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The things that should be buffed & nerfed (imo)

Discussion in 'Suggestions & Ideas' started by Disguised, 19 Nov 2017.

  1. EyeOfDoom

    EyeOfDoom Well-Known Member

    Joined:
    29 Jun 2017
    Messages:
    1,119
    Location:
    Mordor
    Buff me defender. 6RRR for 3 explosive cannons. Or 7BBBBB for 2 big shields.
    Thanks.
     
    The Otherguy likes this.
  2. jctroy0619

    jctroy0619 New Member

    Joined:
    23 Nov 2017
    Messages:
    5
    the mortar should really have a bigger blast radius.. glad you mentioned that!
     
  3. *JAWS*

    *JAWS* Well-Known Member

    Joined:
    13 Oct 2017
    Messages:
    649
    Buff defender turn ability by 5 percent and turret ability by 5 percent.

    Have you seen tanks in action. They can turn and fire with turret. Quickly. They are slow speed going forward and backwards but turning on a pin left right quickly. And big gun can swing around quickly. They can do it.

    Or tugboats in the water. Slow but strong with higher manueverability. And can easily move around any bay.

    The defender should almost equal the enforcer in turret speed and turn radius. To make up for slowness. For a ship not used enough in top 100...this ship should get a buff.

    Enforcers should receive a 3 to 5 percent h.p. buff. To make up for lost blue spot.
    This ship is used too little on the bay top 100.

    Fixers should receive a 3 to 5 percent h.p. buff also. Not enough top 100 fixers.

    Lastly. Bhurt. Training tree. Number 26 and 27 need to be fixed.

    Explosive cannon has limited choices. It only has 3 total training tree choices to boost its overall damage. Verses sniper and blast cannon which have the majority of the bhurt training tree.
    So why must u cripple explosive cannon with 27...being 10 percent speed verses. 10 percent damage?
    Developers....Do you like reading forum post where we write Explosive cannon is broke. Shots not registering? Rhetorical question. Obviously no, you dont. So fix explosive cannon by moving 10 percent speed off bhurt#27 and move it to bhurt #26. Right next to 5 percent fire damage.

    And make #27 only a 10 percent damage and boost of gold and sugar rewards.
    This will fix a big issue with shots not registering. And will in no way affect or hurt other cannons on the bay. Except possibly 5 percent fire damage. My point being 5 percent is a better choice than crippling explosive cannon with 10 percent speed or 10 percent damage nerfs. This change is drastically needed for explosive cannon.

    Many players scrap explosive cannon because of the non registering shots
     
    vis1234567899 likes this.

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