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Weapon data compilation =D

Discussion in 'Strategy Discussion' started by Rainbow Warrior, 31 Mar 2018.

  1. Rainbow Warrior

    Rainbow Warrior Well-Known Member

    Joined:
    26 Sep 2017
    Messages:
    1,606
    Hey guys, I'm making a table with some data of how would every epic weapon of this beautiful game look like when we upgrade them to level 50 and train our crew to make them as strong as possible (without perks).
    I'll probably miscalculate some formula or misunderstand some wepons mechanics, sorry :p but then someone will correct me and I'll update the thread ;)
    I intend to bring data about some weapons every week, if you guys want it. I hope it helps you to choose your weapons.

    Let's start with base damage:
    Cannons :)
    Standard cannon - 383; blast cannon - 691; Sniper Cannon - 479; Explosive Cannon - 828
    Mortars :mad:
    Standard Mortar - 715; Long Range - 636; Ballpark Mortar - 588; Big Berta - 1199
    Torps :eek:
    Big Torpedo - 1449; Swift Torpedo - 900; triple torpedo - 3x763
    Incendiaries :D
    Flare gun - 55; Napalm - 102; Fire bomb - 70
    I have nooooo idea :p
    Carronade - 4x103; Grenade - 826; Railgun - 1302; Missile - 3x346; Mine - 2052

    Now in detail:

    Cannons
    • Standard cannon (OMG! that's stronger than I thought!)
    Damage - 681
    Cooldown - 3,9 seconds :eek:
    Range - 29,3
    Projectile speed - 45,5
    Crit chance - 1%
    DPS - 174 :eek::eek::eek:
    Extra damage for burning targets - 76,6

    • Blast Cannon (RNGesus, can I have one or two?)
    Damage - 1356 :eek::eek::eek:
    Cooldown - 11,1 seconds :)
    Range - 27,2
    Projectile speed - 27
    Crit chance - 1%
    DPS - 122 :D
    Extra damage for burning targets - 138,2

    • Sniper cannon (Nerf sniper! :mad::mad::mad: just kidding :p)
    Damage - 777
    Coodown - 11,1
    Range - 45 :eek:
    Projectile speed - 56 :eek::eek:
    Crit chance - 15% :oops:
    Crit Damage - 1942 :eek::eek::eek:
    DPS - 70
    Extra damage for burning targets - 95,8

    • Explosive cannon (Oh, my beatiful weapon! love it)
    Damage - 1447 :eek:
    Cooldown - 14,4 :(
    Range - 28,3
    Projectile speed - 19,5
    Crit chance - 1%
    DPS - 100,5
    Extra damage for burning targets - 165,6
    Area damage - 1346 :cool:


    Oh, I forgot to mention: my english is veeeery poor! :p:p:p
     
    Last edited: 8 Apr 2018
  2. xxxBISMARCKxxx

    xxxBISMARCKxxx Well-Known Member

    Joined:
    5 Jun 2017
    Messages:
    540
    With standard cannon, for example, you can't have both 30.5 range and 3.9 sec cooldown because of Bhurt level 4. There may be more issues like this, I haven't checked that much detail.
     
    Raunak and Rainbow Warrior like this.
  3. Rainbow Warrior

    Rainbow Warrior Well-Known Member

    Joined:
    26 Sep 2017
    Messages:
    1,606
    Thank you. I'll correct ASAP
    Done :D
     
    Last edited: 3 Apr 2018
    xxxBISMARCKxxx likes this.
  4. Rainbow Warrior

    Rainbow Warrior Well-Known Member

    Joined:
    26 Sep 2017
    Messages:
    1,606
    Continuing (after some corrections on the earlier data :D)

    Mortars (or boring cannons with a splash :p:p:p)
    Standard Mortar (fast trigger)
    Damage - 944
    Cooldown - 8s
    Bullseye damage - 214
    Frozen bonnus - 189

    Range - 28
    Radius - 3
    DPS - 118
    Area damage increased after training - 16%

    Long Range Mortar (fast bullet)
    Damage - 907
    Cooldown - 10s
    Bullseye damage - 191
    Frozen bonnus - 159
    Range - 38
    Radius - 3
    DPS - 90,7
    Projectile speed increased after training - 30%
    Area damage increased after training - 18%


    Ballpark Mortar (OMG! Does that splash damage area cover all the freakin' map?)
    Damage - 963
    Cooldown - 10s
    Bullseye damage - 176
    Frozen bonnus - 147
    Range - 28
    Radius - 4,2
    DPS - 96,3
    Area damage increased after training - 18%


    Big Bertha (Someday that thing will fall and will hurt so much :p)
    Damage - 2072
    Cooldown - 15,6s
    Bullseye damage - 360
    Frozen bonus - 300
    Range - 28
    Radius - 3,3
    DPS - 132,8
    Area damage increased after training - 18%
     

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