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TRIPLE TORPEDO IMPROVEMENTS

Discussion in 'Game Discussion' started by Babablacksheep, 25 Oct 2017.

?

What improvements should be made?

  1. Increase speed

    22.4%
  2. Increase area damage

    22.4%
  3. Reduce arc(which was increased in nerf)

    44.8%
  4. Decrease cool down

    22.4%
  5. Reduce minimum effective range (increased in nerf)

    29.3%
  6. Temporary slow down (my idea)

    5.2%
  7. None of the above, i think i have a better idea

    5.2%
  8. I don't think it needs improvement

    24.1%
Multiple votes are allowed.
  1. benguin8

    benguin8 Well-Known Member

    Joined:
    13 Jul 2017
    Messages:
    420
    Location:
    U.S.A
    You could give them explosive ability, like explosive cannon, but I still don't think I would take it. You want massive damage, Big Torp, you want precision speed, Swift. The only bonus for Trip is the crowd control. Why not reduce the damage a bit to like 33% lower than swift, set cooldown to 10s, and make it 1 point. It'd be like a buck shot torpedo. Lower cooldown is better for control and damage reduction and point reduction will balance it more compared to the other torpedo options.
     
  2. Babablacksheep

    Babablacksheep Well-Known Member

    Joined:
    27 May 2017
    Messages:
    1,505
    Cool down decrease is at least needed,i would prefer decrease in arc at the cost of some damage.The current arc makes it too painful too use.
     
    Epekka likes this.
  3. Stelmo

    Stelmo Well-Known Member

    Joined:
    5 Apr 2017
    Messages:
    1,302
    I don't think anybody that actually uses tritorps would be happy with a damage nerf, I know I wouldn't be.
    If they just had the same activation range as other torps that would be lovely.
     
    Babablacksheep likes this.
  4. Epekka

    Epekka Well-Known Member

    Joined:
    6 May 2017
    Messages:
    945
    Location:
    in the not too distant future
    that is almost exactly what I said...
    but it should be about 60° heat seeking.
     

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