1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Hey please check out our new forum Suggestions and Ideas found in the area "The Bay" - as we love all your ideas and want to collect them in one place, - please use it going forward. :) Thanks already for helping to make Battle Bay an even better experience. Remember: If your idea already exists - simply add your comment or like to an existing one so we avoid duplicates.
    Dismiss Notice

What I have found about events so far..

Discussion in 'Game Discussion' started by SupremeCalamitas, 26 Jul 2018.

  1. ShipCrusherCz

    ShipCrusherCz Well-Known Member

    Joined:
    10 Feb 2018
    Messages:
    1,292
    Location:
    Does it really matter?
    short sided?
    quick math:
    • mk1 with max 3 coins, let's say that you have 2 coins per battle (theoretically average), that's 450 battles to get legendary perk, with 3 minutes per battle (in normal mode, TDM with kill cap), it's 450×3=1350 minutes, that's 22.5 hours of gameplay
    • mk4 (mid level of ships), max 12 coins, 6 coins per battle(theoretically average), that's 150 battles to get legendary perk, with 3 minutes per battle (explained above), it's 150×3=450 minutes, that's 7.5 hours of gameplay
    • mk7 with max 20 coins, 10 coins per battle (theoretically average), that's 90 battles to get legendary perk, with 3 minutes per battle (explained above), it's 90×3=180 minutes, that's 3 hours of gameplay
    can you explain how are the rewards equally scaled?


    people call it seal clubbing, because it's just "upgraded" version of classical seal clubbing (in normal mode) and devs called it seal clubbing (the original one), that's why players (and MVPs) call event matchmaking system exploitation seal clubbing
     
  2. xArrogance

    xArrogance Well-Known Member

    Joined:
    9 Dec 2017
    Messages:
    767
    1) I never used the term "equally scaled" .. otherwise, it would go up by 3 coins with each level rather than 2 for mk7s. And, based on your math, I'm not sure where your confusion is .. do you not know what "scaled" means?

    2) You just said that it was too OP for a mk2 to use legendary weapons. As it is now, mk2s won't go through the old progression of maxing rares then getting their first legendary. They'll get legendary weapons as a mk2 or 3s and not have enough parts or cells to upgrade them for months or years.. So, yeah, I think the old progression (even if it's sped up) is better than giving them access to legendary weapons that early on with no shot of upgrading them since you can't buy legendary parts or cells from the shop.

    If they're not on the forums (and don't realize that epics are better until legendaries hit tier 3), many newer players might not see the benefit of saving tons of epic duplicates that are considerably weaker at L1 over sticking with their tier 1 legendaries.

    3) Again, it's the same rewards.. I don't see any MVPs using the term "exploitation seal clubbing" .. Not the title of "mvp" means they have any input into the decision-making. If they did, and were using terms like you say, then there would be a fix by now.. Since there's not, I'd say the system is operating as intended. And there is no issue.
     
    Sidd gamer likes this.
  3. ShipCrusherCz

    ShipCrusherCz Well-Known Member

    Joined:
    10 Feb 2018
    Messages:
    1,292
    Location:
    Does it really matter?
    1)I know what does "scaled" means, but that's imo not fair
    2)FYI normal mk2's crew training is so low, that their legendaries are weaker than your t5R so these legendaries are not that op (their ex cannon is not doing 1k damage) bt exploiters have unfaor advantage of crew training, same level and rarity weapons with +50% (or evem more) damage etc., that's also the problem
    I don't think that mk2 players should have legendary items, but the gap between players is here and with system you suggested, the gap would get even bigger because the high level players would get evem stronger and stronger items, so there would be no chance for newer players to compete at hogher infamy
    will add more later, don't have time now
     
  4. StrictSalmon307

    StrictSalmon307 Well-Known Member

    Joined:
    31 Dec 2017
    Messages:
    1,582
    Occupation:
    Professional student
    Location:
    Home
    I’m a sort of high level player, and I’ve played against people who attempted to sel club (they had mk3-4 against us mk 5s with only one slightly better weapon)
     
  5. xArrogance

    xArrogance Well-Known Member

    Joined:
    9 Dec 2017
    Messages:
    767
    In what world does a T1 legendary standard cannon hit for 1,000 damage .. I guess this fairytale world you have set up in your head.

    And, I take it you're against season rewards getting better as you advance in infamy "because it's not fair" to get more rewards to continue your progress .. "it's not fair" to get more rewards despite you spending thousands of dollars and/or hours playing BB as opposed to a person that just downloaded the game.

    The 60 year old CEO that has a few master's degrees and years of industry experience should get paid the exact same as the pimply faced 16 year old in the mail room ... you'll make a great liberal one day.
     
  6. xArrogance

    xArrogance Well-Known Member

    Joined:
    9 Dec 2017
    Messages:
    767
    And, as to the comment about high level players getting better items ... since you're clearly not one of these players (and don't have the mental fortitude to become one of these players), you don't understand that there's a ceiling.

    Most high level players have hit that ceiling. There is very little left for them to do. Even with events, it would still take years and years to get a full set of legendaries (without paying for them).
     
  7. ShipCrusherCz

    ShipCrusherCz Well-Known Member

    Joined:
    10 Feb 2018
    Messages:
    1,292
    Location:
    Does it really matter?
    stop insulting me, ok?
    I never said, that all leggy weapons do 1k damage, but blast and ex cannon do 1k damage, and those (and also missile launcher) are widely used by exploiters
    I also never said that I am against scaled season rewrds, they're fair, because they're based on your infamy
    but events were supposed to be kinda opposite of normal battles-not ranked mode, free experimentations (not exploitong the system and beating begginers with end-game weapons), they were not supposed to be part of the normal mode, so why should be event rewards based on infamy?
    I never said that rewards should be same for everyone, but making events another infamy based mode is simply bad idea, old players should get better rewards (and they do, compare season rewards for Ace/NM and challenger/warrior, you're blind if you don't see the difference), but progression of old players should never reach the point, when it's fast enough to make it impossible to reach the high infamy without years of grinding, that's it...
    you are similar to spokesmen of president of my country-he's talking (last few days) about "malignant liberals"-political opponents:)
     
  8. xArrogance

    xArrogance Well-Known Member

    Joined:
    9 Dec 2017
    Messages:
    767
    You've obviously misunderstood about 99% of what I've said ...

    But, since I'm a glutton for punishment, I'll try once more ...

    L1 legendaries are NOT end game weapons. L1 legendaries are properly weighted in gear score - something that I, among others, advocated for.

    So, the players are using the weapons they have available to them to fit within a normal gear score range to "experiment" with their lower-tiered ships. The system is working as the developers intended it to work.

    And, I never said events should be based on infamy - in fact, I have said it should NOT be a few times. However, I did say that if you increase rewards as ship tier increases, the large majority of players using lower ships (to "experiment") would return to their normal ships for events ..

    Thus, t'was a very simple solution to a very large problem (for newer players). Additionally, if these newer players continue to progress through the game, they will be excited to do so because of the increasing rewards they receive, despite the higher difficulty of their matches - rather than becoming increasingly discouraged with receiving fewer coins. And, because there is a ceiling (or limit) as to how high one can realistically advance in this game, they need not worry about their ability to catch those above them ... as they will eventually hit this ceiling as well.

    If such a ceiling did not exist, then nightmare league rewards would have already widened this ("new/old") gap to the insurmountable over the course of the last 18 months. It has not. Alas, there is no reason to work yourself into such a tissy.
     
  9. Joey who

    Joey who Well-Known Member

    Joined:
    11 Jun 2017
    Messages:
    3,724
    Lol.
     
  10. ShipCrusherCz

    ShipCrusherCz Well-Known Member

    Joined:
    10 Feb 2018
    Messages:
    1,292
    Location:
    Does it really matter?
    t1L items are stronger than t5R and as strong as max t3E (or maybe nit maxed t4E, not sure), is it fair that players with captain levels 40+ use t1L items against people who have t3R/E as best items, but they have the advantage of crew training (ex cannon has 50% more damage with crew training), seems fair...
    and sometimes check high Ace/NM playersy they use t1L items, when they don't have strong enough epics or when they want to use more of the same item on the ship (for example tesshield), so t1L items are viable alternative for end game players (saw some t1L items even in top 25)
    or when seal clubber uses t5E, that's definitely not end game weapon..
    the problem is that crew training is simply underrated by the system-even players identical levels and rarities of items may have huge differences in items strength, high level player's weapon can has damage higher by 50% or more, shields have more hp, ships are much faster etc.
    so this won't be fair even if you gave that low level players t1L items because the NM/Ace players will be still much stronger
     
  11. super_sonic181

    super_sonic181 Well-Known Member

    Joined:
    30 Sep 2017
    Messages:
    615
    Location:
    Somewhere on EARTH!
    70% of the time Match will end as Draw,then there;'s 15-15% of Win and Loss...

    ANd YEah Dmg DEaling is Just way too Easy!! My PErsonal BEst is 37k with Mk5 Enforcer!
     
  12. Joey who

    Joey who Well-Known Member

    Joined:
    11 Jun 2017
    Messages:
    3,724
    My lvl 10 leg bc did more dmg than my lvl 40 epic bc
     
    ShipCrusherCz likes this.
  13. ShipCrusherCz

    ShipCrusherCz Well-Known Member

    Joined:
    10 Feb 2018
    Messages:
    1,292
    Location:
    Does it really matter?
    base damage or damage with perks?
    if base damage, than it's not normall to say that t1L items are not end game, because t4E are...
     
  14. What's Up Player

    What's Up Player Well-Known Member

    Joined:
    24 Jun 2017
    Messages:
    732
    Base damage of T4 epic item should be lower than base damage of T1 legendary.
    Edit: checked, it is. :)
     
    ShipCrusherCz likes this.
  15. ShipCrusherCz

    ShipCrusherCz Well-Known Member

    Joined:
    10 Feb 2018
    Messages:
    1,292
    Location:
    Does it really matter?
    thanks, then I don't get, why anyone says that t1L items are NOT end game items...:rolleyes:
     
  16. SeaNavy

    SeaNavy Well-Known Member

    Joined:
    31 Mar 2018
    Messages:
    1,341
    Location:
    there
    T4 epics have an extra perk slot so they are kind of better, and end game many players have t4 epics or above.
     
  17. ShipCrusherCz

    ShipCrusherCz Well-Known Member

    Joined:
    10 Feb 2018
    Messages:
    1,292
    Location:
    Does it really matter?
    yes, those who don't have t4E or don't have strong enough perks will use t1L, so this
    was totally out (xArrogance's comment);)
     
  18. What's Up Player

    What's Up Player Well-Known Member

    Joined:
    24 Jun 2017
    Messages:
    732
    Depends on what you consider as "end game" in this case :p
     
    ShipCrusherCz likes this.
  19. ShipCrusherCz

    ShipCrusherCz Well-Known Member

    Joined:
    10 Feb 2018
    Messages:
    1,292
    Location:
    Does it really matter?
    in this case, we were talking about t1L and that it's unfair when Ace/NM players equip them on their under leveled boat, he said that t1L items have properly scaled gear score and that it's fair, because t1L items are not end game
    imo in this case, "end game" item is usable at high Ace (almost NM) and/or NM, and reaching NM is kinda end of game, so levels of items, that are needed in NM are imo "end game";)
    edit:
    for example this, mk4 with 6k hp and box healing for over 600, hard to kill even with high burst damage setups (I use double blast+ex cannon+grenade and I dealt 24.7k damage in that battle, so dealing damage really isn't problem for me), combination of his crew training and his shield made good tank from his fixer) and he was almost as fast as my shooter (1.23 or 1.24 speed), although he had no turbo...
    IMG_20180728_210945_370.jpg
     
    Last edited: 28 Jul 2018
    What's Up Player likes this.
  20. StrictSalmon307

    StrictSalmon307 Well-Known Member

    Joined:
    31 Dec 2017
    Messages:
    1,582
    Occupation:
    Professional student
    Location:
    Home
    I’m pretty sure you need high level Epics or tiered legendary items to reach nightmare usually. A T1 leg is weaker than a T4 epic, and a lot of people in Ace 1 already have T5 epics.
     

Share This Page