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  2. Hey please check out our new forum Suggestions and Ideas found in the area "The Bay" - as we love all your ideas and want to collect them in one place, - please use it going forward. :) Thanks already for helping to make Battle Bay an even better experience. Remember: If your idea already exists - simply add your comment or like to an existing one so we avoid duplicates.
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Discussion in 'Suggestions & Ideas' started by Blood Raven, 15 Apr 2018.

  1. Spinners71

    Spinners71 Well-Known Member

    Joined:
    27 Jul 2017
    Messages:
    463
    I trust Rovio to balance items. Not necessarily much else.

    As for Stars, they're not (and could never be) 100% accurate on determining "contribution to the win."
    There are just too many possible factors, and only 4 possible grades (0 stars, 1 star, 2 stars, 3 stars).
    I have had games where I felt my play was incredible (where my contributions were more about distraction, less about damage), but only get 1 star.
    I have had games where I felt my play was mediocre (sitting there in a shooter and pounding on overexposed enemies), and somehow that got me 3 stars.

    So, first of all, I should explain that however you contribute, if you win, all players should get the same # stars. Who's to say that the charging defender who didn't do much damage and died early didn't contribute just as much as the shooter, who was free to get into perfect position only because that defender soaked up so much damage for 30 straight seconds?

    My point is -- winning isn't about damage, and even if stars get close to representing some sort of "contribution" level... it'll never be perfect.
    What if a completely weird play style that consistently earns 1 star still earns his team a victory most of the time?

    It's already sad that such a unique player must accept fewer stars...

    What would be worse would be forcing him to accept some sort of sub-par "skill ranking" (E, D, C, B, A, S, SS, SSS), based on the already imperfect star system, and now that's how everyone will see him and judge him.

    I'm pretty sure I don't want to see Avg # Stars/Match (or anything like that) on players profiles.
    Infamy tells me enough - thank you very much.
    If I want a better sense of "skill", I can see how their gear score compares to their Infamy, and adjust my judgement accordingly.
    (But even gear score is imperfect because it doesn't take into account Crew Talents -- trust me, an epic-40 Missile with 3 projectiles should not be equal to an epic-40 Missile with 5 projectiles!)

    Does that make sense?
    Basically, my argument is... the kind of skill ranking you're suggesting would most likely have pretty direct consequences to the Battle Bay social structure - and the potential to inaccurately depict a players ability to "win", when we already have a predictor for winning -- Infamy.
     
  2. Help I Cant Swim

    Help I Cant Swim MVP

    Joined:
    25 Oct 2017
    Messages:
    1,968
    Blood Raven likes this.
  3. Bradley Thorinsson

    Bradley Thorinsson Well-Known Member

    Joined:
    1 Oct 2017
    Messages:
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