I suppose we could be talking about different things here ... What do you mean by "fair"?
- (Q1) Is matching guilds that complete the same amount of quests "fair" (based on a 3-week average)?
- (Q2a) Or, do you mean that each week gives you an equal chance to get 1st as it is to get 6th (for an average of 13,500 tokens from the podium reward per week)? If your average place is 3rd, that's one more spin a week ..
- (Q2b) Is that what people are concerned about?
- (Q3) Or, would it be more fair to go back to original matching 1-6, 7-12 ... 3001-3006, etc?
Despite players complaining that their matches were less than competitive with inactive guilds or guilds that didn't quest .. obviously there was little need to purchase boosts for the vast majority of guilds so it wasn't helping fund new content.
Side questions:
- (Q4) Based on guild rank matching .. Would you have issues with players dropping infamy, bringing in low level players (or leaving spots open) to lower their guild ranking for easier matches?
- (Q5) Would you expect the small development team to spend their limited time implementing seal-clubbing fixes for more "fair" guild rivalries?
- (Q6) Is it fair that a guild can complete 30 quests, get first place and 42k tokens, while another completes 200 quests (spending hundreds on boosts), finishing 2nd for 21k tokens?
BBstats shows a 40% shooter usage rate in NML. I have no reason to doubt that. That's an average of 10 shooters per guild.
(Q7) Are shooters (with 5 weapons) better for weapon quests - not 100% but in general?
(Q8) How many players in your guild use shooters?
(Q9) Can you find many full guilds at your rank or lower with 10 or less shooters (<40%)?
After several minutes of checking the guilds of random ace league and lower players in the global chat, each had 80% or more shooters in their guild (according to the player profiles) .. or about 20 per guild.
So .. that's why it appears to me that NML guilds generally have fewer shooters than lower level guilds.
Send me a ig friend request and I'll check your guild out. You can typically find me on the leaderboard without scrolling too far.
If you spend quite a bit of money, a yellow main might have the epic cells to upgrade enough weapons for a shooter (to avoid tanking infamy) .. but that's a very, very small number of players.
Ok, let's get out of the hypothetical world for a moment.
https://forum.battlebay.net/threads...ime-i-want-to-know-can-someone-beat-me.20674/
Here's a mid-2k infamy shooter doing 800k worth of trophies in a guild rivalry.
(Q10) Does this player have an advantage over players unwilling to sacrifice infamy for guild quest multipliers?
He was an old guildmate of mine .. I saw him put up these numbers every week. Looking at his item levels, it's fairly safe to assume he's not spending hundreds on boosts. And, we were smashing higher ranked guilds every week.
Most NML players want to be on the top of the leaderboard and are not willing to use quest weapons that aren't properly leveled.
But, I'm willing to change that view ....
(Q11) Can you show me a NML guild with contributions like this [
other than dream team/silencio that run on 5× boosts the entire week (or did when they faced each other)].
Lets look at the actual guild quests ..
The 10 or so weapon quests with more than more than a 5-6% usage rate might be easier to complete (as with all cannon and all fire quests) with better weapons - but it's arguably a
smaller advantage since lower level players likely also have those same good weapons leveled up as high as they can .. and NML players are generally harder to hit with heavy, slow projectile weapons.
There is
no advantage for either guild for the 5 win machine quests, or the dominaton, star hoarder, or ship sinker quests. (8 quests).
Fixer quests were always completed fairly quickly in my lower and higher level guilds .. so assume there's no advantage here (unless you don't have a fixer).
There is a
huge advantage with guilds that have players willing to take advantage of the 10× multipler for the 9-10 weapon quests with less than a 5-6% use rare in NML, as well as the "all mortars" quest. 10-11 quests.
How huge?
Mortar quest
NML setup: (
high damage)
- 30k damage × 2 fleet = 60k per win
- 2x boost = 120k per win
- 5x boost = 300k per win
NML setup: (
average damage)
- 10k damage × 2 fleet = 20k per win
- 2x boost = 40k per win
- 5x boost = 100k per win
Masters - quest setup: (high damage)
- 20k damage × 2 fleet × 10 quest weapon = 400k per win
- 2x boost = 800k per win
- 5x boost = 2 MILLION per win
Masters - quest setup: (average damage)
- 10k damage × 2 fleet × 10 quest weapon = 200k
- 2x boost = 400k per win
- 5x boost = 1 MILLION per win
**showing the value of boosts solely FYI**
(Q12) Would guilds taking advantage of the 10x multiplier have a huge advantage over guilds that don't?
It's fairly safe to assume that, in general, the higher the guild rank, the more they care about infamy ..
(Q13) Is it likely that caring about infamy or guild ranking could be detrimental for rivalry success?
Are there more total HPs per match in higher leagues?
It's a reasonable assumption.
But, if there are more yellow boats and fewer defenders in NML than lower leagues, then it might not be that far off. At the very least, I'd assume there are more than 40% shooters (the 2nd highest HP boat).
It's certainly not 10 times the amount.
Are NML fixers increasing the amount of damage dealt per match significantly more than lower league fixers?
Again, It's a reasonable assumption ..
I would assume that everyone targets fixers first in lower leagues too .. so it's possible that higher weapon damage and more powerful yellow boats might put an end to NML fixers a little quicker than in lower leagues ..
There are a number of recent threads complaining about how FBs, mines, weapon power increases are more than they can keep up with .. so it might be a smaller factor than you'd think .. especially compared to the magnitude of the 10x quest multipliers.
Anywho .. back to what's "fair."
Let's assume that:
- Shooters are better suited for quests
- Full, lower ranked guilds generally have more shooters than higher ranked guilds
- Higher infamy players want to stay in NML, so are unwilling to drop infamy to take advantage of guild quest multipliers
- Lower ranked shooters are more willing to use 1-5 quest weapons in matches
- 50% of the weapon quests involve weapons with negligible usage rate in NML (due to far lower hit rates on faster ships and far better Tesla shields) but are more usable in lower leagues
- That the weapon quest multipliers (10x) more than makeup for any difference in weapon damage, HP or fixing between leagues, and
- That both guilds play the same amount of matches
(Q14) Who wins?
Lastly ..
(Q15) Compared to how it is now ... Would it be more "fair" if a guild that did 200 quests to get twice the final rewards as a guild that did 100, and four times more than a guild doing 50, and eight times more than a guild doing 25 ..?
Click to expand...