Vague thread name...
Edited thread name. Thread was originally just about the big shield.
I wanna talk about some little changes we can make to this item. Not so much buffing or nerfing it, just minor adjustments. It's the only 2pt blue item, but it's also usually the most optimal choice there is. What can be done about this?
My idea is to raise all ships speed and speed cap by 10% and make big shields reduce your speed and speed cap by 10%. Doing this would not change the speed of any ship that currently uses a big shield, but instead would make ships without big shields 10% faster. It doesn't have to be 10%, but it should make a clear difference.
I got this idea when I heard once from someone that they were told a big shield makes you slower. While this isn't true, I thought it would make sense to believe it. A "colossal" slab of armor should have some weight to it after all.
I'd like for something like this to inspire some creative builds instead of everyone using a big shield due to it being the most optimal choice. The extra speed from unequipping a big shield could convince some players to switch to a standard shield for more speed, or possibly even try one of the less popular items like the rudder and gear lube.
The only issue with this idea is that of someone using multiple big shields. The speed reduction would then outweigh the base speed boost. My only solution to this is to make the speed reduction not stack with multiple big shields.
Edit: Cutting this bit out, nobody uses more than 1 big shield.
Additionally, the fixer should not experience any speed change, as they were never able to effectively equip a big shield either way.
I realized another problem when @Crashedup mentioned the enforcers. No ships are able to use a big shield at Mk1. Well, some are, but it's not the most efficient use of the slots. This isn't much of a problem, we can simply adjust the lower Mks' speed boost by something smaller than 10%, so you still experience a slight speed boost at lower levels, but still lose speed when opting to use a big shield. This may also encourage earlier players to more efficiently utilize their ships' slots. Let me also add that I think it'd be of current players' best interests for the speed reduction to never exceed their current minimum. For example, if a Mk1 only gets a 3% speed buff, the big shield will only reduce speed by 3%.
The bigger issue from Crashedup's mention was the more specific situation this would put the enforcers in. While they can technically use a big shield from the moment they get 2 blue slots, it's a highly unpopular choice. Most enforcers would only see this as an incredible buff to the enforcer's speed from Mk5 and below, regardless of how we scale it. No other ship gains the ability to use a big shield so late into the game, so even the smaller speed buffs would feel like unnecessary buffs. Conversely, we can't simply remove the buff for Mk5 and below as this would result in a sudden spike in speed for players upgrading from Mk5 to Mk6 and opting out of using a big shield. Yes, the whole point is to buff non-big shield users to make it a viable choice, but this would be too sudden of a change from one Mk to another.
My solution? Introduce this feature to the standard shield as well, but to a lesser effect. If the big shield reduces speed by 10%, the standard shield can reduce speed by just 3%. We can step back to how the enforcer's speed should scale with this change, and it will be a little easier to manage their speed buffs since many enforcers use a standard shield. With this, I think it's ok for the speed reductions to stack. It means more health = less speed. Defenders, however, should not experience any loss of speed when equipping shields, after all, they're massive tanks designed to carry a ton of weight. #indirect defender buff
Now the only issue I see is that if players are even tempted to ditch their shields, they have to worry about weapons that can obliterate them in 4 shots or less. If we make the speed reduction heavier but also buff everyone's base hp, players would be more willing to give up their shields for something else to make their ship lighter. I'll be honest, it's kind of ludicrous that most of the time more than half of your hp is comprised of shields. Shooters should be able to keep their big and standard shields if they use them already, and they'll face a hefty hp buff with a speed nerf as well.
Can I get some feedback on this idea? I think it would liven up the bay with more diverse playstyles.
Let's say it together, "The shields are more prevalent on the bay than the ships themselves." Click to expand...