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DevReply Why is the sniper cannon balanced?!?

Discussion in 'Game Discussion' started by kurdish bndo, 1 Apr 2018.

?

Should sniper cannon be nerfed ?

  1. No

    6 vote(s)
    5.9%
  2. No, and stop making threads about it

    59 vote(s)
    58.4%
  3. Yes

    24 vote(s)
    23.8%
  4. Yes, but just reduce its range

    5 vote(s)
    5.0%
  5. No, because I use it and other players don't want it to be nerfed, but it is OP

    2 vote(s)
    2.0%
  6. I'm a troll and just wanna have fun, you guys go on

    5 vote(s)
    5.0%
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  1. Babablacksheep

    Babablacksheep Well-Known Member

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    Best solution so far...
    Screenshot_20180408-094935~2.png
     
  2. Snapshot

    Snapshot Well-Known Member

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    Really I don't believe that's the driver for it. It's not the range, it's the ease of use. It's the same with mortars.
     
    TheAntiSnipe likes this.
  3. Lil_Torta

    Lil_Torta Active Member

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    Not to be a pest but I do mainly use it for its range.
     
    TheAntiSnipe likes this.
  4. Snapshot

    Snapshot Well-Known Member

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    *grin* Fair enough. But isn't that what you'd expect of the better players? They wouldn't be relying on it for the ease of use factor since they don't need that. It's just another long range gun with the surprise factor of crits thrown in.

    I should point out in this whole discussion that I don't use a sniper and as a speeder I'm pretty much the primary target of them. I still see nothing wrong with them.
     
  5. Jasper21

    Jasper21 Active Member

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    Just to confirm with you, does “Bhurt training up to T4” mean Bhurt level 20? If yes, do you realize there’s a +10% Blast cannon damage talent at level 25? You’re comparing a sniper that has maxed out in damage to a blast that hasn’t???
     
  6. Jasper21

    Jasper21 Active Member

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    The max crit chance for sniper is 45% (15% base + 4x epic crit chance perks). Using only 3 epic crit chance perks will give you 37.5% crit chance.
     
  7. kurdish bndo

    kurdish bndo Active Member

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    Now just imagine if SC don't have any crit chance and and perjs and talent , and if that perks and talents were replaced with damage perks and talents , then what will happen?


    Then SC will deal 50%of BC damage and it has 2x speed and range of BC , so isn't that just perfectly balanced?

    ,it is for me , so if we bring 2 perfectly balanced items and gave one of them a chance 45% to do 2x of its damage at the end it will deal 1.5 of the damage thst it should , and that destroy the whole equalization
     
  8. Snapshot

    Snapshot Well-Known Member

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    No, I wouldn't agree with that. I agree with the general line of reasoning but you've chosen just three characteristics, damage/range/speed and you are making strong assumptions about how they play out. The numbers didn't play out that way for me in the weapon achievements I posted. I am still waiting for someone to post some weapon achievements that demonstrate a sniper being significantly stronger than other cannons. We have ways to get real world measurements on this. So does Rovio. Why can't we do them?

    Heck, I'm tempted to level up my sniper to R40 so it's comparable with my BC and then just see how they perform. I'd have to make some post-adjustments because I don't have the right perks for the BC but it'd be something.
     
    TheAntiSnipe likes this.
  9. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Location:
    Classified top secret ;-)
  10. Lil_Torta

    Lil_Torta Active Member

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    We ran the numbers for you, you didn’t bother to pay attention. No it would not come in as 50% comparable damage to BC without the Crits. This is just an assumption your making. Please refer to actual values that have been shown and proven both through multiplication and division. This is simple math please stop assuming values. Give actual proof to how you came up with a 50% damage assumption. Otherwise leave the math to the adults.
     
  11. Jasper21

    Jasper21 Active Member

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    If you want your sniper to have 45% crit chance you have to give up some of your base damage (up to 32% damage as you can’t equip cannon damage perks) or fire bonus damage (up to 48% fire damage bonus as you can’t equip burn damage perks). That’s the sacrifice you have to make to get the max crit chance, and that makes your sniper kinda balance.
     
  12. Shadow Moon!

    Shadow Moon! Well-Known Member

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  13. CheekyDevilGod

    CheekyDevilGod Well-Known Member

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    I use 2 snipers on my shooter and I can say yes, sniper does seem imbalanced.

    Snipers need the range and the easy of use, that's what makes it a 'sniper'. It also needs the crit, cause you know, that's the only thing that makes the weapon click. If it crits, yay, else, it deals slightly more dmg than a stupid standard cannon.

    How to balance the weapon?. My suggestion would be to make the damage more consistent.

    Nerf the crit dmg multiplier but buff up the base crit chance. Change all the crit dmg captain perks to crit chance perks.

    I think my sniper currently deals 1.5k crit dmg with a base of nearly 500. I'm not sure cause in the heat of a battle it's hard to notice. If crit dmg is indeed 300% then no doubt it is indeed overpowered and imbalananced.

    I think the crit dmg needs to halved (But to keep the item balanced, the crit chance needs to be doubled).
     
  14. Crashedup

    Crashedup Well-Known Member

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    Crit dmg for sniper is 2.5 times for rest canons it's 2 times the total dmg
     
  15. kurdish bndo

    kurdish bndo Active Member

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    I was gonna look at them but i had somethings to do , i will look at then later , when i have free time , i appreciate what you did ,:)
     
  16. kurdish bndo

    kurdish bndo Active Member

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    https://replay.battlebay.net/ZMPPVCSW

    Is it fair that you are not allowed to play?
    Now i know it is a rare situation , but that situation can be made only by SC , and big torp ( but for big torp it is just a lucky shot, for SC too but it has 45% to be a lucky shot , but big trop -25% to e a lucky shot)
     
  17. Jasper21

    Jasper21 Active Member

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    First of all, that was an mk4 enforcer with 2.1k hp. Secondly, he charged towards an area where your teammates who were passing by can see him easily. What do you expect from him?
     
  18. kurdish bndo

    kurdish bndo Active Member

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    I understand that , but what make enforcer and speeder use a big sheild instead of a bandage is sniper crit shots (that why i did that, and i love bandage) (
    he wouldn't get shoted with that crit if he went to the other side !

    You won this round ;)

    Btw : when i have just started to play (i didn't even know what is crit chance and i didn't know that sniper cannon is made to deal critical shots ) and i said that i won't use a SC because it isn't fair that i can shot someone at that range (so i don't understand how you everyone think it is fair even with its crit chance!!!!!!!)
     
  19. ViscountSniffit

    ViscountSniffit Well-Known Member

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    Yes, it was a great job. I got fed up with people just pulling estimates out of thier ass (like you did). And since it isn’t possible to have a Blast and Sniper trained at the same time (you don’t have two either). The best way to figure it out is to use the shop, click on the the damage stats for each weapon (where you can see the exact base stats). Then figure out exactly what the damage, crit damage, range and projectile speed ‘would be’ from there. Which is what I did, and it was actually quite a time consuming process.

    Please stop talking to me. If you’re not able to understand why 4 out of 10 is not 45%, then it’s just a waste of both our time, and makes the thread stupider. I feel like the proverbial man, forced to play chess with a pigeon...

    Also, 4 out of 10 is not ‘THE AVERAGE’, anymore than 5 out of 10 is the average. If you have the choice between 4 or 5, and you purposefully round down to 4... Don’t call other people ‘inaccurate and skewed’.
     
    A55A51N and What's Up Player like this.
  20. ViscountSniffit

    ViscountSniffit Well-Known Member

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    Yes that’s correct, a lot of the discussion has been about Sniper hitting it’s full potential earlier, which is why I compared them at t4. I’ve had t4 weapons since I was around 1400 infamy. Now I’m in Ace 1 and I still don’t have t5: It’s a late game upgrade.

    I wasn’t trying to deceive you, I tried to state clearly what I was comparing. But since it is a point of contention I will be happy to redo the calculation later with maxed t5 weapons, and both firing against burning targets, with burn perks on Blast. But it won’t make a lot of difference.

    Even if we assumed @Lil_Torta ’s heavily biased result of 66% is correct. It would only be more powerful at <24 range, which is fraction of Sniper’s full range. 66% x 175% is still 115%, which makes Sniper 15% more damaging ‘on average’ than Blast ‘assuming 100 accuracy’ (which is favourable to the Sniper camp).

    And I’m not saying Blast is weak. It’s one of the best weapons in the game. So to be 15% better (on its own), on top of Blast + burning combo, should be enough to convince any reasonable person that Sniper is unquestionably: OP.
     
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