Of course there's a big difference, they're different problems. Frost torps were being used to one shot people at high tier; burn damage was potent, but never on a level that FG/EC combo would one shot someone. Aside from that, -20% from the talent tree (would be -25, but they added another burn perk, so...yeah) is a not-insignificant level of nerf. Couple that with EC doing less AoE damage, and you have a big decrease in that combo. You may be right about 2 +burn EC shots being more than one frost torp combo, but the important part of that is: you can still move normally, and to get the full effect it takes TWO hits, not one. That leaves a full 12 seconds in between where your fixer can heal you up, and you don't just get erased from one gigantic hit that's nigh-impossible to dodge, nevermind the fact that your move speed is still standard so you have a reasonable chance to juke other effects in the meantime as well.
Frost, on the other hand, was gluing people completely in place. Nerfing it to take one hit to break, period, was a bit overboard IMO, but it's also an effect that's difficult to balance. I expect this won't be the last change we see made to frost. Like I said, having it break after one hit is effectively removing the combo in all situations except 1v1. The thing is, when frost would stick around for multiple hits, all it took was a team focusing fire on one spot. That focused fire was near-impossible to miss with because you basically couldn't move, and lots of weapons (looking at you, mortars and torps) also enjoyed huge amounts of bonus damage from you being frozen. That's a lot of benefit beyond one combo, but the massive reward for that one combo is what made frost so prevalent. Still, I don't think frost is completely out of the meta. Frost launcher in particular should still see some reasonable use, and I could see enforcers getting some solid work out of it with mortars and/or torps, as their gear selection/preference allows. Finally, even frost blaster isn't completely gone, it's just less ridiculous now. It carries the same risk of getting team-screwed as tesla does, and still carries most of the possible reward it used to, it just doesn't allow a whole team time to unload on a target that effectively can't move.
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