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The latest fail- firebomb duration

Discussion in 'Game Discussion' started by xxxBISMARCKxxx, 26 Mar 2018.

  1. xxxBISMARCKxxx

    xxxBISMARCKxxx Well-Known Member

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    It wasn't just the 16 second hit that looks broken it was the 12 seconds that also got applied shortly after for the shot that showed as completely missed. So that was 2000+ damage from two aoe + burning effect shots that were not very close to the mark.
     
  2. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    I say it's a legit bug. No lag on one of my games, very edge, left burning for 12 seconds. Also no waves in the vicinity. I think a defender main also posted a video. Clearly shows no waves.
     
  3. xxxBISMARCKxxx

    xxxBISMARCKxxx Well-Known Member

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    Mortars don't work like that. Are you proposing special physics for the firebomb? Why would they bother to program that? If it does have special physics it is not working correctly and probably never has.

    I was just listingl potential explanations. I know you didn't imply that.
     
  4. Snapshot

    Snapshot Well-Known Member

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    The video is certainly intriguing. Also, I'm ill-inclined to just ignore my "feel". I don't worry about other mortar rings the way I do with firebomb. Sure, there might be some slight error in the ring but if I'm at the very outside edge I'm not going to take a pounding. I can't say the same thing about fire bomb. With fire bomb, I need to be well outside the edge of the ring to be safe... 3 boat lengths maybe.
     
  5. - Oskar -

    - Oskar - Well-Known Member

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    I use that weapon a lot and it clearly damages outside its radius, an OP weapon just like FG for a thousand years ...
     
  6. :Beardman:

    :Beardman: Active Member

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    Had it happen to me too, 12and even 16 seconds at the edge.
     
    xxxBISMARCKxxx likes this.
  7. c3n3

    c3n3 Well-Known Member

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    In your video the exact scenario I stated occurred to you. The shot was fired on top of a wave. The wave moved. The bullet hit further that what the circle said it would. You got more damage.

    All mortars work like this. This is especially prevalent in grenades. I use one and I have hit entirely different places that where the circle is due to wave movement.
     
  8. Help I Cant Swim

    Help I Cant Swim MVP

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    @xxxBISMARCKxxx you wanna see the greatest firebomb fail.......

    "I GOT IT I GOT IT! boom ............. I didn't have it."


    firebomb fail.gif
     
  9. c3n3

    c3n3 Well-Known Member

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    @xxxBISMARCKxxx notice how the bomb doesn’t hit in the center of the circle
     
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  10. Help I Cant Swim

    Help I Cant Swim MVP

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    @c3n3 if the devs can implement "predictive vertical aiming" then why can't we have "predictive mortar circles"?
     
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  11. c3n3

    c3n3 Well-Known Member

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    I’m sure they could, but mortars are easy enough to dodge already.
     
  12. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Okay wait. This isn't "balancing", it's a "bug". Being burned or hit for full damage for something that was not your fault is BAD.
     
  13. c3n3

    c3n3 Well-Known Member

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    I’m not talking about if there is a bug with firebomb aoe, I’m saying if Mortar circles were predictive then they would be even easier to dodge. I think most people are confused with the non predictive circle and state firebomb hits outside of its aoe when most of the times it is just the waves changing the center of impact.

    If the devs have stated it is a true bug then my point remains, but I don’t think I’ve seen them state that.
    Correct me if I’m wrong, idk
     
  14. Help I Cant Swim

    Help I Cant Swim MVP

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    I do agree that predictive mortar circles would be essentially a nerf to mortar weapons. Perhaps we could counteract that by increasing projectile speed for all mortar weapons (mortars and firebomb mainly). I'm sure many mortar users would take faster projectiles even with the predictive mortar circles (I know I would).

    And I think that there is some sort of miscalculation in the firebomb ring. When you are in-front/behind the firebomb and you get hit with a different part of the ring than what you appear to be in, that is because of the waves. However, firebomb seems to also hit wider when you are perpendicular to the firebomb path. I'll remember to record the next time this happens (might even do some testing with a firebomb user).
     
  15. c3n3

    c3n3 Well-Known Member

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    Ok, if that is happening then yes it is bugged, and it will definitely help to have some good data on it and solve this.
     
  16. Help I Cant Swim

    Help I Cant Swim MVP

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    I'll see if I can run some tests in a custom match.
     
    xxxBISMARCKxxx likes this.
  17. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Yup, this has definately happened before to me, and this is the issue I'm talking about. But I DO think that predictive mortar circles should be implemented, since no other weapon has this "fake projectile" issue.
     
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  18. Mad_Bulls_007

    Mad_Bulls_007 Well-Known Member

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    Well, I have seen people using 3 Fire bomb now, who where using 1 before, after the recent update.

    No wonder people r taking the advantage of this bug. Now there has to be minimum of 5 fire bomb in a game.lol:p

    Ps: Also I feel the radius of fire bomb is too big. :rolleyes:
     
  19. Shvitz McGergen

    Shvitz McGergen Member

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    Yeah, i think the radius around the fire bomb has to go. Either have the fire bomb circles or dont, cause in battle I have no idea if im gonna get hit outside the radius or not.
     
  20. Scourge Argaen

    Scourge Argaen Well-Known Member

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    I could be well and truly wrong but what I'm wondering is something like this (and please don't be shocked by the sheer brilliance of my graphic art and no I'm not taking requests):

    Blue Waves = Waves (obviously)
    Orange Disc = What server sees
    Red Block = What we see

    Capture.JPG

    When a Fire Bomb is fired, the game sees the impact zone as being a static area and is not influenced by the movement of the waves. On our side, what we see is the graphic of the marked zone contorting and shifting with the movement of the waves. So whilst we think we might have escaped the zone, the difference in interpretation is why we still get hit by big durations. Though you'll notice it more so with the Fire Bomb simply because you have the counter on the DoT, I'm under the belief that mortars are doing the same as I've seen some abnormally high numbers when at the edge.
     

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