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Which is the most powerful weapon in game?

Discussion in 'Game Discussion' started by Tirth2_, 4 Nov 2017.

  1. The Otherguy

    The Otherguy Well-Known Member

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    THAT IS THE FIRST TIME I HAVE EVER HEARD THAT ABOUT NAPALM! :D:eek::p
     
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  2. The Otherguy

    The Otherguy Well-Known Member

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    Yes!
    I am not a dev and I approve this idea.
    @The Grim Repair, Pwese? *puppydog eyes*
     
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  3. Netsa

    Netsa Well-Known Member

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    But it would be fair to consider all projectiles hitting. Even at max range, Carronade usually connects the majority of it's pellets. At proper range, it connects all of it's projectiles every time. I don't see the argument here. Missiles are less reliable, but a proper hit usually has at least two projectiles connecting, if not many more. A full barrage from optimal range is very destructive, yet it's second from the bottom in dps? Triple Torpedo is the only one that's likely to only hit with one projectile... unless the enemy is in one of two configurations. If they're clustered together or against a wall, Tripedo will frequently hit with two or all three of it's projectiles. None of this sounds ridiculous to anyone who has used those guns before. They all have an optimal range, but so does Railgun, which apparently exceeds the dps of a Carronade. :rolleyes:

    I can't accept the fairness reasoning when Fire Bomb is apparently hitting a centered floater every 15 seconds, Snipers and Grenades never crit, and Mines always connect.
     
  4. Gnu

    Gnu Well-Known Member

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    IMO,

    There is no powerful weapon. YOU are the powerful weapon. You are the weapon, you control how much damage you do, and you use you the best as you can do. The powerhouse of the team, is you.
     
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  5. Tirth2_

    Tirth2_ Well-Known Member

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    Lot that summaries that last comment of the post! :p
     
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  6. Tirth2_

    Tirth2_ Well-Known Member

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    I have also considered each projectile hitting a floater!
    And talking about the probability of mines connecting, projectiles hitting and critical damage! There is no such specific number for it!
    So for easier comparison I have considered everything in ideal conditions!
    That is , hitting a floater every time or the ship running over the mines JUST AND JUST FOR COMPARISON! :)
    Ya I know that dosent sound fair enough but according to me since there weren't any other reliable probabilities I assumed that!
    Now u can even say that there can be cases when enemy doesnt run over any mine.... Certainly! So I should write its damage as zero, right? :)
     
  7. ViscountSniffit

    ViscountSniffit Well-Known Member

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    I think the sniper is the most powerful weapon in the game, because it allows people to choose targets strategically, regardless of proximity, and often from a relatively safe distance.

    That’s incredibly powerful, because 200 damage in the right place, can turn the game in your favour. That’s far more advantageous than 1000 damage that just gets soaked-up by a big defender.

    Also it’s stupid powerful, even at close range. I lost a duel today against a mk3 enforcer (with fewer hp than me), running double rare snipers. It was kind of embarrassing... but when I watched the replay back, he’s doing 1.3k damage every other shot, while I can only do around 600 with my t4 BC. Stood no chance, really hoping sniper will get nerfed at close range soon, because it’s ridiculous, at the moment, how good it is.
     
  8. Netsa

    Netsa Well-Known Member

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    The problem is in this line right here:
    What's unreliable about a Carronade?
     
  9. Tirth2_

    Tirth2_ Well-Known Member

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    Is there any probability of enemy ship getting hit by specific number of projectiles of carronade?
     
  10. Netsa

    Netsa Well-Known Member

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    No, there isn't. It's a shotgun.
     
  11. envylife

    envylife Well-Known Member

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    I'm still not convinced it's all everyone claims it to be.... seems like a pea shooter compared to other weapons. I'm fairly certain my long range mortar deals more damage more accurately without having to worry about waves or barriers.
     
  12. Netsa

    Netsa Well-Known Member

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    Speeder/Forcer says no, that doesn't even make any se- *torp'd*
    This is Swift, captain of the Speeder, I have taken over this account. Of course, you are correct, Sniper Cannons are wimpy, useless klobbs. Mortars are king and you should keep using them. Don't listen to anyone who tells you otherwise. Mortars are love. Mortars are life. And they will lead you to victory.
     
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  13. Tirth2_

    Tirth2_ Well-Known Member

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    Exactly the reason y I have considered single projectile shot!
     
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  14. Netsa

    Netsa Well-Known Member

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    At close range, all projectiles hit every time. A single projectile isn't something to consider because it simply doesn't happen! No one lands only one pellet of a Carronade shot, ever!
     
  15. ViscountSniffit

    ViscountSniffit Well-Known Member

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    It just feels that way... :oops:
     
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  16. Tirth2_

    Tirth2_ Well-Known Member

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    I accept that! But no one even sits in napalm all the time n all sorts of stuff! As I've said earlier and am saying again! These statistics are purely based on ideal conditions! :)
     
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  17. Netsa

    Netsa Well-Known Member

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    So why completely ignore ideal conditions on multi-hit weapons? A single projectile isn't ideal at all.
     
  18. Tirth2_

    Tirth2_ Well-Known Member

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    It is according to me.
     
  19. Netsa

    Netsa Well-Known Member

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    :mad:
     
  20. Tirth2_

    Tirth2_ Well-Known Member

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    Let's end the debate here! we both have got opposite views on this topic, so let it be! :)
    Maybe some of my earlier posts will make sense to u! :)
     
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