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Still think that Double Bubble is Not OP? (Nerf the Bubbles)

Discussion in 'Game Discussion' started by Maxpuma, 13 Aug 2018.

  1. TVNPryde

    TVNPryde Well-Known Member

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    I don't know about the +/- 10%. If any of the suggestion is implemented, then there is no need for mine. Mine already having heavy damage count so any mine can break almost any shield.
     
  2. ShipCrusherCz

    ShipCrusherCz Well-Known Member

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    Does it really matter?
    the idea with over-flowing damage is bad, I played many games which are kinda similar to Battle Bay and shields work same in all off them-any excessive damage from the shot which broke the shield is simply absorbed, over-flowing damage is imho bad idea and should not be implemented
    but other suggestions could work ofc
     
  3. TVNPryde

    TVNPryde Well-Known Member

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    I just think that that's the hardest to implemented. The other 2 are easy. The crit option might kill TS because there are too many weapons that crit. Grenade crit 88% so 7 of 8 grenades will break an equivalent TS. I really like the ship damages also reduce the TS hp. It's pretty difficult to go inside anyone TS. Also make mortars more useful at high end so their splashes.
     
  4. nikeej

    nikeej Active Member

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    Now who says enforcer can't heal 100+ per sec?

    YSL can sacrifice turbo for bandage. Mind recalculating your formula with this in the equation?

    In maps like crash and burn, enforcer can hide by the corner, sheilds activated, peekaboo style to shoot at people. Imagine the amount of damage that can be negated & regen with this build.

    Can speeders achieve that?
     

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  5. SupremeCalamitas

    SupremeCalamitas Well-Known Member

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    I don't think it's your business
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    Or just have ANY remaining damage be added to the ( lazy) double bubble user's tab. EXAMPLE:

    100HP Tesla shield ( because there's a buncha fools doing this :/)
    VS
    1,000 DMG blast cannon

    FIGHT!!!!

    Enforcer activated Tesla shield!

    Speeder used blast cannon!

    The enforcer is hit by a well lead shot! Tesla shield blocks 100 damage, but the rest hits the enforcer! Enforcer takes 900 damage!

    I think this would be better

    Also this would make Tesla shield very risky, as it is huge and can be hit easily. Some guy could weaken the Tesla shield, then another guy hits it with a railgun. 2500 damage up their enforcer ass

    Or maybe the Tesla shield HP could dwindle as the duration goes away.
     
  6. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    I don't like this. As I said in my reasoning, the TS doesn't need a nerf like the speeder did so many updates ago. It needs only a slight one. Making TS get penetrated by normal damage kinda defeats the purpose of one, especially when you consider how weak it is in the midgame.
     
  7. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    I think you should read the comment well before responding with slander, mate.
     
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  8. DragonLegend

    DragonLegend Well-Known Member

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    So 1000 hp op? Why dont you stop using ts yourself. Well i expect this from you.
     
  9. DragonLegend

    DragonLegend Well-Known Member

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    And how many enfo use bandage? Sacrificing speed with my rare ts lol. I wont survive. Torps, motars, missiles. Can you remove turbo?
     
  10. DragonLegend

    DragonLegend Well-Known Member

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    I have read it and understand it... Since i do it practiclly. Every ship can survive long with cover. Enfo can get in n out quickly to get few shots in.
    Have you seen how speeder do that with cover. Back gear, hit and nitro back to cover.
    Its all about distance between. Lesser the distance worse than enfo dance would be.

    Now atleast you agree with all other things since you just pointed out this.
     
  11. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Your angry reactions are kinda like someone who doesn't want his meta setup to be nerfed either...
     
  12. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Explain your stance, then. Why does TS not deserve a nerf according to you?
    Because all I've seen so far is a hazy argument followed by personal remarks and insults, something that is non-constructive and not what one would expect from someone as experienced as you are in this game and on the forum as well.
     
  13. DragonLegend

    DragonLegend Well-Known Member

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    Hehe..i m past angry. And i m not like that. I call wrong wrong. I still fight for sniper even if i dont use it at all. And about my setup have you seen lately my rare ts is now a rare stun. How about that. My skill doesn't come from ts at all. It became a nuisance when i pull out a ts n get stunned ryt away n get a hit n then pull another , bam stunned again. I rather take one n hit one than getting stunned n die without hitting at all.
     
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  14. DragonLegend

    DragonLegend Well-Known Member

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    I don't think i have insulted anyone so far. Can you quote any insulting lime of mine.
    And about my stance i will post it later. Gtg now
     
  15. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Yeah, being on the receiving end of the big guns is something that really hurts when you're an F2P player.

    But I guess you could say that the lower and mid-range TSes are not a real issue. People are, for the most part, complaining about epic t5 and legendary t2-t3 TSes. Because those things can tank as well as have a good duration.
     
  16. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    I can but for the sake of not derailing the topic, I won't.
     
  17. Shadow Moon!

    Shadow Moon! Well-Known Member

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    Dude people are not complaining about any rare tesla shields even T3/4E are bearable. Problem stars after that. And as far as your quote on sniper did anyone forums ever complained about T4E or rare snipers? There too problem starts at T5E. People aren't complaining about it because of meta shift. Snipers are trash against tesla shields so people started using more heavy hitting guns explosives, blasts and missiles and torpedoes etc. Less usage does not means its not op, and more usage too does not means its op. But yeah Tesla Shields are op even though I use it. Recent hp perks made rare tesla shields viable but they made epic and legendary tesla shield unbreakable.
     
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  18. Greatgambler440

    Greatgambler440 Active Member

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    Well...this concept will destroy the TS cuz we have many hard hitter at high infamy
     
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  19. nikeej

    nikeej Active Member

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    You are confused.

    The whole conversation was revolving around T5 E TS or Leg TS. When you have that in your inventory, you are capable to sacrifice turbo.

    https://bb-stats.com/itembyship.php
    15.6% is using bandage , 4.7 is using SS.

    That's a 20% population of nightmare enforcers sacrificing turbo.
     
    Last edited by a moderator: 15 Aug 2018
  20. DragonLegend

    DragonLegend Well-Known Member

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    Now we are clear on that ts on low n mid are not problem so nerfing them in anyway is wrong.

    T5 epic and legendary -
    @TheAntiSnipe did a post about how all hp perks are best, i agree with that but i dont have t5 or legy ts and those who have haven't changed their duration perks yet, wonder why.
    So t5 epic ts without hp perk is quite tough to break with single shot And t5 epic with hp perks almost cant be broke by single shot. And every ts can be broke in two hits i.e 1 shot global cooldown 2nd shot. Now when will one click on ts? When enemy upfront or almost upfront. In that senario when ts is used begins the global cooldown then it can hit. Now if enemy upfront when enfo click ts enemy will shot
    Case 1. Ts broke enfo stunned and enemy will hit again. Bam
    Case 2. Both goes in global cooldown with enfo in lead in most case and enfo hits then enemy hits 2nd shot n enfo stunned global cooldown enemy hits second shot. Bam
    BUT in real senario dances and covers are used by both enfo n enemy offcourse enfo is better at both of them. So is the ts is efficient by itself?
    The thing is Enfo with double ts hp perks is almost unbeatable. Its the best. But not the only one Speeder in 1v1 is no mystery.
    But is it a 1v1 game? Its 5v5
    I have been in a match where PeterKing lost and in 2v2 i n @shadowmoon beaten two mk7 enfo with t5 epics. If you stop competing with enfo in 1v1 like you dont with speeder, you will find they are easier to deal with. How many times do you guys get solo kills in 5v5.

    Still i maybe wrong about this, lets hear from a guy who used one rare ts and stun in nightmare. @Stelmo if you say ts needs nerf i will reconsider my take on this.
     
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