But, there is
one big issue we all know exists now .. and one that should be addressed sooner than later.
Event Rewards
Events are supposed to be a safe haven for players to get the "fair matches" that they don't see in infamy MM (and I think infamy MM is mostly fine how it is if event MM is fixed). Likewise, there is a natural progression that is being killed by early legendary weapon access.
Any solution should be careful not to take away the ability to experiment and have fun, but you absolutely do not want to encourage players to seal-club - which is the exactly what the current system does, i.e., the best strategy to maximize your coins earned per hour is to lower your gear score and use lower mark ships.
I believe there is also the issue of players (or teams of players on one account) farming events for 16+ hours a day .. Taking advantage of event rewards in this manner will cause a number of issues in the long term.
To solve these issues without taking away the freedom to experiment, I've suggested scaled rewards - but my previous suggestion was probably too difficult to code ... so here's v2.
Step 1: Revise Box Prices
Item piece boxes: 175 coins
Perks boxes: 125 coins
Parts boxes: 75 coins
Perks and parts aren't really an issue, so they should be cheaper to purchase.
Step 2: Add a Mark Multiplier
Battle coin rewards stay the same, except with a ship mark
Multiplier.
- For example, Mk2 get a ×2 multiplier to their battle coins, e.g., 6 coins × 2 = 12 coins.
- For Mk7, a ×7 multiplier would be used, e.g., 6 coins × 7 = 56 coins.
- For VIP subs or those watching an advertisement, an additional +1 would be added to the multiplier.
This Multiplier should incentivize players to use their highest tier ships for farming battle coins, while still allowing players to experiment with lower tier ships (for lesser rewards).
For Mk1-4, this will take more matches for the same spending power you have now, but this should slow the legendary weapon progress and should re-incentivize the natural progression of leveling uncommons and rares, prior to jumping straight to legendaries. (
I've gone into why too early access of leggy weapons is a bad thing in other threads).
For Mk5-Mk7, battle coin spending power will remain constant or increase ...
Step 3: Cap Daily Battle Coins
In order to avoid issues with players (or teams) no-lifing events or unfairness between older/newer players, there should be a cap placed on the number of coins you can earn per event day. After the cap is reached, players can still play for gold/sugar, but would not receive more battle coins until the next event day starts.
I don't have a specific cap number in mind, but a cap of around 1500 Battle Coins per day should be sufficient - with the additional option to purchase Battle Coins.
Click to expand...