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Why is infamy reset a thing?

Discussion in 'Game Discussion' started by Ancient FrogMan, 29 Mar 2018.

?

Infamy reset or no?

  1. Yes

  2. No

  3. Keep infamy reset or get rid of it?

Results are only viewable after voting.
  1. yellowocean

    yellowocean Well-Known Member

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    it's about time the devs adjust the league tiers and minimum infamy reset level (maybe 4500 for nightmare or even 5k infamy).
     
  2. CheekyDevilGod

    CheekyDevilGod Well-Known Member

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    I don't see why it is necessary to lose infamy at all. However if everybody's adamant that infamy must be lost despite not having a convincing logical reason then I have no issues. I don't see a reason as to why this won't work.
    However, most of the plausible solution still suggests that infamy cap and the reset either be removed or raised so I strongly suggest we voice for that first.
    A temporary solution for now till we can figure out a permanent one.
    Considering this topic has been discussed months ago without any changes and no dev nor moderator has responded yet.
    I strongly recommend we stop wasting our time discussing this till atleast one of them actually responds with either a valid reason or a statement.
     
    PastelPiku likes this.
  3. SlayerofSergeants

    SlayerofSergeants Well-Known Member

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    Yes, I agree with this. But I believe the mid level players recover in the second week of the season, the new players have it tough all the time.
    I understand the risk of this happening. Personally I don’t understand why people want to stay in a spot where they aren’t competing against others of similar skill and challenge.
    You’d be at the MK7 floor. Most likely how many players are now, with one ship leveled up and the others behind. I know many players that focus only one ship. Eventually they level others up, but they don’t bring them into battle until they are up to par.
    Yup, preach it. Infamy generated should slightly exceed the amount lost. I think we are in more agreement than disagreement about the entire subject.
     
    PastelPiku likes this.
  4. Snapshot

    Snapshot Well-Known Member

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    OK, they're not going to do this because it's too fundamental to their math. But what if infamy was awarded based on the enemies you fought. So basically, at high infamy it would be hard to win much infamy in any battle since you'd routinely be fighting people with lower infamies / gear scores. Every time you win, you pick up a pittance. This would also half-solve another problem. I often felt like when I was "punching up" that my efforts were not rewarded. Where were the huge rewards for successfully beating the goliath? Conversely, if a 3k infamy player beats a 2k one, how much infamy should they really win?
     
    PastelPiku likes this.
  5. Snapshot

    Snapshot Well-Known Member

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    I can answer for me. The answer is simple. Left to it's own devices the infamy and matchmaking systems were not placing me against "people of similar skill and challenge". So I took matters into my own hands and regulated my own infamy to the place where I was still "punching up" but a lot less dramatically. The fights were still hard just not as hard. I felt like I could actually contribute to the matches rather than being the designated cannon fodder. Most importantly, pushing infamy impoverished me whereas keeping it down at some sane level kept my gold/sugar/pearls flowing.

    So for me, the min/max strategy, by far, was to "get into grind mode". I didn't exactly tank but I did prioritize speed over winning. I wouldn't bother to call targets or try to help with team coordination. I would not patiently wait out 90 seconds at the beginning of every match while my team got themselves organized. I would go and engage and fight as hard as I could but my priority was on ending the match quickly more than winning. That was the premium strategy until I could get my boat out of the land of chaos (sub 1500 infamy). Miika gave us some charts which helped inform me what sort of boat I needed to do that reasonably. I ground out that boat and THEN started actually playing Battle Bay.
     
  6. Lil_Torta

    Lil_Torta Active Member

    Joined:
    3 Dec 2017
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    160
    Infamy reset is necessary. We can’t have players continuously grinding without a reset otherwise it will make it even more difficult for other players to rise* to the top of the ranks. If your qualified enough to play against the best players than of course you’ll get matched with them.
     
    SlayerofSergeants likes this.
  7. PastelPiku

    PastelPiku Well-Known Member

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    Many people are doing this, it's precisely the reason there are whales at low infamy.
     
  8. PastelPiku

    PastelPiku Well-Known Member

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    Here's another idea. If the amount of infamy taken out of the system has to be equal to the amount of infamy put into the system, why not add up all of the new infamy from bot games and use that as the total amount of infamy taken away from 4k+ players at reset? Perfect balance. The cap will raise itself as more players join the game. It's the easiest solution for us and the devs.
     
  9. CheekyDevilGod

    CheekyDevilGod Well-Known Member

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    1. This is too much work for the devs and they won't do it.

    2. It won't work, Say you have 10k downloads per day and say all of them generated some 100 infamy, that's 1 million infamy and should be enough to sustain 200 players having 5k infamy being reset back down to 4k.

    @Miika claimed this was the scenario 6 months back. We only had some 200 nightmares back then so the infamy lost was less than the infamy generated (Daily downloads were 25k back then I think but I'm not sure, it's been a long while and I don't remember). Ofc the downloads may have fallen now but not sure.

    However despite it being so, the mk4s-5s were still dropping (Not as much as today). The problem lies, not just in infamy being generated and lost but the infamy 'maintained' I believe.

    The game might have enough downloads and enough infamy generated to sustain the loss at the top, but the number of "active players" is the one missing in the equation.

    Most players quit sometime after generating the 100 infamy, around when they reach 500 infamy, due to multiple reasons I'm not sure of, bad matchmaking and mk5 bullying being one of them.

    This is probably one of the reasons why newbies face mk4s and mk5s, there's not enough mk2-3s in the game. This is what I observe.
     
    PastelPiku likes this.
  10. PastelPiku

    PastelPiku Well-Known Member

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    If matchmaking took its time, there'd be less trouble finding suitable opponents... it's far too lenient.
    Yeah this idea has flaws. I posted another idea here that might be interesting.
     
  11. CheekyDevilGod

    CheekyDevilGod Well-Known Member

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    Look I've said this before atleast half a dozen times. Every point made in this thread was made months ago. Every opinion, every idea, it was already discussed atleast half a dozen times.

    The devs are not even ready to respond let alone actually consider anything we're discussing and apply iy. Around a good 75% of all threads like this were plainly ignored.

    Every idea that were responded to were responded to negatively.

    If everything was read and considered and actions were taken accordingly then fine, but as we all know that is not the case.

    We all reported this issue the first time we saw an mk6 down in 600 infamy, this was some 6-8months ago. We made a big deal about it and instead of attempting to take measures against the issue growing, the problems were completely ignored as something that had a 1 in a million chance of happening and hence 'not a big deal'. (This is not metamorphical, Miika pulled the stats and it really did only have a 1 in a million chance of happening but now you see this happening in nearly 20% of all matches approximately, this should give you atleast a rough idea of the rate at which the problem is growing).

    I don't mind trying to help a game I love get better even though it's not my duty and I'm not being paid for it but I'm against us wasting our time trying to reason with a wall.
    I strongly suggest we cease all discussions till somebody from rovio, be it a dev or a forum mod atleast agrees to join the discussion cause otherwise we're just pretending and fooling ourselves into thinking we're trying to help. None of us are either devs or people from the management so discussing amongst ourselves is just a waste of our time. Mine as much as yours.

    If Rovio is neither ready to accept that there's an issue nor are they prepared to take responsibility for it then all this is a moo point.

    If you really want people to notice and respond to us then I suggest you goto android google playstore and give the app a negative review instead.
    The forums are supposed to exist as a bridge between the management and the playerbase so they can voice their opinions openly and discuss but currently this forum appears to be nothing more than some place for people to spam their complains in so they won't have to complain in the playstore and give the app a bad name for potential new downloads.
     
    Samwise and PastelPiku like this.
  12. Babablacksheep

    Babablacksheep Well-Known Member

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  13. Samwise

    Samwise Active Member

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    EDIT-- Wow, so I wrote the below as a stand alone post before the mods moved it here (which makes sense, thanks!). And I just have to say that this issue is a lot more severe than I thought. I have wondered why none of my friends I've introduced to the game lately have kept playing, but I think I've found my answer. Long story short, is that the infamy reset means that every point of infamy that is gained by nightmare league players at the beginning of each season (due to unfair matchups) is stolen from the rest of the player base. At the beginning, this initially effects mostly people near the 4k infamy border, but over time, all of that redistribution trickles down to the lowest ranks of the ladder until you have brand new players getting smoked by mk5 and mk6 players with high level gear. As the growth rate of new players (which is the only way that infamy is generated in the game) stalls, players that aren't at the very top will slowly decrease in infamy over time, destroying any possibility of ladder progression.

    I've overall been pleased with Devs responsiveness to suggestions, but their absence from this thread is deeply concerning to me. The infamy reset needs to be eliminated.

    Original post below
    -------
    As my infamy progress has stalled around 3500 for the last few months (I did make nightmare once though!), I've gotten increasingly frustrated with the infamy reset for nightmare league players after each season.

    The first few days of play each season are rife with bogus matchups. No, YSL is not really 4024 infamy, so why does the game treat her as if she is every 2 weeks?

    I assume that the issue is that the Devs want there to be a competitive ladder that resets every so often to give top players a fun chance to race to the top. I get it. The mistake is that by using infamy as the basis of both LADDER RESULTS and MATCHMAKING, you distort your matchmaking every time you reset the ladder. It's unfair for players like myself who are just below the 4k threshold, because there's only a 4/9 chance that any given over-qualified player will end up on my team.

    It's telling that the ladder reset works completely differently for the other +95% of players who don't make nightmare. There is no infamy reset, but the *ladder* is reset by placing you in a new league with players of similar infamy, and then everyone gets the chance to compete their way up from there.

    My suggestion is either that (1) nightmare league gets broken up into individual sub-leagues of 100 players each, and have ladder resets but no infamy resets just like the rest of the game population, or (2) that matchmaking give proper credit to the skill of players whose infamy has been reset, at least for a few days.

    /rant

    Thoughts?
     
    Last edited: 6 Apr 2018

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