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Proposals to Improve Frost

Discussion in 'Suggestions & Ideas' started by HappyUnicorn789, 19 Aug 2018.

  1. Fluid Bait

    Fluid Bait Well-Known Member

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    Except the fact that you will be able to hit speeders with mortars with frost, but you won't be able to do damage with carro on defenders no matter what.
     
  2. SeaNavy

    SeaNavy Well-Known Member

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    Speeders can just nitro out of the mortar frost, especially with nitro being a popular item for speeders these days. They'll probably get hit near the edge of the circle at most.
    And for the carro defender thing, I agree 250, is too much because carros will do absolutely no damage, how about 150ish at mk7 and scale down from there.
     
    Fluid Bait likes this.
  3. HappyUnicorn789

    HappyUnicorn789 Well-Known Member

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    Also, add frost resistance just like stun resistance.
     
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  4. ShipCrusherCz

    ShipCrusherCz Well-Known Member

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    Does it really matter?
    it'll go through
    at least I think that it will:p

    edit:
    from wiki
     
  5. HappyUnicorn789

    HappyUnicorn789 Well-Known Member

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    simply buff carro armor penetration.
     
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  6. ShipCrusherCz

    ShipCrusherCz Well-Known Member

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    Does it really matter?
    or change defense to %
    it'll be more effective against heavy hitters but carro will still work against defenders
     
    SlayerofSergeants likes this.
  7. HappyUnicorn789

    HappyUnicorn789 Well-Known Member

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    defense point does work on a percentage scale I heard. It just works with carros extra badly
     
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  8. ShipCrusherCz

    ShipCrusherCz Well-Known Member

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    Does it really matter?
    nope
    example:
    you have 100 defense points (maximal ammount)
    you get hit by cannon which would do 300 damage normally (only base, it's getting harder when you add crew training, perks and ±10% RNG)
    you will recieve only 200 damage
    you get hit by carronade, 6×90 damage (again, only base damage)
    you will recieve 0 damage because your defense is higher than damage
    but debuff caused by crew training will be applied

    the harder part:
    damage (and also hp of shields, duration of fire, stun and frost) is:
    (BD+crew training¹)+(BD+crew training¹)×crew training bonus²+(BD+crew training bonus¹)×perk bonus²
    BD-base damage
    ¹numbers
    ²percentages

    so it's for example:
    535.1+15+550.1×0.57+550.1×0.08=907.665 (game uses only 907)
    current state:
    so if you used that weapon (that's my lvl 2 legendary blast so I checked the result, it's right) on max defense (100) defender:
    435.1+14+450.1×0.57+450.1×0.08=742.665 (game would use only 742)
    so higher damage means bigger reduction

    carronade
    6×(90-100)=0 (it's -60 in reality but you can't deal negative damage)

    new state:
    it could be (for example) for that blast
    907×0.8=725.6
    that's not that big difference but it would buff carronade (and "nerf" all those high damage weapons)

    6×90 damage (example I used above as carronade)
    and for carronade
    6×(90×0.8)=432 damage

    I know that defender is big so it would be another nerf because majority of carronades' projectiles will hit it, but devs could implement some sort of resistance against carronades for defenders
     
    Last edited: 23 Aug 2018
    What's Up Player likes this.
  9. SlayerofSergeants

    SlayerofSergeants Well-Known Member

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    It would still be worthless.
     
    ShipCrusherCz likes this.
  10. ShipCrusherCz

    ShipCrusherCz Well-Known Member

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    Does it really matter?
    that'll make carronade, mortars and missiles useless against defender
    carronade's damage per projectile is too low and defense reduces also splash damage so non-direct missile/mortar damage will be (almost) blocked by defense of defender
    but it will still be useless against anything with high damage-blast, ex cannon, sniper crit, torps, grenade, mine because defender would still be easy target and this kind of damage reduction would be ineffective
     
  11. HappyUnicorn789

    HappyUnicorn789 Well-Known Member

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    Isn't that called a buff???
     
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  12. PastelPiku

    PastelPiku Well-Known Member

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    Combine these 2. When a frosted unfriend is hit by a frost weapon, all frost should be removed. When they're hit by something like a cannon or grenade, instead it should revert to the 50% duration cut. The issue before was that this left players frozen and helpless even after being shot at, but if the slow's strength decays over time, these 50% reductions should affect the strength, too, as well as the duration.
     
    ShipCrusherCz likes this.
  13. HappyUnicorn789

    HappyUnicorn789 Well-Known Member

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    also consider a frost resistance just like stun resistance
     
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  14. ShipCrusherCz

    ShipCrusherCz Well-Known Member

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    Does it really matter?
    buff which would make it immune to some weapons, awesome:rolleyes:
     
  15. PastelPiku

    PastelPiku Well-Known Member

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    This just nerfs frost more.
     
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  16. Kurd1stan.

    Kurd1stan. Well-Known Member

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    no,
    I was expecting "make it like frost bolt" because it is already suggested ,

    and if you mean that frost reduce turret and agility ,then NO ,that is too much

    before if you are frozen this mean (probably) you will be dead , because everyone will shoot you .

    frost blaster/launcher are still very good items .
     
    Last edited: 24 Aug 2018
  17. HappyUnicorn789

    HappyUnicorn789 Well-Known Member

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    It is because ppl shoot at frozen target that renders real frost combos almost worthless
     
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  18. AntiHero

    AntiHero Active Member

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    When you have that feeling you can soon frost people again.
     
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  19. Kurd1stan.

    Kurd1stan. Well-Known Member

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    I didn't know that .
     
  20. Eeyore

    Eeyore Well-Known Member

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    Frost has been nerfed from long versions ago due it’s intense effects that could make the ship still for all its period, lol.
    I’m not a frost user. My torps doesn’t even add damage HP if targets are in effect of frosts or not. For me, it’s indifferent. But I do recognize that some changes could lead to more interesting and balanced battles.

    1: Excelent Point, this is also a common sense, since the whole ship is frosted.
    2: It doesn’t make any sense by restricting breakability effects for some weapons just because they are easier to hit. In fact, if this happens, big berta plus frost counts a lot. You could easely get keffed by other shots and manage not to flee the mortars. Huge damage taken, no chance to flee.
    3: totally agreed. Excellent point.

    Lastly, I think that frost should change a thing.
     
    Nam_Nam likes this.

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