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Patch Notes v. 3.2 "Hitting the rapid!"

Discussion in 'Announcements' started by Zeus, 4 Sep 2018.

  1. HappyUnicorn10

    HappyUnicorn10 Member

    Joined:
    5 Sep 2018
    Messages:
    35
    this game is dying just as clash of clans when they introduced builder base.
     
  2. HELLRAZOR

    HELLRAZOR Well-Known Member

    Joined:
    9 Apr 2017
    Messages:
    338
    Location:
    The Biggest Island on Earth
    The Enforcer's load out should be the Speeder's load out, just saying. Speeder has more of an option to have shields protecting it as it is speed limited.
     
  3. KINGIVANOV

    KINGIVANOV Well-Known Member

    Joined:
    28 Nov 2017
    Messages:
    349
    Occupation:
    Teenager
    Location:
    Over here.
    Ahhhhhh mannnnnn, I should have saved my legendary vigor perk huh. And there are common perks???!!!
     
  4. xArrogance

    xArrogance Well-Known Member

    Joined:
    9 Dec 2017
    Messages:
    705
    CoC died when players got tired of waiting for fixes for hacks, fixes for war weight and matching issues, as well as waiting for ages for new content.

    They finally did all those things .. but it was 2 years too late. The vast majority of their toobers, whales, and veterans had moved on and never came back.

    At least the devs here are making changes - whether you agree with them or not - and it's keeping the game fresh.

    Of course, it would be nice to see them fix the random and arbitrary crap that stifles creativity and variety .. but, at least for now, the game is still entertaining.
     
    Prime Lightning likes this.
  5. USDT~___V___

    USDT~___V___ New Member

    Joined:
    24 Sep 2017
    Messages:
    26
     
  6. USDT~___V___

    USDT~___V___ New Member

    Joined:
    24 Sep 2017
    Messages:
    26
    Exactly, this game won't die based on updates, but it might lose newer players if matchmaking and anti- tanking routines don't get some tweaking. One of my biggest issues is the methodology used to counteract each change I make in either loadout or boat. I seem to always be at a disadvantage with Yellow boat balancing. If I add mines to counteract the yellow boats (and it would) then I get disadvantage by facing a team with 7 or 8 mines. If I change to mortars and long range cannons I'll face a similar imbalance in long range weapons on the other team. Surely, ther must be a better way to match teams more evenly, taking into account not only the number of weapons on each team. It certainly makes no sense to have 5 yellow boats against 3 Defenders and 2 Shooters.
     

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