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Should Mine be a 2 slot weapon?

Discussion in 'Game Discussion' started by YerJokinArnYer, 17 Mar 2018.

?

Should mine be a two slot weapon?

  1. Yes

    11 vote(s)
    27.5%
  2. No

    29 vote(s)
    72.5%
  1. wtfack

    wtfack Active Member

    Joined:
    9 May 2017
    Messages:
    223
    the solution is very simple! Make cd 20sec and make perks for CD of mines. We will have 2 profits:
    1. weaker mine with "today's" cd
    2. Mine with "today's" damage, but with cd 20 sec
    And mine's spamers and normal players are happy!
     
    benguin8 likes this.
  2. BasedCarpen

    BasedCarpen Well-Known Member

    Joined:
    15 Jul 2017
    Messages:
    1,040
    Definitely no. Speeders are most likely to hit them and speeders are over represented at higher infamy because they're hard to hit. Keeps the game balanced.
     
    Babablacksheep and Ovidmikel like this.
  3. Fixer sa Recto

    Fixer sa Recto Well-Known Member

    Joined:
    25 Jul 2017
    Messages:
    578
    Suggest wearing glasses so you can spot mines better. They are basically chance weapons. Or better yet request for rear view to see the mines being deployed at your backs. :p
     
    wtfack likes this.
  4. TwoHeadedFreak

    TwoHeadedFreak Member

    Joined:
    18 May 2017
    Messages:
    94
    Fixers have almost zero defence against a speeder. Nerf mines and you may as well just delete the fixer from the game.
     
    Ovidmikel likes this.
  5. Shadow Moon!

    Shadow Moon! Well-Known Member

    Joined:
    24 Jul 2017
    Messages:
    2,098
    Source? Don't speak without knowing there are just 7 speeders in top 50. 3 less than what should proper number be. Mines have become go to weapon of enforcers. More enforcers more mines.
     
    Hokuse likes this.
  6. Hokuse

    Hokuse Well-Known Member

    Joined:
    31 Aug 2017
    Messages:
    356
    We can't just take mine from enforcers hands but really nowadays almost every game become mine party. Too much player using mine right now and that causes dangerous mine spamming. I think best solution is enemies must activate mines of themselves but it won't deal damage just like torpedos. That would be fair.
     
    Shadow Moon! likes this.
  7. LimeOnMars

    LimeOnMars Well-Known Member

    Joined:
    10 Jul 2017
    Messages:
    327
    Imo
    • Longer CD
    • Make them sink when expired, w/out doing damage
     
  8. Babablacksheep

    Babablacksheep Well-Known Member

    Joined:
    27 May 2017
    Messages:
    1,505
    We need a reduction in spam rate, that's all.. No damage nerf and no Setting off time nerf

    100% agreed, its better than a big torp which takes 3.5K HP from all the ships even tho they are literally not sticking to each other... Its a mine approaching your ship with a radius bigger than big berta:D
     
    LimeOnMars likes this.
  9. Disguised

    Disguised Well-Known Member

    Joined:
    11 Jul 2017
    Messages:
    906
    Talk about sniper... :p:cool:
     
  10. wtfack

    wtfack Active Member

    Joined:
    9 May 2017
    Messages:
    223
    I predict how many trolls throw purposely mines to allies. LOL)))

    no thanx
     
    Hokuse likes this.
  11. Cozytrendsetter

    Cozytrendsetter Member

    Joined:
    31 Jan 2018
    Messages:
    39
    Location:
    India
    Just another speeders whining thread.
     
    BasedCarpen likes this.
  12. BasedCarpen

    BasedCarpen Well-Known Member

    Joined:
    15 Jul 2017
    Messages:
    1,040
    Exactly this. Nerf everything I don't like. Literally the easiest weapon to avoid.
     
  13. BasedCarpen

    BasedCarpen Well-Known Member

    Joined:
    15 Jul 2017
    Messages:
    1,040
    If anything they should be color coded to reduce the confusing spam, friendlies should be green. That's not a nerf though, it equally helps both teams.
     

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