1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Hey please check out our new forum Suggestions and Ideas found in the area "The Bay" - as we love all your ideas and want to collect them in one place, - please use it going forward. :) Thanks already for helping to make Battle Bay an even better experience. Remember: If your idea already exists - simply add your comment or like to an existing one so we avoid duplicates.
    Dismiss Notice

SUGGESTIONS… SUGGESTIONS… SUGGESTIONS… (please consider or at least think about it)

Discussion in 'Suggestions & Ideas' started by yellowocean, 22 Jun 2017.

  1. Gnu

    Gnu Well-Known Member

    Joined:
    7 Apr 2017
    Messages:
    1,008
    Occupation:
    Games
    Location:
    Australia
    All i can say is gg
     
  2. yellowocean

    yellowocean Well-Known Member

    Joined:
    13 Apr 2017
    Messages:
    417
    in summary... the proposal should (in my mind) encourage more players to play... active players to play more... spenders to spend more since the trade ticket will act as a safety net for unwanted items... Rovio will earn more... more players = better matchmaking... everybody happy!
     
  3. Bunta

    Bunta Well-Known Member

    Joined:
    17 Aug 2017
    Messages:
    183
    Oh I agree it should be minimal but IF we want the devs to implement it, they need to make money out of this trade or it will be a no no to them, which is understandable.
    And It might gives a reason for those cheaters i mean boosters, dammit it ! I mean, "top players" to put $50 to be able to exchange their legendary items from the top spots they got.

    I don't think it would be that bad though to implement to pearls fee so abuses wouldn't get out of hands.
    And maybe limit the exchange per month like twice maximum.
     
  4. yellowocean

    yellowocean Well-Known Member

    Joined:
    13 Apr 2017
    Messages:
    417
    well from what i suggested... it would take loads of actual battle time to earn a single legendary trade ticket... and i still don't agree with the pearl fee though (maybe for legendaries i guess)... maybe substantial in-game currencies can be used instead (gold, sugar, stars)..
     
  5. Bunta

    Bunta Well-Known Member

    Joined:
    17 Aug 2017
    Messages:
    183
    For legendary, a good amount of pearls should be used or it will be abused too much.
    For epic and rare items, yeah I guess time + gold + ticket should be good enough yeah.

    But i wouldn't count on the devs going for trade-in system. Even though it would be amazing, don't think they would. Too much people would abuse it... =(
     
  6. yellowocean

    yellowocean Well-Known Member

    Joined:
    13 Apr 2017
    Messages:
    417
    with the whole item/boat upgrade system in place, a trade mechanism is a very viable solution, (albeit, a very restricted one to avoid/minimize abuse), to address the overly RNGish nature of upgrades. putting the trade system in place gives all players something to look forward (with the corressponding amount of game time) that they can get something that they really want, assuming someone is willing to part with it. maybe more safeguards can be put in place... like using the captain badge level or player level as an additional parameter for being able to trade with someone... league level perhaps?... so many options can be used to make it work and make every player come out more satisfied with the game
     
  7. yellowocean

    yellowocean Well-Known Member

    Joined:
    13 Apr 2017
    Messages:
    417
    the gameplay is great... but i've been in this game long enough to know many players quitting because of a) their items can't keep up with their skill, b) they keep getting items they don't want/need, c) they keep getting overly unbalanced matchups, d) getting stuck in a certain infamy level coz of lack of progress in item upgrades. my proposal aims to address all of that to a certain degree while still giving rovio the potential to increase their revenues very well.
     
    behumble likes this.
  8. Miika

    Miika Game Lead

    Joined:
    29 Mar 2017
    Messages:
    953
    Hmmm interesting suggestion. Thank you for your well written post! This type of quality suggestions are a joy to read and can fuel our imagination when we are brainstorming ideas to the game.
     
  9. JustPlainSowad

    JustPlainSowad Active Member

    Joined:
    15 Jul 2017
    Messages:
    191
    Occupation:
    Product Manager//Technology Entrepreneur
    Location:
    Dhaka, Bangladesh
    This post is absolutely brilliant - which even leaves the devs speechless. I'd love to see the fruits of your labor yellow ocean. What would be the end result - that comes from this long list of idea. Rovio should give you a NDA and bring you on board. I know big things are already in the works. Having you would be a great asset to them.
     
  10. yellowocean

    yellowocean Well-Known Member

    Joined:
    13 Apr 2017
    Messages:
    417
    Thank you, @Miika . Theoretically, abuse would be non-existent or minimal with the mechanics that i have proposed, would you agree? and with the battle time requirement (you can make it substantial) would limit the risk of in-game economic chaos/imbalance. Anyway, i do hope you would give this idea serious consideration :)
     
  11. yellowocean

    yellowocean Well-Known Member

    Joined:
    13 Apr 2017
    Messages:
    417
    just an avid gamer here, bro... i make suggestions on what's good for the community based on my perspective... i never make 'em just for me.... (i would be really nice to work in finland though... hmmm... hahahahaha)
     
    JustPlainSowad likes this.
  12. Blood Raven

    Blood Raven Well-Known Member

    Joined:
    25 May 2017
    Messages:
    328
    Occupation:
    Software Developer
    Location:
    International
    Sweet suggestions. Good thinking and that too not narrow, considering every factor which i like. Also you suggested solutions to ongoing issues which are pretty good, hope for all to be implemented.
    Must've took you swell time to write all this too so appreciate this. And am happy to see my training mode idea included, also would like new game modes such as weapon specific, ship specific, race modes (speeder based) if possible :)
    Once again, brilliant post!
     
    USS_ironsides and yellowocean like this.
  13. yellowocean

    yellowocean Well-Known Member

    Joined:
    13 Apr 2017
    Messages:
    417
    Thank you, feel free to comment and critic.... i'd like to know your thoughts on the topics i brought up as well...
    Cheers!!!
     
    TheAntiSnipe likes this.
  14. TheAntiSnipe

    TheAntiSnipe Moon's haunted

    Joined:
    11 Jun 2017
    Messages:
    9,118
    Location:
    Classified top secret ;-)
    I like all these ideas, also the one about the guild bulletin and a conversion system. Even I had an idea about sugar consumption: Accessories and decals!
    Think about it, decals on your ship. Cool, right?
     
    The Otherguy likes this.
  15. Masterlao

    Masterlao New Member

    Joined:
    25 Sep 2017
    Messages:
    17
    I got an easy suggestion...
    Can you think about making the yellow circle showing stun duration orange instead of yellow? That way it would be easier to tell if your about to break a stun, or just shoot a frozen target
     
    The Otherguy likes this.
  16. yellowocean

    yellowocean Well-Known Member

    Joined:
    13 Apr 2017
    Messages:
    417
    good idea @Masterlao but if in case you didn't know, i'm not a dev :) otherwise i wouldn't be writing my suggestions in this forum :)

    Cheers!
     
    The Otherguy likes this.
  17. Masterlao

    Masterlao New Member

    Joined:
    25 Sep 2017
    Messages:
    17
    Lol yea I know, I'm just hoping a dev would read it and say damn why didn't we think of that. And it's easy enough to change in the next update
     
    The Otherguy likes this.
  18. AnikaitD

    AnikaitD New Member

    Joined:
    11 Aug 2017
    Messages:
    17
    Beautiful post and thinking, period. I agree with every word of ur post, and really REALLY hope Rovio takes a look at it (I'm sure they will) because guilds atm are nothing but...... guilds....theres nothing more to them! Ur suggestions would make the game so muchlre enjoyable, let's face it, compared to the likes of Clash Royale.....it's a pretty simple game.....just battle, upgrade, train, battle, when in cr uve got 2v2, challenges, tourneys, etc etc.... I must add that matchmaking needs major improvement in the beginning of game (sub 1k infamy) and late game (3500+). My mk1 at 300 infamy (second account)has seen at least 30 mk4s...maybe matchmaking in the beginning should be based on more ship lvl in the beginning and Infamy in end game....just an opinion don't know whether it's viable...
    Keep on driving!!!
     
    Last edited: 28 Sep 2017
  19. JustPlainSowad

    JustPlainSowad Active Member

    Joined:
    15 Jul 2017
    Messages:
    191
    Occupation:
    Product Manager//Technology Entrepreneur
    Location:
    Dhaka, Bangladesh
    posted this on all the discord servers I'm in.
     
  20. Crashedup

    Crashedup Well-Known Member

    Joined:
    3 Aug 2017
    Messages:
    863
    This plan can be easily implemented where u can play other players without losing/gaining infamy.
    Rewards provided will be same or less so more people play it otherwise the matchmaking will take huge time.
    It will also lead to less people complaining about infamy lvl.
    They can do a special Sunday event of this suggestion so people don't ignore ladder completely
     
    The Otherguy likes this.

Share This Page