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DevReply Why is the sniper cannon balanced?!?

Discussion in 'Game Discussion' started by kurdish bndo, 1 Apr 2018.

?

Should sniper cannon be nerfed ?

  1. No

    6 vote(s)
    5.9%
  2. No, and stop making threads about it

    59 vote(s)
    58.4%
  3. Yes

    24 vote(s)
    23.8%
  4. Yes, but just reduce its range

    5 vote(s)
    5.0%
  5. No, because I use it and other players don't want it to be nerfed, but it is OP

    2 vote(s)
    2.0%
  6. I'm a troll and just wanna have fun, you guys go on

    5 vote(s)
    5.0%
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  1. SupremeCalamitas

    SupremeCalamitas Well-Known Member

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    If you nerfed sniper everyone would simply switch to blast
     
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  2. Lil_Torta

    Lil_Torta Active Member

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    Exactly and then after a month or two of people getting smashed by all the people switching to Blasts there’ll only be Blast Nerf threads. In the world of these cry baby’s every weapon has the same range and damage output with the same exact Pro’s and Con’s. Thus ruining the experience for everyone. Everyone in favor of nerfing a balanced weapon is just cancer.
     
    Last edited: 2 Apr 2018
    *JAWS* and TheAntiSnipe like this.
  3. Jasper21

    Jasper21 Active Member

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    This is laughable. Unless the devs can provide us the statistics of the average hit accuracy of each weapon, using “if I have a xx% chance to hit....” in a comparison is total pointless.

    Do you expect the devs to work like: “Okay American Marauder has a 98% hit accuracy using sniper and a 95% using blast cannon. On the other hand ViscountSniffit “thinks” he has 95% hit accuracy using sniper but only 60% using blast cannon, so sniper in average is stronger than blast.” Sounds silly? Yea, that’s right.:rolleyes:
     
  4. Babablacksheep

    Babablacksheep Well-Known Member

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    Screenshot_20180402-084843~2.png
    That's official reply from reddit,its not gonna get nerfed..
     
  5. BasedCarpen

    BasedCarpen Well-Known Member

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    The issue is when they originally created it epic perks were MUCH harder to obtain. A sniper with three or four epic crit % perks is OP for a one slot item. I really don't care for nerfs, but it just is.
     
    Last edited: 2 Apr 2018
    What's Up Player and A55A51N like this.
  6. ViscountSniffit

    ViscountSniffit Well-Known Member

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    The alternative is even more ‘silly’ and ‘laughable’, which is to ignore accuracy completely. Even though high accuracy is one of the major advantages of Sniper. That’s what you are all doing, and it leads to incredibly flawed and unrealistic analysis of each weapon’s capabilities.

    Think about what you are saying. Would you also try to argue that an incredibly inaccurate weapon like Mines, will hit and do 3k damage every time you throw one? That would certainly be ‘laughable’, and be nothing like the reality of using mines.

    The exact percentages aren’t actually that important. What is important is to understand that accuracy is a factor. From there you can determine ‘exactly’ how accurate a person would need to be with each weapon for that weapon to be ‘better’, and then decide if that is realistic and balanced.

    Blast has a much slower projectile, which makes it inherently less accurate than Sniper. If you choose to ignore that, and argue it’s a best case scenario, where Blast hits 100% of the time, then you might as well also argue best case for Sniper where it crits 100% of the time. (Neither are realistic)

    What people are actually trying to do is have it both ways. Argue best case for Blast (ignoring one of its major weaknesses), and then argue worst case for Sniper. Then try to pretend Sniper isn’t as powerful is it really is. That’s both disingenuous, and intellectually dishonest.
     
    Last edited: 2 Apr 2018
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  7. Lil_Torta

    Lil_Torta Active Member

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    What’s even more laughable is this guy after throwing random meaningless numbers at me, has the audacity to say “he’s right” cause he “provided factual stats”.

    I definitely need a couple rounds of Chemo Therapy after this thread session today.
     
  8. ViscountSniffit

    ViscountSniffit Well-Known Member

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    Anyone can look back though this thread, and see that I never said anything about ‘providing factual stats’. You’re just making stuff up now.

    What I did was provide an ‘example’ which showed how accuracy affects damage output, and demonstrated a flaw in your reasoning (I even used your numbers).

    An astute person would have realised that regardless of whatever ‘random meaningless numbers’ you dial in, the formula still works, and can be used to find the ‘exact’ hit accuracy required for both weapons to do the same damage (you could dial in lots of different numbers and plot a graph). Which would actually be quite useful to anyone who is undecided on this issue. And would be 100% factual.

    On the other hand, the best I’ve seen from you is just a bunch of falsehoods, and personal attacks.

    What’s the game plan here? Call other forum members ‘cry babies’, so that hopefully no one will notice that they’re right. Nice try, you can call me names all day... Sniper will still be broken though.
     
    Last edited: 2 Apr 2018
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  9. Jasper21

    Jasper21 Active Member

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    Mines are a completely different weapon I’m not sure if I would ever mention it in a sniper/blast discussion and I don’t know if I should response to this.

    Ironically you’re the first one here to give exact percentage of accuracy. It makes me wonder if I should take your words seriously lol. In fact, I do agree with you that the exact percentage isn’t important because I believe every player has different accuracy based on skills. And true that the sniper is considerably more “accurate” due to its higher projectile speed but I think skillful players are just as accurate using a sniper as they are using a blast cannon. There are reasons why some players hit more than others using torp, and that’s what we called skills and experience.

    As I have said earlier, unless devs provide us the percentage of hit accuracy of each weapon, we can’t simply give a percentage to a weapon’s accuracy because you think “it has a slower projectile therefore lower accuracy”. There are players who hit 100% with sniper, so do blast cannon. Before we have any official data, its fair that we compare both weapons at their best, no?
    And don’t you realise you’re exactly doing this yourself? Claiming sniper to be so superior that you ignored the fact that sniper is easily blocked by waves in close range and its performance is heavily based on RNG.

    I think you’re just feeling imbalance that people using a “cheap” weapon like sniper which require lesser skills to use (according to you lots sniper haters) to be able to play better than you who use a “difficult” weapon like blast. Why not just level up and use a super OP sniper yourself and see if you climb your infamy drastically. I’m really out of this discussion now lol :confused:
     
  10. Mad_Bulls_007

    Mad_Bulls_007 Well-Known Member

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    Man, I don't know why we r still talking about accuracy of snipero_O

    These definition might help u understand better:D

    I'm not trolling anyone, but read the weapons description once. Each weapons has it's own strength and weakness, and here sniper strength is that it is accurate and fast. That's what is given in the description right?

    Also, u can see that the majority of votes is a no, for a Nerf. So, I believe u got ur answer.

    I believe it's time to lock this thread. No point in discussing further.
    @TheAntiSnipe

    END OF DISCUSSION

    Screenshot_20180402-011246_01.jpg
     
    Babablacksheep likes this.
  11. ViscountSniffit

    ViscountSniffit Well-Known Member

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    FYI, I did not give an accurate percentage for accuracy, nore was it my intention to do so.

    It was just one example to show that Blast needs to be similar to Sniper in terms of accuracy, in order to outdamage it. Which I think most people will find a dubious proposition (and this is only at short range).

    In fact, you can figure out exactly how accurate Blast needs to be in order to beat Sniper. That’s not ‘hypothetical’, it’s actually a fixed point, based on the weapons’ stats (which we know).

    And no, I don’t think it’s ‘fair’ to ignore accuracy, when projectile speed is one of the main trade offs between the two weapons. Just as it would be unfair to ignore other differences, such as crit chance, range, cooldown, or damage. To do so would be incredibly misleading.
     
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  12. kurdish bndo

    kurdish bndo Active Member

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    I meant that it shouldn't has a a high damage bcuz it has a hogh speed and range

    Just read this carefully

    Ok everyone says you won't get a critical easily but in long term those crit + alot of no crit damage will make it balanced and equaled to blast cannon damage (if counting the total damage)

    yes your are right it will be equaled but this what make it (not balanced)
    Bcuz if both deal the same damage why sniper has a 2x speed and range this mean it should has 1/2 damage and it is a bit near to that but then there is crit chance what just unbalance everything
     
  13. A55A51N

    A55A51N Well-Known Member

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    Copied this from another thread for all of you that say that blast is better than sniper

    So this comparison is done with t1 epic sniper, explo and blast. All have 2 perk slots.

    All cannons damage boosts
    15+10%

    Sniper

    Base dmg 114
    Base crit 5 %
    Base range 40

    Talents
    Dmg 15+30%
    Crit chance 10%
    Crit dmg 50%

    Perks
    2 x 7,5 = 15 % crit chance

    Total = 163 dmg, 30% chance, 50% dmg


    Blast
    Base dmg 166
    Base range 22
    Base crit 1%

    Talents
    Dmg 15+70%

    Perks
    Dmg 2 x 8% = 16%

    Total dmg: 324


    Explo
    Base dmg 198
    Base range 25
    Base crit chance 1%

    Talents
    Dmg 15+50%

    Perks
    Dmg 2 x 8% = 16%

    Total dmg: 344


    100 shots at sniper’s base range 40
    Explo 0 dmg
    Blast 0 dmg
    Sniper (70 x 163) + (30 x 408) =
    11 410 + 12 240= 23 650 dmg

    100 shots at EC’s base range 25
    Blast 0 dmg
    Sniper 23 650 dmg
    Explo (99 x 344) + 688 = 34 744 dmg

    100 shots at blast’s base range 22
    Explo 34 744 dmg
    Sniper 23 650 dmg
    Blast (99 x 324) + 648 = 32 724 dmg


    So with this comparison total damages are
    Sniper: 70 950 dmg
    Explo: 69 488 dmg
    Blast: 32 724 dmg

    And this is a sniper-favoring analysis. It doesn’t take into account projectile speeds, leading required, the range increases etc. But if we take just base ranges and do 100 shots every meter

    Sniper: 40 x 23 650 = 946 000 dmg
    Explo: 25 x 34 744 = 868 600 dmg
    Blast: 22 x 32 724 = 719 928 dmg

    So in total sniper does 78 000 more damage AND has more range AND has better projectile speed AND is easier to land.
    I don’t know about sniper users, but this feels op to me.

    So yes, blast and explo both win sniper if we assume that every shot hits, which is much harder to do with blast and explo. And despite that advantage that both have at short range, sniper’s long range capabilities are enough to make sniper better overall.
     
  14. kurdish bndo

    kurdish bndo Active Member

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    Which answers ? I never asked for any nerf i will say it for the last time i just wanna know why it is balanced ? ,And 2 other questions that i asked
    But couple of hours after i created this thread i asked to lock the thread ,bcuz no devs is giving any answers
     
    Last edited: 2 Apr 2018
  15. kurdish bndo

    kurdish bndo Active Member

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    Blast cannon has a short range ,slow projectile and its damage isn't that big comparing to other weapons unless the target was on fire

    So i don't think that will happen , at least no one will pay attention to (nerf blast cannon) thread
     
  16. Mad_Bulls_007

    Mad_Bulls_007 Well-Known Member

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    How does blast cannon do 0 damage at explosive cannon range? As far as I know ex cannon range is 23.1 which is same as that of blast cannon. o_O
     
  17. A55A51N

    A55A51N Well-Known Member

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    Oh sorry, that was pre-update, when explo’s range was bigger
     
  18. CoolDownHSNA

    CoolDownHSNA Well-Known Member

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    that's what I was thinking too
     
  19. Jasper21

    Jasper21 Active Member

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    Hmm this is a detailed analysis and thumbs up to the one who did it. But this is actually misleading. If we’re going to compare the efficiency of each weapon, we should do it in a fixed amount of time, let’s say 5 mins.

    So in 5 mins, there’s a target at range of 40, a sniper user and a blast user are going to shoot the target and see who does the most damage, because in an actual game, you are allowed to move forward to get into the shooting range of your weapons. Using the same weapon data provided in your post:

    Sniper
    From the 1st sec, sniper can start hitting the target at range 40, in 5 mins you can shoot 28 times (300 secs divided by 11.1 secs cooldown).

    70% of the 28 shots = 20 shots (no crit)
    30% of the 28 shots = 8 shots (crit)
    Total damage = (20 x 163) + (8 x 408)
    =6,524


    Blast cannon
    From the 1st sec, target is at range 40, blast hit range is 22. Blast user spends 18 secs to move to within shooting range (I assume it takes 1 sec to move 1 range, which I consider is slow. Yellow boats with nitro and OB can move much faster in actual battles to within shooting range of Blast), so 4 mins 42 secs left, which allows blast user to shoot 26 times (282 secs divided by 11.1 secs cooldown).

    Total damage: 26 x 324
    =8,424
    (Not taking into consideration if you get a lucky blast crit within these 26 shots.)


    In conclusion: This is a comparison I think is more fair and closer to the actual game play.

    Edit: I know someone will say Blast is likelier to miss some shots but hey, there are tons of variations during a game that can affect the shooting accuracy of the player. So let’s keep it simple and assume these tests were done by ysl with 100% accuracy to show the “maximum potential” of these weapons.
     
    Last edited: 2 Apr 2018
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  20. kurdish bndo

    kurdish bndo Active Member

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    But this mean that players never go backward ? They do so they get out of blast cannon range ,but they still need to do damage so they are still in sniper cannon range ,but they can hide and don't shoot so they are out of sniper cannon range but then they have to comeback so again in sniper cannon range and then in blast cannon range

    If the team don't have a fixer and a player don't have a bandage he might not come close so that blast cannon can easily hit him.
     
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