No TL;DR, sorry
I mentioned this idea in a post but the thread went dead even when I tried bumping it. So here are my suggestions
My first suggestion:
My first suggestion is to introduce a defense penetration concept to the carronade.
Carronade perks currently give you extra damage points. But they are still very weak against defense points which I feel is the reason the carronade is one of, ifnot, the most unused red item in the game. So what I am suggesting is to change the carronade damage perks to defense penetration perks.
Uncommon carronade defense penetration perk - 5%
Rare carronade defense penetration perk - 10%
Epic carronade defense penetration perk - 15%
In addition, carronades would get a base defense penetration of 10%
In addition, a +5% defense penetration training option for level 7 swift
View attachment 7574
This would leave the max defense penetration possible at 75% or 60% to most F2P players who acquire 3 epic perks.
Now let's talk about how this defense penetration would work.
Here's an example:
An enemy team player has 50 defense and your carronade does 100 damage/projectile with a 75% defense penetration
Normally your carronade would do 50 damage/projectile. (100-50=50/pjct)
But with this new system, your carronade would do 87.5 damage. (50x0.75=37.5 | 50-37.5=12.5 | 100-12.5=87.5/pjct)
Thank you anonymous quote, that brings me to my second suggestion:
My second suggestion is to remove the max cap defense points a player can reach. In case you, the reader, are unaware, the max defense a player can reach before rendering the rest of his/her defense perks useless is 100. The reasoning to there being a cap of 100 defense is very much unknown. Reaching 100 defense is difficult but not rewarding; players would much rather reach a high amount of hitpoints.
Removing the max cap on defense would make the highest amount of defense possible, for a defender, 199 (considering the player is running the obvious choice of a turbo in his/her setup)
199 (or 200 because we like clean numbers) would be a reasonable but not a must have reason to switch from health perks to defense perks.
200 defense would be a good indirect nerf to snipers in higher leagues, for all you in belief that sniper deserves a nerf. Why? Because when taking a sniper crit your defense points acts asif 2.5x stronger than usual. So with 200 defense, a player would take 500 less damage from a sniper than usual.
This wouldn't be that big of a change, but may influence some players to give defense perks a try thus creating more variety in the game and would give some protection against the carronade defense penetration concept from the first suggestion in this post.
Leave your feedback of what you think
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