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TDM Matchmaking trial

Discussion in 'Game Discussion' started by TVNPryde, 5 Jun 2018.

  1. YerJokinArnYer

    YerJokinArnYer MVP

    Joined:
    1 Oct 2017
    Messages:
    1,197
    Location:
    UK
    You have got to view the events as a very different beast to the regular game mode.

    Let’s say I compare it to tennis. Regular game mode is like singles game mode, and the events are like doubles matches. If you play a singles style game in a doubles tennis match you will get beaten. You need to adapt and find out what works.

    I am a low end nightmare player. I use a Mk6 enforcer. In the last event, I tried to use my Mk5 Defender, but personally it wasn’t as effective for me, so I used my regular enforcer instead.

    So here’s what I quickly realised about the last event:
    • Because of the quick cooldown, you could only use 3 or 4 active buttons in total (red, yellow, or green). Any more than that, and they were sitting unused. In my opinion, anyone using more than 4 active buttons was reducing their win rate (like paying more to take a massive full suitcase on holiday, but then finding out when you get back home that you’ve only worn half of your clothes).
    • Tesla shields weren’t as effective. Very little cover, small maps and small waves meant that they could be broken easily. I therefore used a Tesla bolt instead, because that helped to take players out of the game and temporarily create 3v2’s. The long cooldown on TB’s which has restricted their use in regular gameplay was no longer an issue.
    • I therefore ran - flare gun, blast cannon, Tesla bolt, overboost (for getting back into the fight quickly and for dodging - but a T1L, not my usual T5E), turbo and large shield. I had 1 red slot and 1 yellow slot unused
    • Defenders were very powerful due to only having 3 active items, small maps, low amounts of cover
    This setup allowed me to have a roughly 50% win rate, and I was competing against players from 2000 infamy through to nightmare players. Had I not had those empty slots, or if I’d used my regular setup, I would have had a lost a great deal more. (NB: the only ship I have lower than Mk5 is a Mk3 fixer, but I have no green items and no plans to ever use it). My gear score dropped from 10k to 7k, but that was all gear that was used.

    I also changed my gear for the first event, but to a lesser degree.

    So there you have it, that’s how I changed my style to fit the rules of the event. I believe that a lot of players reacted similarly. I don’t believe it is cheating, it is reacting to the changed rules. Just as when an item is buffed or nerfed, players react accordingly.

    New players can adjust their gear too. For example, a lot of low mark ships have a good standard cannon. Because that has a low cooldown anyway, those players could have gotten away with using only that one weapon!

    So my advice to all is try to ADAPT to the differing rules of each event. If you are unsuccessful, look at what other players are doing differently.
     
    Last edited: 5 Jun 2018
  2. Craigjnoble

    Craigjnoble Well-Known Member

    Joined:
    13 Jun 2017
    Messages:
    252
    The issue with bringing captain levels in is if your experimenting with other weapons your being penalised for other captains that are higher level.
    If I was to jump in a shooter and play with my low level sniper and Berta for example my training on Bhurt and Mortimer is only up to level 12, I would be penalised as I normally have a carro and rail gun so swift is at 30 and buzzkill is at 28 and as I play a fixer feelix is also at 28 this is one of the larger chunks towards me being captain level 43.

    That being said I am only playing devils advocate at the moment. :D
    “It’s easier to criticise than to come up with a solution”
     
    ViscountSniffit likes this.
  3. envylife

    envylife Well-Known Member

    Joined:
    17 Jun 2017
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    2,768
    That makes no sense. How many NM/Ace players will be playing an MK1 at any point in time to find a match? If gear score is accurate, you can comfortably match on that alone.

    If you throw infamy into the gear score matchmaking then you are putting higher skilled players and higher infamy players at a disadvantage off the bat... unless the goal is to force a 50/50 win rate amongst all participants. The problem with the last TDM is that it was mathematically impossible to get a legendary perk without spending significant pearls and losing significant sleep, and your algorithm would ensure that one's extra skill wouldn't even provide an advantage to accelerating the possibility of getting to that perk.
     
  4. TVNPryde

    TVNPryde Well-Known Member

    Joined:
    8 Jun 2017
    Messages:
    574
    Adding infamy and captain level to the calculation guarantee the separation of ACE+ from the newbies. Higher end players will always have an advantage purely because they are more powerful.
    The 50/50 win rate will automatically apply when the competitions are more evenly match and less manipulation. The manipulations will still existed because people will always look for a way to it. Like I said earlier, manipulating 1 of 3 variables won't give you that much of an advantage.
     
  5. envylife

    envylife Well-Known Member

    Joined:
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    2,768
    I'm a heavy proponent of pure Infamy based matchmaking, and for the events, a pure Gear Score matchmaking system is what enables players to use all of their boats.

    Events: Gear Score Is the only way to allow all 5 boats to be utilized. If Gear Score was further adjusted by Captain Level (which it may or may not be), the differentiator would still be skill, and NM and Ace league players would still win those battles more often than not. I've already pointed out the difficulty in segregating matches by league for the events. Is it fair to nerf a player just because they have higher skill? It's what you are asking for.

    Back to Infamy... let's face it, it's a VERY inaccurate number because Rovio manipulates matchmaking far beyond infamy already... and every one of those little manipulations makes infamy less and less accurate. To use a flawed number based on a main boat in a 5v5 and apply that to a tertiary boat in a 3v3 half-cycling situation results in many levels of garbage-in / garbage-out matchmaking.

    Like I said, you may have a point, but the point is that you believe Gear Score is not accurate. Let's keep it at that.
     
  6. TVNPryde

    TVNPryde Well-Known Member

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    I just think that with only 1 variable (gear score), the MM is easily manipulated to get easy matches again extremely weak opponents. If you give people the chance to do bad things, they will do it. Fact of life.
     
  7. envylife

    envylife Well-Known Member

    Joined:
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    It's always going to be possible for smart people to game the system in some way, and then the Devs will plug the hole if that's what it really is. For example, there were definitely boats and boat configurations that worked better than others in the 3v3 event, but I consider that adapting to the event. Players who were bringing configurations optimal for 5v5 were at a disadvantage, and that's how it should be.

    If Gear Score is accurate, I can't see that it is possible to manipulate matches for easy wins outside of finding the optimal builds for the given event. Gear Score should take into account DPS, which is based on on weapon level, captain training, and perks, etc. It's all built in. At that point you can't just bring a couple T5 Epic ECs to battle on an MK1 boat and expect newbs to be there. You will be matched with higher MK levels, bigger guns, more guns, faster boats, boats with stun/frost/etc. Gear Score should be all that you need for events that support this flexible configuraiton. That's basically how this last event worked. Maybe it needs some tweaking, but the basis was definitely in place.
     
    YerJokinArnYer likes this.
  8. TVNPryde

    TVNPryde Well-Known Member

    Joined:
    8 Jun 2017
    Messages:
    574
    So you are saying the system is currently a flaw one. To make it more refine, you have to add in all these complex calculations in but you offer no suggestions. DPS can be manipulated in last week event because half cool down make cannon not a viable option. Carronade is not a good weapon. Even though there is no infamy losing, people still want the perks.
     
  9. envylife

    envylife Well-Known Member

    Joined:
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    Gear Score is only a gross estimate... the right mix of items and boats is left up to the player based on the circumstances. I was just pointing out if you think matchmaking is not right, then Gear Score is likely at issue. I don't know whether or not that is the case... the fact is if I put high level items on a low level boat I was matched 2 or even 3 MK levels higher... so it seemed to work a lot better than you are asserting.
     

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