Hello,
Firstly, I am looking forward to the changes in the game. These are my initial thoughts, but of course, I may change my mind about the rivalry changes new season. I also realise that I haven’t voiced my opinions and concerns about matters that have frustrated me, even when I have read posts here requesting certain improvements, so these comments are a bit after the horse had bolted.
I am genuinely disappointed that the explosive cannon has been nerfed, not only in distance, but time. The explosive cannon was a key part of my arsenal, I have always used it on my shooter, along with cannon and sniper cannon. I vary the last two slots on my shooter vary depending on the quest, but usually one slot involves a mortar. By nerfing the explosive cannon is severely limits my ability to use the cannon on other boats, like the fixer, which is my preferred choice. On boats where there is less space I feel that the explosive cannon will be even less viable. Particularly considering the cools down.
Currently in the game many weapons up to 1600 (not been higher ... yet) involve mortar and torpedo spamming, one way to deal with this was, for me, the explosive cannon. Mine does a good deal of damage (somewhere between 700 - 800) per shot. I used to avoid the blast cannon. I have no idea how others do so much damage with it! But I found the range too short to be effective. Now the explosive cannon has the problem I was trying to avoid. Nerfing both the cool down and the distance was extremely severe in my opinion. My infamy has dropped to the doldrums at 1100 and I am now struggling with the game.
My second comment is the changes to rivalry quests. I don’t know how this will work in practice, but it occurred to me, after my loosing streak, that my frustration with the game and matchmaking is the 50:50 win rate.
One of the things I liked about the rivalries is that it encouraged people to get and use different weapons. I certainly enjoyed the challenge... after I have acquired lots of rare, (even if low level ) weapons. I appreciate that part of the loosing streaks was caused by some people using multiple, low level weapons, including the grey common one, presumably because they needed 3 grenades to finish a guild quest.
However, this could have been ‘fixed’ by restricting the number of the same type of weapon. It would have helped with the mine spammers you see at Lower levels too.
What is the killer and sucks the fun out of guild quests isn’t the weapon type - it’s the loosing. “Only matches that you WIN count towards the quests.” Whilst it is good for the boat quests... and dominator
![Smile :) :)](styles/default/xenforo/clear.png)
it isn’t the case for the weapons damage. Rather than different types of weapons counting, what should happen is that, like personal quests, all damage with the weapon should count. Boosts should only be applied to matches that you win.
Currently the situation is that I could do 5k of damage with a selected weapon - but none of that counts as I lost. On a winning game I could do 100 damage only. That is what has caused the unhappiness in the game on A personal level. I don’t think that a 50:50 win rate is a bad thing.... but losing a match only started to become really bothersome when the rivalries and forced win rate were introduced.
I’ll have to wait and see how the changes will actually affect the game later. But for now these are my initial thoughts.
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