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THE thread for new event perk ideas

Discussion in 'Suggestions & Ideas' started by c3n3, 25 May 2018.

  1. Cina4

    Cina4 New Member

    Joined:
    9 Aug 2017
    Messages:
    7
    Only Sniper
    100% chance to critically strike
    -100% to cooldown
     
  2. c3n3

    c3n3 Well-Known Member

    Joined:
    1 Aug 2017
    Messages:
    394
    Leave this out of here. Go create another sniper thread don’t make this one too. Delete it
     
    ShipCrusherCz likes this.
  3. Ænima

    Ænima Active Member

    Joined:
    7 Jun 2018
    Messages:
    112
    Legendary "Eternal" Damage to Burning Targets Perk (All cannons):

    +12% more damage to burning enemies

    25% chance to refresh your fire DOT
     
    *JAWS* likes this.
  4. Ænima

    Ænima Active Member

    Joined:
    7 Jun 2018
    Messages:
    112
    Legendary "Tough" Shield Hitpoints Perk:

    +150 to Shield Hitpoints

    +9 to Shield Defense
     
    *JAWS* likes this.
  5. *JAWS*

    *JAWS* Well-Known Member

    Joined:
    13 Oct 2017
    Messages:
    649
    Legendary critical chance perk for all cannons except for sniper. This perks is a %25 critical chance perk. But only fits on cannon, blast cannon, and explosive cannon.

    Since sniper cannon has the ability to crit chance almost to 45 percent.... the sniper doesn't need this perk.

    But this perk made available for other cannons could help break up the usual meta perks combinations. And put the critical chance % at a usable rate for these other cannons that have less than 1% base crit rate to start with.

    Jaws
     
    ShipCrusherCz and c3n3 like this.
  6. *JAWS*

    *JAWS* Well-Known Member

    Joined:
    13 Oct 2017
    Messages:
    649
    The Goodluck Perk

    Up your chance to hit a target creating damage. And siphon off the health from target you damaged.

    Legendary Goodluck Perk %20 percent chance. And once activated you gain full damage against unfriend. And that amount adds yo your ships health.

    Jaws
     
    c3n3 likes this.
  7. c3n3

    c3n3 Well-Known Member

    Joined:
    1 Aug 2017
    Messages:
    394
    New weapon perk +20% damage to Tesla shield. That’s all it does
     
  8. Ahepic

    Ahepic Member

    Joined:
    12 Apr 2018
    Messages:
    19
    Here are some of my thoughts for new event perks:
    1- hitpoints perk with defence points
    2- bandage perk, 25% a chance to double the healing "25% is for the legendary perk"
     
    Last edited: 6 Jul 2018
    c3n3, EyesTv and Ash KOT like this.
  9. Ash KOT

    Ash KOT MVP

    Joined:
    30 Aug 2017
    Messages:
    2,100
    Both nice ideas!
     
    Ahepic likes this.
  10. Ash KOT

    Ash KOT MVP

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    Messages:
    2,100
    Ahepic likes this.
  11. Ahepic

    Ahepic Member

    Joined:
    12 Apr 2018
    Messages:
    19
    Thank you bro, i appreciate it:)
     
  12. c3n3

    c3n3 Well-Known Member

    Joined:
    1 Aug 2017
    Messages:
    394
    Explosive cannon perk: sabot shell
    +20% damage, removes splash damage
     
    ShipCrusherCz likes this.
  13. SeaNavy

    SeaNavy Well-Known Member

    Joined:
    31 Mar 2018
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    Location:
    there
    But that's kind of a nerf and it changes the whole item. It's called "explosive" cannon, so it should explode and deal area damage.
     
  14. c3n3

    c3n3 Well-Known Member

    Joined:
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    394
    I want some perks with tradeoffs that change the way weopons work, not just boosting them, who cares what it's called it would be in interesting perk, would you use it?
     
  15. c3n3

    c3n3 Well-Known Member

    Joined:
    1 Aug 2017
    Messages:
    394
    Tradeoffs perks:
    Railgun -20% damage, grants ability to go through one wave.

    Standard cannon: gives area damage, increases duration by 3 seconds

    Tri torpedo: fires tooredos in one line rather than an arc with speed difference in each torpedo, also increase of arming range by 2

    Gear lube: increase fire damage to self by 20%, but global cool down minus 20%.

    Shield: shield health +25%, but fire and splash damage ignore this shield and kill other health.

    Carro: frost now combos with torpedo, but +1 second to cool down

    Napalm: direct hit sets Target on fire for half duration, but area is reduced by 15%

    Tesla bolt: lowers agility by 20%, width of shot reduced to a quarter

    Flargun, damage reduced by 50% duration *1.75

    Tesla shield: no stun when broken, but decrease health by 25%

    Sniper cannon: damage to crit of frosted targets +35%

    Any weapon: adds 2 extra perk slots, minus 25% in damage

    Nitro: reverses nitro effect: cool down +100%

    Frost launcher: cool down - 50%, but raidius halfed
     
  16. Sidd gamer

    Sidd gamer Active Member

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    8 Jun 2018
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    141
     

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  17. c3n3

    c3n3 Well-Known Member

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    394
    ??????
     
  18. c3n3

    c3n3 Well-Known Member

    Joined:
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    394
    Dude you can't write your reply within the quote of me. Just write it outside of where it says [quote ]
     
  19. StrictSalmon307

    StrictSalmon307 Well-Known Member

    Joined:
    31 Dec 2017
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    Occupation:
    Professional student
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    Home
    Lol you really confused me :D
     
  20. Scourge Argaen

    Scourge Argaen Well-Known Member

    Joined:
    9 May 2017
    Messages:
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    Location:
    United Kingdom
    "Overdrive" Overboost / Nitro - Current rarity stats applied and when used it removes any slowing effects immediately. Nitro would be immune for the duration, overboost would be a 50% reduced effect to any new slowing effects applied.

    "Cooling" Duct Tape - Current rarity healing outputs applied and reduces fire damage by 30% for the duration.
     
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