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Something that should have been fixed a LOOOONG time ago

Discussion in 'Bugs, Issues & Inquiries' started by Lightsoutokyo, 23 Jul 2017.

  1. Lightsoutokyo

    Lightsoutokyo Member

    Joined:
    16 Jun 2017
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    Out of my first six games this morning four of them had floaters or suiciders
    how come there is an a stronger ban or some other avenue for us to get these guys out of the game or give them at least second thoughts for being AFK
    This happens too often and with the balance of the game being as delicate as it is, teams cannot afford to lose one player because other people don't care because there doesn't seem to be any serious repercussions

    You guys have any suggestions for the devs on what to do with suiciders and floaters? Since reporting them seems to just satisfy the people who want to report these bchs but doesn't really have long term effects to keep this from happening over and over

    IMG_4173.PNG IMG_4176.PNG IMG_4175.PNG IMG_4177.PNG
     
  2. Lightsoutokyo

    Lightsoutokyo Member

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    IMG_4178.PNG And yet again, another one I'm done for the day
    Thank you to the developers who would rather see money roll in short term than to fix issues that swamp this game that could have been epic and long term, now I give it 6 months before this thing implodes
     
  3. Rod

    Rod New Member

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    23 Jul 2017
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    Yeah that is annoying, but feel that there are a lot of issues that can happen. They quit while the battle begins, internet failure etc.
     
  4. Lightsoutokyo

    Lightsoutokyo Member

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    I understand The excuses that are commonly given for this to happen but for it to happen six or seven times out of my first 10 matches is too much it's too prevalent, and there aren't any real deterrents to keep people from doing this, like maybe taking away their rewards or banning them from play for a certain amount of time
     
  5. Lightsoutokyo

    Lightsoutokyo Member

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    IMG_4181.PNG Hahaha
    Jokes on me
    Thought I would give it a break and then come back
    Why are there sooooooo many people who want to drop in rank??
     
    WarCream likes this.
  6. Miika

    Miika Game Lead

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    29 Mar 2017
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    You mean like taking away their rewards, not actually matching them against any easier opponents, and banning those who still continue doing it? Any suggestions what else could be done?
     
  7. ThatOnion

    ThatOnion Well-Known Member

    Joined:
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    Occupation:
    Gamer
    Location:
    Murica
    Sizzle
     
  8. lolawola

    lolawola Active Member

    Joined:
    8 May 2017
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    not every floater is an intentional floater. there are many factors that can interupt your play over which you have no control.

    i myself am currently experiencing the other side of the stick. the game keeps disconnecting me or something after few seconds i enter battle. i am able to move around (teleport mode), but in reality am just standing still and i cant shoot anything either as none of my shots would register. i have unintentionally dropped over 400 infamy like this and makes me really frustrated. i dont wish to bring harm to my teammates, yet at the same time i dont wish to stop trying. sometimes i am able to battle for full 5 minutes, and next time it kicks me out after first 10 seconds... this only started happening few days ago and i have tried everything to make it work like before.

    (this is only one example what others might be experiencing) there is also the possibility of a phone call, low battery or other reallife emergencies...

    as for the suiciders, shit happens. some are doing it on purpose, and some simply get unlucky and get targeted by all 5 enemy ships early.
     
  9. Lightsoutokyo

    Lightsoutokyo Member

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    This doesn't actually deter them from doing what they're doing which is ruining the game for those that actually want to participate
    It wouldn't be an issue if it were 1 or 2 out of 10 games but this happened in in 70% of my games today
    So obviously the current system is not working to keep people from doing this
     
  10. Scourge Argaen

    Scourge Argaen Well-Known Member

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    Miika has pretty much summed up all that they can do, ban being the final option. Just appears to be a really bad run of luck opposed to the system not working, I've not experienced this to my recollection.

    But unfortunately if you've encountered people doing this intentionally then it doesn't matter what system is used, they won't be deterred. Best thing to do is report and allow the admin team to deal.
     
  11. BasedCarpen

    BasedCarpen Well-Known Member

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    My suggestion would be to change infamy dynamics and keep the matchmaking.
    So the winning team of 5 currently get 24 infamy each, totalling 120 infamy.
    If infamy was awarded according to performance, then we would not be so hampered by a terrible team.
    For example the top player would receive 48 infamy, second 36 infamy, third 24 infamy, fourth 12 infamy, fifth 0 infamy, totalling the same 120 infamy. The losing team would have the opposite, so fifth place loser gets -48 infamy while the first place on the losing team loses 0.
     
    lunny7 likes this.
  12. Miathan

    Miathan Well-Known Member

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    see what I posted here
     
  13. BasedCarpen

    BasedCarpen Well-Known Member

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    I read it, doesn't seem like a logical rebuttal to me. "What you are suggesting would break the infamy system"

    Correct. Break the infamy system, since it's obviously flawed, encourages seal clubbing which not only creates do nothing team mates but also opponents that are way over powered and is the number one issue complained about. It simply does not work and it's time the developers listen to the masses actually playing the game. Infamy should be awarded according to individual contribution with the winning team getting a bonus like I suggested. The overall number of points awarded and subtracted would be equivalent and not effect the matchmaking.

    Also fixers should be on both teams or on no team, this might delay matchmaking slightly for fixers, I do not believe it would be that noticeable however.
     
  14. Miathan

    Miathan Well-Known Member

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    1) Seal clubbing is not encouraged, it is actually heavily discouraged because of the countermeasures (loss of rewards + matching with higher infamy allies/enemies, the latter also makes true seal clubbing impossible, btw)
    2) That it's complained about doesn't mean it's bad, many people don't have a clue what they're talking about, and those that do often didn't think things through enough to see what impact an alternate system would have.
    3) Don't confuse your opinion with "the masses", if anything, statistics about the game (that the devs have) much better represent "the masses" than any amount of forum posts. Forum people are, for any video game, a tiny, non-representative part of the playerbase.
    4) You're still ignoring the problem with individual matchmaking. Look at the star system. If you've been following the forums, you will know about the ton of recent screenshots that are posted that show a heavy bias towards burning. Equip 2 fire bombs and GG, 3 stars every round while the next guy does 50% more damage and gets 2. Do you really want a system like that for infamy? Can you imagine the amount of complaints that would generate? I can tell you, they'd be more plentiful than matchmaking complaints are now.
     
  15. BasedCarpen

    BasedCarpen Well-Known Member

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    Seal clubbing is encouraged because there is no way to detect if people are intentionally dying and it's easier to gain stars and money by destroying newbs, if it wasn't encouraged it would not be so rampant. About every third game I play has a floater or a feeder who just runs out in front and suicides himself on my team.
    Basing infamy off performance will not eliminate that, but it will help alleviate some of the loss of players actually fighting.

    Something as widely complained about as terrible matchmaking in this game means there is obvious dissatisfaction. You can not make everybody happy, but that doesn't mean there is not a better way.

    Forum people are the most involved players, it stands to reason anybody who spends time trying to inform themselves about the game outside playing it are the most dedicated to improving. So yes their input should not be dismissed.

    Grading burning and fixing is not impossible, simply award healing points as hitpoints and any damage from a burning opponent above normal to the firestarter.

    I almost always fleet with players I trust from my guild, we both consistently rank in the top three of our fleet, with grading on a curve like I suggested, we would rarely be penalized for a bad team unless we lose and others outperform us. It would not be perfect, you would still have seal clubbers and sandbaggers with ships two ranks above us killing s with two hits, but it would be much more tolerable.
     
  16. Miika

    Miika Game Lead

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    You get absolutely nothing when destroying noobs, no stars, no resources.
     
    Miathan likes this.
  17. BasedCarpen

    BasedCarpen Well-Known Member

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    I mean you obviously do. I'm over this issue, it's become the elephant in the room everybody realizes is broken but the actual people who are capable of fixing it.
     
  18. Rod

    Rod New Member

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    What you speak makes a lot of since, it has merit.
     
  19. iRSS

    iRSS Member

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    Rio de Janeiro
    You realize that you are talking to the developer, right?
     

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