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Something needs to be done about infamy URGENTLY

Discussion in 'Suggestions & Ideas' started by Ekans_Hissy, 21 Apr 2019.

  1. Ekans_Hissy

    Ekans_Hissy Member

    Joined:
    19 May 2018
    Messages:
    50
    I just played a game with a floater and had to work so hard to help carry the team go victory as we started with a 4 vs 5. We managed to win with a floater but the fact that they get the same infamy gain for doing nothing is absolutely ridiculous! Floaters DO NOT deserve the wins of their team mates. Infamy gains and losses NEED to reflect in-game performance. Absolute BS

    Thanks, rant over. Please fix this though!
     
    Ddogfish, envylife and NathanaelK like this.
  2. NathanaelK

    NathanaelK Well-Known Member

    Joined:
    11 Jun 2018
    Messages:
    283
    Occupation:
    Anyone out there…? :(
    Location:
    There is a BB Subreddit. My in-game tag: #GDHYNGJQ
    I agree. If someone deals 0 damage and 0 healing, they shouldn't get anything for a win. The issue is that if that change is made, then 24 Infamy is being pulled out of the global pool, which could throw things off balance.
    I suppose the Infamy the floater doesn't gain could be redirected to their teammates… so each teammate gets +30 Infamy for managing a win with the floater. That could work…
     
    Sewah and Ekans_Hissy like this.
  3. benguin8

    benguin8 Well-Known Member

    Joined:
    13 Jul 2017
    Messages:
    420
    Location:
    U.S.A
    I am ok with this. Similarly. If we lose and have a floater on our team, my infamy should be -18 instead of -24!
     
    Ekans_Hissy likes this.
  4. Micro

    Micro Active Member

    Joined:
    27 Feb 2019
    Messages:
    158
    Occupation:
    Thats Occupied
    Location:
    Located in the atom
    So if winning+ 23-25 when losing -18-20?
     

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