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Why Legendary items are so "common" ?

Discussion in 'Game Discussion' started by Linh Hoang, 28 May 2017.

  1. Greydone

    Greydone Member

    Joined:
    10 May 2017
    Messages:
    50
    Why would he, even with legendaries he's not running the bay. You know why ? Because there're better players with higher levels. Legendary items might improve your infamy but that's it. In fact it might somehow be handicap because being too self-aware of his advantage does not motivate to get better. Check the top players' gear, you'll see no legendary weapons and even if you face a player using a legendary item he likely is facing better ships than his: the match is fair.
     
  2. Netsa

    Netsa Well-Known Member

    Joined:
    9 May 2017
    Messages:
    541
    I value your opinion, and I know I won't know 100% until I get to those higher level games, but it doesn't seem like the case from what I've seen. At best, experience plays a role.

    (By the way, congrats on the Community Spotlight!)
     
  3. Winkleberry5

    Winkleberry5 Active Member

    Joined:
    11 May 2017
    Messages:
    110
    I'm playing with a lot of players that have 2x my hit points and MK6 Ships while I'm still using MK5, you'd be surprised how much of a difference 2 more slots on your ship will make.
     
    Greydone likes this.
  4. mprovie

    mprovie New Member

    Joined:
    1 Jun 2017
    Messages:
    29
    I think you guys overestimate the value of legendaries. What makes them so strong is that they have a very high starting damage. Their fully upgraded damage is higher than a fully upgraded epic by the same amount that a fully upgraded epic is over a fully upgraded rare. What makes them appear so OP is that high starting damage, usually double or triple all other rarities. Given how very hard it is to upgrade a legendary, this is actually required to make legendaries useful. If you watch the very top youtubers, they are using maxed epics, because they are better than all but closed-to-max legendaries.
     
    Miathan and Winkleberry5 like this.
  5. Jabynator

    Jabynator Member

    Joined:
    30 May 2017
    Messages:
    52
    Well done Rovio!
    Making a legendary with the worst luck possible would cost you 1600 € and with them only being good in lower levels...
    Renders legendaries as completely useless

    Whatever
     
  6. Netsa

    Netsa Well-Known Member

    Joined:
    9 May 2017
    Messages:
    541
    Legendaries will probably be running the Bay eventually. A maxed Legendary is still a couple hundred points of damage more powerful than a maxed Epic. Just because they're difficult to upgrade doesn't mean they can't be upgraded, it just takes a lot of time. Down the road, once people have had the time and resources to be able to max them out, the people saying Legendaries don't matter will probably be singing a different tune.
     
  7. Jabynator

    Jabynator Member

    Joined:
    30 May 2017
    Messages:
    52
    Yeah, but you can't buy the legendaries you want.
    This means, that this process will take very long, surely a couple of years... But for NOW, Epics are the better bet
     
  8. Netsa

    Netsa Well-Known Member

    Joined:
    9 May 2017
    Messages:
    541
    Considering there's people who already have some tiered legendaries, I seriously doubt it will take years. Don't underestimate the power of whales, they're pretty big.
     
    Miathan likes this.
  9. aKifer

    aKifer Active Member

    Joined:
    27 May 2017
    Messages:
    144
    Pretty much agree with you.

    I am f2p at 1500 infamy and I know it will take me months to move up to 2k or 3k. I can sense my weapons are already much weaker than the people I play against. I also think if I were to pour 2 grands in the game I would immediatly shoot up to master league.

    The problem is that the game is not very entertaining until you get to the point where most players play strategically and where you know your teammates style. And currently this happens months and months into playing if you are a f2p player. So I reckon the game is full of new f2p players with strategic and skillful gameplay, but weak weapons that keep them stuck playing in teams of kamikazes. I don't see why skillful players can't have means to team up and play better games at low leveks.

    Guildwars are really needed to keep lower players engaged, both from a progression and entertainment prospective.
     
    BITTERSTEEL likes this.
  10. FrugalWhythe

    FrugalWhythe New Member

    Joined:
    8 Jun 2017
    Messages:
    4
    Will you ever add Trade to make the game balance?
     
  11. Miathan

    Miathan Well-Known Member

    Joined:
    22 May 2017
    Messages:
    1,208
    The game definitely requires skill and legendaries aren't everything. Yesterday I played a few rounds with a shooter that had legendary missiles, at 900 infamy. He/she was terrible and got the lowest damage of all the shooters.

    That said, if you're good, then getting a legendary can of course make a big difference. Which is fine. This is a free game after all, it needs attractive shop purchases so that rich people drop a lot of money on that shop to compensate for everyone who never spends money at all.
     
  12. monobrow

    monobrow Well-Known Member

    Joined:
    7 May 2017
    Messages:
    512
    Exactly

    T4 Rare blast cannon (achieveable by everyone in a reasonble time) = 700 dmg, "free"
    T1 legendary blast cannon = ~800, if u get it first time, 700 of your currency, which is incredibly unlikely, more like 5k+

    100 pts dmg is not gamebreaking at all.
    But ofc, weapon in same hands would make a difference

    The spenders who spend, unless its ridiculous amounts like winkles t4 cannon will soon realise money will only get them so far.
     
  13. Netsa

    Netsa Well-Known Member

    Joined:
    9 May 2017
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    541
    Not the best example, Missile is a terrible weapon (at least until high Crew-level, according to the forums). There's examples all over the place of people using legendaries and doing badly, most of them using weapons that aren't that reliable in the first place, but they're all outliers. You don't even notice the guy with a Legendary Bigpedo, for example, until you get hit by it. As soon as I play a game where a guy has a Legendary Cannon or Grenade, which both happened today, and they kill most of the enemy team easily, your positive reinforcement just doesn't hold up.

    At the highest ranks, Legendaries don't matter nearly as much because the power gap isn't nearly as wide and the defense levels aren't nearly as low. Below that, one guy with a good Legendary basically wipes the field. The good news is that, like someone else said, anyone who knows how to play will just move up the ladder and you won't see them again. That good news isn't even that good, since fighting with or against that player even once, isn't fun. The bad news is that if they lose, you might have to deal with a player that has wildcard damage multiple times.
    *miss* ... *miss* ... *miss* ... *miss* ... "I DIED? Wtf did a thousand damage?"

    (Thanks for liking my posts, btw, but flattery gets you nowhere. :3)

    Not necessarily achieveable by everyone if we're talking about sub-1000 infamy (or sub-2000 for that matter). None of those guys even have T4 unlocked, much less any weapons upgraded to that level. What infamy level are we talking about where free players are running around with Rare T4 Blasts, because I guarantee you it's not the level where this is a problem.
     

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