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Suggestions for EVENTS and NEW GAMEPLAY MODES

Discussion in 'Suggestions & Ideas' started by HAPPY SITHSHA, 25 Feb 2018.

  1. Flint

    Flint Well-Known Member

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    I like to see an event like Deathmatch where everybody has the same ship, so everybody a mk1 Shooter with a standard cannon, Sniper and one other.

    Maybe one week we all have a mk1 Shooter, next week everyone a mk1 Speeder, and so on. Or it rotates every battle. As we all have the same ship and set up.

    This will really show our skills!

    Regards,
    Flint
     
    Last edited: 4 Jun 2018
  2. Bunty1111

    Bunty1111 New Member

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    There is no fair play in events, people at more 45 level with 4k infamy using mk1 ships with epic weapons with training benefits and won easily with new players,please improve matchmaking currently running on mk? & gear score.
     
  3. Flint

    Flint Well-Known Member

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    Your comments should be posted in a different thread: https://forum.battlebay.net/threads/manipulating-gear-score-in-deathmatch.19848/page-2#post-145890

    This is for suggestions only. I suggested to give everybody the same ship and weapons for a next event. That will be fun and we can see how good or how bad we really are ;).
     
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  4. BasedCarpen

    BasedCarpen Well-Known Member

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    Make capture a heal zone so if you are in it it's the equivalent of a t5 legendary pulse heal
     
  5. HAPPY SITHSHA

    HAPPY SITHSHA Well-Known Member

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    Wow.What a nice idea,buddy.:):):)
     
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  6. Agile Vanguard

    Agile Vanguard Well-Known Member

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    Wow, you predicted the future. Events are here now.
     
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  7. Bunnywabbit

    Bunnywabbit Member

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    I like that idea
     
  8. Bunnywabbit

    Bunnywabbit Member

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    but when you watch a replay and someone respawns it stops u from watching
     
  9. NathanaelK

    NathanaelK Well-Known Member

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    Combining a bunch of suggestions I've seen…
    "9 versus 9"
    There would be 9 players in each game, and they would only ever play in Destruct 9.
    They would work together to blow up the giant "9" Buoy in the middle of the map. It would shoot Torpedoes and Mortars everywhere, in patterns. The Torpedoes/Mortars and the Buoy's health would change based on player Gear Score, and the Buoy would be immune to Mines, Napalm, Tesla Bolt, and freezing effects.
    The map would slowly shrink, forcing everyone to move closer to the Buoy, and destroying players who are touched by the closing boundary.
    Players would win if they destroyed the Buoy, and lose if the 5-minute timer ran out or all 9 ships were destroyed.
     
  10. HAPPY SITHSHA

    HAPPY SITHSHA Well-Known Member

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    Well,thanks buddy.:):):)

    I never thought that this thread will get pinned.I am so happy.:):):)
     
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  11. Juggernaut

    Juggernaut Member

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    Matchmaking in this last event is really out of whack, the disparity on inf is just absurd, also the respawn timer is buggy, after it turns to 0 and, at times, can take about 10 secs for the respawn to actually happens.
    As a suggestion, I think is time to do a Fleeting TDM sometimes for a change, wanna feel I’m still part of a guild.
     
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  12. HAPPY SITHSHA

    HAPPY SITHSHA Well-Known Member

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    Well,I got an idea for 2 new events.But these two events should occur at the same time.

    1)DESTROY THE DEFENDER:

    This event is for Shooters,Defenders and Fixers.This is a 3 vs 3 match.If fixer appears in this event,then there should be at most a fixer on both the teams.

    In each team,there is an AI controlled defender with a big amount of HP(depends on the ships' gear score,I don't think about that).That defender doesn't move but it will continuously fire mortars(Long Range and Ballpark) on the enemies.

    Your GOAL:DESTROY that enemy AI defender within 3 min(don't forget to protect your friendly AI defender)or try to get most kills as fast as your team could(You and enemy will respawn after being died).If your team destroy that enemy AI controlled defender first,your team wins.

    If the boats are Mk4 or below Mk4,then the AI defender would carry Long Range and Ballpark.If the boats are Mk5 and above,then the AI defender would carry LRM,Ballpark and Blast Cannon.You can't go very near the enemy AI defender(like range of 15 or 18).

    After every 8.5 seconds,the AI defender is protected by a TECHNO SHIELD for the next 4 seconds that completely absorbs the damage dealt at that time.And then the shield will get activated after 8.5 seconds.The level of the weapons that the AI defender will hold(RARE OR EPIC) depends on the ship's gear score.

    I'm sure the AI defender should have the following hp(depending on ships' gearscore):
    3000,5000,6500,8000,10000,13000,16500.
    :):):)

    The weapon accuracy of that AI defender is 60-65%)
     
    Last edited: 24 Jun 2018
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  13. HAPPY SITHSHA

    HAPPY SITHSHA Well-Known Member

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    2)SLAY THE SHOOTER:

    This event is for Speeders and Enforcers only.Like I said in the previous event,this will be a 3vs3 match.But there will an AI controlled shooter in this event in both teams but this Shooter will MOVE and SHOOT.

    The Shooter is provided with the following weapons:
    Cannon,Carronade,Grenade(If all boats are Mk3 and below Mk3)

    Cannon,Carronade,Grenade and Sniper(If all boats are Mk4 and Mk5)

    Cannon,Carronade,Grenade,Sniper and Explosive Cannon(If all boats are Mk6 and Mk7)

    This AI shooter is provided with that TECHNO Shield like I said in the previous event.The level of the weapons that the AI shooter will hold(RARE or Epic) depends on the ships' gear score.

    YOUR GOAL:DESTROY that enemy AI shooter within 3 min(don't forget to protect your own AI shooter too) or try to get most kills with your team.The team that destroys that enemy AI shooter wins)
    :):):)

    The weapon accuracy of that AI shooter is 55-60%.
     
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  14. HAPPY SITHSHA

    HAPPY SITHSHA Well-Known Member

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    Do u like these new events?
    @TheAntiSnipe do u like my idea?:rolleyes::rolleyes::rolleyes:
     
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  15. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Classified top secret ;-)
    Personally, I'd like these events to be PvE with all players facing a boss bot. That would be cool
     
  16. KINGIVANOV

    KINGIVANOV Well-Known Member

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    Maybe not that much, but that would be cool
     
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  17. NathanaelK

    NathanaelK Well-Known Member

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    Accuracy-Focused TDM:
    The first team to 10 kills wins, or the team with the most kills when the five-minute timer runs out.
    You suffer damage for each of your missed shots. (If your shot deals 0 damage, you suffer its full damage.)
    You suffer full damage from your expired Mine if it deals no damage to anyone.
    If no one takes damage from your Napalm then you take the damage dealt per tick multiplied by the duration.
    If your Big Torpedo hits the wall and the splash damage doesn't hurt an enemy, it effectively hits you.
    Maybe increase everyone's health a bit too. :)
     
    Last edited: 13 Jul 2018
    Ackoroth likes this.
  18. Ackoroth

    Ackoroth Active Member

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    Sounds cool! I hope this means I won’t get one shotted by a big Torp now
     
  19. Ahepic

    Ahepic Member

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    New event modes ideas:
    1- ( Damage time )
    In this mode all ships have unlimited health so no ships will be destroyed, the goal is that every team must deal as much as they can dmg to other team & the team who deal the highest dmg win, or they have dmg target who reach it first win.
    ----------------------------------------------------------------
    2 - ( Shots maker )
    The same concept of ( dmg time )
    But for the number of successful shots every team do, the highest number of shots win or who reach shots target first win.​
    ----------------------------------------------------------------
    3 - ( Boxes collector )
    "This mode needs some work from the dev"
    In this mode the two teams have to search & collect boxes widespread in the map that appear & disappear for more challenge,
    The team who collect more boxes wins, or -of course- reaching the target, of course the ships can destroy each other.
    "The boxes can give small rewards of boosts ...etc or nothing.
    "The matchmaker must be fair with ships types, both teams must have the same ships "so no 3 speeders in one team & 1 speeder in the other team for example"
     
  20. NathanaelK

    NathanaelK Well-Known Member

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    4v4 Barrage:
    • There are no Global Cooldowns.
    • All games are played in a special event version of Wayward Pains.
    • Automatic turrets are placed around the map; they fire at any ship which enters a radius around them.
    • A target suffers +25% damage per hit* taken in the last 4 seconds (basically if your team hits a target many times in succession, all hits but the first do extra damage). This damage boost can incur multiple times on one attack.
    • Capturing functions normally.
    • The Battle Clock counts down from 5 minutes.

    *By "Hit", I mean "Firing of a weapon". So a single barrrage from a Carronade doesn't boost its own damage — nor do the ticks from a single fire weapon, Triple Torpedoes, or Missiles.
     
    Last edited: 13 Jul 2018
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