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TRIPLE TORPEDO IMPROVEMENTS

Discussion in 'Game Discussion' started by Babablacksheep, 25 Oct 2017.

?

What improvements should be made?

  1. Increase speed

    22.4%
  2. Increase area damage

    22.4%
  3. Reduce arc(which was increased in nerf)

    44.8%
  4. Decrease cool down

    22.4%
  5. Reduce minimum effective range (increased in nerf)

    29.3%
  6. Temporary slow down (my idea)

    5.2%
  7. None of the above, i think i have a better idea

    5.2%
  8. I don't think it needs improvement

    24.1%
Multiple votes are allowed.
  1. Babablacksheep

    Babablacksheep Well-Known Member

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    LOOK on bright side, it will increase your demand. I bet any good guild recruit you. NAPLAM, TRITORPEDO, ETC are choke quests. So well, keep playing, while we try here to improve it:D
     
    The Otherguy likes this.
  2. Babablacksheep

    Babablacksheep Well-Known Member

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  3. Shadow Moon!

    Shadow Moon! Well-Known Member

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    Well reducing arc will make almost a sure 3 hit weapon.
    T4E will do 3k damage in 1 shot at the minimum.
     
  4. Ian

    Ian Well-Known Member

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    Tri torp is a$$ atm, pleeease buff this weapon lol. I dont even use it too, I just feel bad :(
     
    The Otherguy likes this.
  5. Babablacksheep

    Babablacksheep Well-Known Member

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    It think reducing arc but not as bad as it was in soft launch is a good thing,Since minimum aim range was also increased, 3 hit is pretty difficult

    Or if that is a problem,Keep 2 out 3 torpedoes close and other one wide spread maybe!
     
    TheAntiSnipe likes this.
  6. Babablacksheep

    Babablacksheep Well-Known Member

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    Same here,Recently been creating threads about things i dont use at all LOL,Trying to improve game,If it is minute sand grain one ;)
     
    The Otherguy and Ian like this.
  7. Shadow Moon!

    Shadow Moon! Well-Known Member

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    Its more of a area control weapon so we can't boost its damage. Arc is fine imo, gives you more of chance to hit not so closely huddled opponents. Only viable option seems to increase its speed or give it a burning chance like grenade for say 4 sec this maybe ridiculous but its an idea.
     
  8. Joey who

    Joey who Well-Known Member

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    11 Jun 2017
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    Not sure how, to this day, triple torpedoes are as neglected as they are. In my opinion, and I have said this before, triple torpedoes should have the set distance as a swift torpedo does. I mean... You pay a 2nd red slotpoint, it should be as accurate or even more accurate than a 1 slot torpedo, which currently it is not. Personally, I find it easier to dodge a triple torpedo than it is to dodge a swift torpedo. That is because I know the distance a triple torpedo has to travel before it is activated. If I am at mid distance and I see an enemy's turret change to triple torpedo I know to wait for him to shoot and stay close to 1 of the 3 torpedoes, so I can barely dodge it and the other 2 won't hit me. And if I am close I know I can get closer and the triple torpedoes won't ever activate.

    In my opinion, triple torpedoes should have a speed increase respectively. Also, the travel length to activate should be that of a swift torpedo.
     
    TheAntiSnipe likes this.
  9. Uerguy

    Uerguy Well-Known Member

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    Occupation:
    Shooting torps and cannons.
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    nowhere in particular
    Why you people say that tri torps suck? Well, it could use some improvements... But it's still a good weapon in my opinion. The nerfs increased the amount of skill required to use one.
     
  10. Joey who

    Joey who Well-Known Member

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    No weapon 'sucks'. But a weapon can be unbalanced in comparason to others of the same type. In this case triple torpedoes when compared to the other torpedoes
     
    TheFixer27 and The Otherguy like this.
  11. Babablacksheep

    Babablacksheep Well-Known Member

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    Uer is a torpedo specialist,Guess he uses even the weak ones quite effectively....
     
    The Otherguy likes this.
  12. Joey who

    Joey who Well-Known Member

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    Yea, we used to play together, he should be given a submarine boat for all them torps
     
    The Otherguy likes this.
  13. Miku Da Yo 39

    Miku Da Yo 39 Well-Known Member

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    29 Jun 2017
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    1,015
    Tri torps can do 1k dmg each thats not bad at all. Its like triple swift torps at .75 speed.
    All i can say is that they need to boost the speed a bit more. It should be between swift and big torp but its pretty much the same as big torp
     
    TheAntiSnipe likes this.
  14. Uerguy

    Uerguy Well-Known Member

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    Dats right! I put the "U" in U-Boat!
     
  15. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Im also a torp specialist. Or close enough xD. But you gotta agree, though it has the area control capability, a cooldown big would be awesome. Since area control wood come with good dps.
     
  16. Epekka

    Epekka Well-Known Member

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    How about the torps converge on a ship one it's in range?
    as in,
    sketch-1512267727105.png
     

    Attached Files:

  17. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Maybe only if the user has target lock on?
     
  18. Epekka

    Epekka Well-Known Member

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    no, the whole point of torps is that you have to lead them.
     
  19. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Guess so, true.
     
  20. DrLuigiPhd

    DrLuigiPhd Active Member

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    Make tri torps heat seeking for a small area in front of them. Not like crazy turn 90° kind of heat seeking, but the ability to change direction 5-10°
     
    ninjamutantti and The Otherguy like this.

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