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The Role of a Speeder

Discussion in 'Game Discussion' started by Rinse & Repeat, 23 Sep 2017.

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  1. Shadow Moon!

    Shadow Moon! Well-Known Member

    Joined:
    24 Jul 2017
    Messages:
    2,098
    Stun resistance is not specific its global for all unfriends. And say you stun opponent for 8 sec he gets 16 sec stun immunity and before he can be restun again 4 sec are still to wait in which you fire weapons and restun for maybe 6 sec (8-2) and run away. Still speeder will be as effective as before in 1v1 imo.
     
  2. _devill

    _devill Well-Known Member

    Joined:
    27 Jul 2017
    Messages:
    363
    Location:
    Pune, Maharashtra
    Yes you can run away. This is one of the options. Up until now I have not been able to do that as most of the time while in battle as you are continuously trying to support or distract or trying to solo any lonesome boat. Running for your life is always there as soon as you are spotted so it comes naturally:D. A speeders absence in the heat of battle means that your team is going 4v5, not a good scenario unless you have a clear advantage.
    I'm trying to figure out a better way as mk4 speeder isn't that powerful. Maybe that will help some more people who just upgraded to mk4 or are running with it. Mk5 has a clear advantage with 3 yellow slots and i will be getting it tomorrow. Just in time.:)
     
    disorder likes this.
  3. Shadow Moon!

    Shadow Moon! Well-Known Member

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    You have to run away mate I'm a speeder too mk5 with 2200ish hp you can't be in thick of battle all the time. One big torpedo hit or even collateral damage will get you half of your hp and then you become target practice. Always try to support from outside see which player your team is targeting or else make a call yourself so then you can move in for a kill stunning him on the way. I'm not saying stay back and do nonsensical spamming stay always on lookout or lure ships from packs.
     
    _devill, disorder and BasedCarpen like this.
  4. _devill

    _devill Well-Known Member

    Joined:
    27 Jul 2017
    Messages:
    363
    Location:
    Pune, Maharashtra
    No denying the truth. I hate torps. And mines. They make me go like :eek:. And then yes i help unfriends with target practice....lmao
     
  5. disorder

    disorder Active Member

    Joined:
    7 Jun 2017
    Messages:
    386
    ok there a stun resistance...
    after that's depend of the use of teslabolt, on my enforcer i rarely use it on 1V1, but far more in 1V2, i focus one with stun and the other with damage.
    so the impact of stun resistance is far less important?
     
    Shadow Moon! likes this.
  6. Shadow Moon!

    Shadow Moon! Well-Known Member

    Joined:
    24 Jul 2017
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    2,098
    Yes it is how actually stun should be used to keep certain person out of battle so you deal with others.
     
    disorder likes this.
  7. disorder

    disorder Active Member

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    7 Jun 2017
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    especially when your tesla stop heal :)
     
    The Otherguy likes this.
  8. CoolDownHSNA

    CoolDownHSNA Well-Known Member

    Joined:
    10 Mar 2018
    Messages:
    474
    Occupation:
    Student
    Hey dude. I am also a SPeeder, but I am MK2 and at 300 infamy range. What do you think my setup should be?
    My current setup is: Level 10 Uncommon Blast Cannon, Level 12 Uncommon Cannon, Level 7 Uncommon Tesla Shield and Level 5 Uncommon Overboost.
     

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