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This has to stop (wall penetration)

Discussion in 'Game Discussion' started by Netsa, 21 Nov 2017.

  1. Babablacksheep

    Babablacksheep Well-Known Member

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    @Netsa not a big deal,it is.Big T took a big hit currently,any points made in its opposition no matter how 'LOGICAL' & 'TRUE' will be labelled as whinning.Its not worth arguging over such a small detail,I hope devs considered looking at what you are trying to point out...
     
  2. Shadow Moon!

    Shadow Moon! Well-Known Member

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    S-A-R-C-A-S-M
     
    Joey who and Babablacksheep like this.
  3. Babablacksheep

    Babablacksheep Well-Known Member

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    You have unluck with sarcasm haha,This is probably the third time someone failed to get it:D:D:D
     
  4. Netsa

    Netsa Well-Known Member

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    AoE stands for "Area of Effect". Walls block all AoE in most games. The only games that ignore that are mostly top-down/isometric view games, such as MOBAs. So, you're probably used to being hit through walls if you play a lot of LoL or DotA, but if you play anything with a first-person or third-person perspective, such as CoD or WoT, then explosions don't bypass walls.

    The reason the camera view matters is because if your view is closer to the ground, you can't see the opposite side of the wall. Dying from invisible splash wouldn't be fair to the player, therefore it's always blocked in those types of games.

    Battle Bay shifts the camera slightly depending on whether you're using a direct-fire weapon or a mortar-type weapon, but it's a mostly third-person perspective with the camera behind the ship (as opposed to an isometric perspective with the camera closer to the sky). That's why penetrating AoE isn't acceptable here. The victim can't possibly see what's coming.

    I just want people to understand that this isn't an attack on torpedoes, it's just a bugfix. I think it's a pretty big deal. :confused:
     
  5. Shadow Moon!

    Shadow Moon! Well-Known Member

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    'Din kharab chal rahe hai' if you know what I mean;)
     
    Last edited: 22 Nov 2017
  6. *Rubber Duck*

    *Rubber Duck* Well-Known Member

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    Gotcha gotcha
     
  7. Shadow Moon!

    Shadow Moon! Well-Known Member

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    If its a bug fix it but I don't think it is a bug it was designed that way so people should be aware of their surroundings because in battles you never know what can be used against you.
     
    Last edited: 23 Feb 2018
  8. Netsa

    Netsa Well-Known Member

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    Last edited: 23 Feb 2018
    PastelPiku and Babablacksheep like this.
  9. nosesabe

    nosesabe Well-Known Member

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    I agree with you, I don’t think torpedoes should penetrate walls... there is no way to avoid them if you can’t see them in the first place, in the second place barely no one shoots at walls to hit the player behind it, normally it’s luck (like half of the torpedoe hits) and at last, it’s just feels unfair...
     
  10. PastelPiku

    PastelPiku Well-Known Member

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    The amount of people ok with this is surprising lol. Shouldn't taking cover be meaningful? I understand being directly in the explosion's radius, but if it's through a wall, the very least we could be granted is reduced damage. Most of the "thin" walls in the game are at least as thick as the ships, yet a big torpedo will deal like 2000 damage on both sides.

    I understand that people are saying "don't hug walls then," and I don't, but please understand us when we say that just because there's a way around it, doesn't mean it's fair. You can avoid being killed by speeders by picking speeder yourself and running away everytime. A simple thing such as literal cover shouldn't be a death trap. "Don't hug walls" should only apply to AoE damage coming from the same side of the wall that you're on. Call it what you want, I'm on the side of "bug" for this one.
     
  11. Mr. Aussie

    Mr. Aussie Well-Known Member

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    If you stop torp splash damage through walls, the torpedoes should blow the damn wall up.
    If you wanna be accurate as possible that is.
     
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  12. PastelPiku

    PastelPiku Well-Known Member

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    As long as the first torpedo blows up the wall and not me, I'm okay with this LOL
     
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  13. Rainbow Warrior

    Rainbow Warrior Well-Known Member

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    I agree! Torpedoes shouldn't ignore minor walls at all! They should explode them :eek::eek::eek::D:D:p
     
  14. ElMataC

    ElMataC Member

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    The fact is we're not looking at a realistic approach, but at a fair one.
    And even if looking through a "realistic" point of view, the ships in this game appear to be what in the real world would be really "small" things, and their weapons might not carrying any real destructive power, like the one needed to throw down a wall; they might just be some little explosions made by who knows what
     
  15. Mr. Aussie

    Mr. Aussie Well-Known Member

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    Regardless, this has been discussed previously. It's a splash damge weapon. That's one of the advantages of using a torp or morta.
     
  16. ElMataC

    ElMataC Member

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    We're not discussing its ability to do splash damage, but the fairness of dealing it without any reduction over an obstacle used for taking cover, and without any kind of noticeability.
    I know that you mean that this ability it's acceptable since it's a feature of AoE weapons (even if OP says mortars can't do this, but even if they could they would still warn you that you're going to be hit), but this topic addresses the fact that this particular game interaction may be not "fair", only saying "it's always been like this" ,"it's the same for other weapons" or similar isn't helpful for the discussion.

    My personal opinion is that it shouldn't work like it currently is, but the damage should be nullified or "severely" gutted if the explosion has to cross a wall (nullified seems too drastic tho), and this should apply to every other similar interaction, like ExCannon etc...
    If this doesn't change I don't mind, it's not a major issue
     
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  17. Hokuse

    Hokuse Well-Known Member

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    I agree with you guys. Wall piercing torps doesn't make sense. Devs, fix that bug please...
     
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  18. Netsa

    Netsa Well-Known Member

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    Battle Bay has no destructible objects in the environment at all. Let's be reasonable, I doubt anything like that is going to be implemented.
    Remember, mortar AoE doesn't penetrate walls.
     
  19. Help I Cant Swim

    Help I Cant Swim MVP

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    Nothing to add here. Just wanted to mention that I’ve chuckled every time I’ve read on the top of the forums that the “penetration has to stop”. Not sure how y’all had a serious conversation about penetration.
     
  20. Mr. Aussie

    Mr. Aussie Well-Known Member

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    I was joking about the walls exploding lmao.
    And mortas can explode on walls and do damge, so do fire bombs... Each item has a little advantage, damge through this walls are torps advantage... Stop people from hiding
     

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