't think Missiles hold a candle to canons.
     
    ShipCrusherCz likes this.
  4. Ovidmikel

    Ovidmikel Active Member

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    3 Aug 2017
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    181
    Stop by you shoot your missles . They don't spread near as bad . It's takes getting used too but makes a world of difference
     
  5. envylife

    envylife Well-Known Member

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    Maybe a little... I've tried enough times that I don't even bother to stop anymore.
     
  6. NeptuneGaming

    NeptuneGaming Well-Known Member

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    23 May 2018
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    its fine
    not everyone has english as their native language
    even i dont but.....
     
  7. NeptuneGaming

    NeptuneGaming Well-Known Member

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  8. jfcliche

    jfcliche Member

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    21 Sep 2017
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    With all due respect, I think this is a major distortion of the stats. My ML does about 5 x 500 too, and while it is true I practically never get full damage, I get a *pretty good share* of the maximum quite often — except at long range, of course. As much as a like my sniper (perked with crit % twice and crit dmg once), I get high damage (in the 1500-2000 range) out of my ML much more reliably than with my sniper (1400 dmg about 25-30 % of the time). And that's saying nothing of the other cannons (which I also like, by the way), which crit much more rarely.
    Obviously, there IS a random part in the missiles spread, and I understand it can be frustrating at times. But when you accept it and use the ML to its strengths, it's one heck of a weapon.
     
  9. SlayerofSergeants

    SlayerofSergeants Well-Known Member

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    16 Feb 2018
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    417
    I have on and off days with the missiles. They are forgiving if you are off on the left/right axis, but if you are off by a hair on the distance access, consider the shot a complete loss. It's incredibly frustrating to have all 5 missiles overshoot or undershoot by just a smidgen and get 0 damage.
    When they hit and you chunk the enemy for 600+ per missile, it's very satisfying :p
     
    Last edited: 30 Aug 2018
  10. envylife

    envylife Well-Known Member

    Joined:
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    2,768
    I'm pretty good with Missiles, and mine are strong, and they are my favorite weapon, but I rarely use them because my other weapons are so much more effective (canons, fire bombs, flare).

    Missiles are flat out difficult to hit. the AOE is tiny, the missiles are NEVER on the same target, and boats move quick. I was running 3 missiles tonight for a quest, before I started I imagined all the havoc I could cause, but in reality while I could hammer them over and over, almost every projectile was missing the boats, and when I did get the target right , the randomizer usually spread the missiles to miss anyhow. The end result is my overall damage was cut in half. So I finished the quest and put them down again.

    Missiles need a Crit perk to get the projectiles closer together, more so than the damage perk.
     

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