AoE stands for "Area of Effect". Walls block all AoE in most games. The only games that ignore that are mostly top-down/isometric view games, such as MOBAs. So, you're probably used to being hit through walls if you play a lot of LoL or DotA, but if you play anything with a first-person or third-person perspective, such as CoD or WoT, then explosions don't bypass walls.
The reason the camera view matters is because if your view is closer to the ground, you can't see the opposite side of the wall. Dying from invisible splash wouldn't be fair to the player, therefore it's always blocked in those types of games.
Battle Bay shifts the camera slightly depending on whether you're using a direct-fire weapon or a mortar-type weapon, but it's a
mostly third-person perspective with the camera behind the ship (as opposed to an isometric perspective with the camera closer to the sky). That's why penetrating AoE isn't acceptable here. The victim can't possibly see what's coming.
I just want people to understand that this isn't an attack on torpedoes, it's just a bugfix. I think it's a pretty big deal.

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