1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Hey please check out our new forum Suggestions and Ideas found in the area "The Bay" - as we love all your ideas and want to collect them in one place, - please use it going forward. :) Thanks already for helping to make Battle Bay an even better experience. Remember: If your idea already exists - simply add your comment or like to an existing one so we avoid duplicates.
    Dismiss Notice

Poll - Would you rather have standardized rewards for events like CTF?

Discussion in 'Game Discussion' started by Help I Cant Swim, 3 Aug 2018.

?

Would you rather have standardized rewards for team-heavy events like CTF?

  1. Yes, standardized rewards for CTF.

    71.9%
  2. No, reward based on individual contribution.

    28.1%
  1. Help I Cant Swim

    Help I Cant Swim MVP

    Joined:
    25 Oct 2017
    Messages:
    1,968
    Anybody that is currently playing the event can tell that one boat is reigning supreme in coin collection.
    However, often times this player isn't helping his team win anymore than a Defender that does massive damage or the Fixer that keeps him alive.

    In a game mode that is sooo team-dependent, there are lots of different ways to help your team win. And shouldn't winning be the ultimate goal?

    Current Rewards:
    Rewards roughly follow an 8 - 4 ratio of winning team to losing team, and 5-5 for a draw.

    Proposed Standardized Rewards:
    Each contributing member of the winning team gets 8 coins.
    Each contributing member of the losing team gets 4 coins.
    Floaters get 0 coins.
    All contributing members in a draw get 5 coins.

    Contributing member = anyone who consistently contributes (damage/healing/flag carries/returns) throughout the match.

    Effects of Standardizing Rewards:
    Players will be encouraged to win rather than just hoard the flag.
    All contribution is rewarded equally. Whether you do damage to free a flag carrier, heal a flag defender, or speed rush to grab the flag, you'll be rewarded equally.
    Some players that are currently gaming the rewards system will see reduced rewards for best games, but similar rewards overall.
    Total player-base rewards will remain roughly the same.
    You can still have contribution-based gold/sugar/pearls rewards.

    Please feel free to join the discussion and express your opinion. Include your CTF playstyle as well.

    This is coming from a yellow-boat main that enjoys defending flag carriers more than carrying it myself. o_O
     
  2. StrictSalmon307

    StrictSalmon307 Well-Known Member

    Joined:
    31 Dec 2017
    Messages:
    1,582
    Occupation:
    Professional student
    Location:
    Home
    I agree that the rewards should be more equalized among the teams, but it should still be different based on contribution.
     
  3. SlayerofSergeants

    SlayerofSergeants Well-Known Member

    Joined:
    16 Feb 2018
    Messages:
    417
    Not sure if I agree with flat standardization. Maybe a more quantifiable distribution system with individual bonus coins.

    Flat 5 coins for team win.
    +1 coin for flag carry/assist (max +2)
    +1 coin for capture/+1 coin for holding flag in capture zone 5+ seconds (max +2)
    +1 coin for flag return (max +2)
    +1 coin for abv average heal+damage
    +1 coin for dbl average heal+damage
    +1 coin for killing enemy flag carry (max +2)

    Flat 0 coins for team loss.
    +1 coin for flag carry/assist (max +2)
    +1 coin for capture/+1 coin for holding flag in capture zone 5+ seconds (max +2)
    +1 coin for flag return (max +2)
    +1 coin for abv average heal+damage
    +1 coin for dbl average heal+damage
    +1 coin for killing enemy flag carry (max +2)

    Average heal+damage is Σ of combined heals+damage for all players / 10. Includes band-aids, duct tape, burns, etc... All damage/healing accounted for.

    Coin distribution modifications:
    Burn/frost bonuses are attributed: half bonus to player who set fire, half bonus to player who scored damage
    Heals to flag carrying teammate count for 1.5x for coin counting.
    Damage to flag carrying opponent count for 1.5x for coin counting.

    SOS edit. Please count damage vs tesla shields!!!
     
    Last edited: 3 Aug 2018
  4. FearsomeChicken

    FearsomeChicken Well-Known Member

    Joined:
    16 Aug 2017
    Messages:
    401
    Couldn't agree more, now its just a massive speeder fest. But I do notice more contribution coins for players who attack flag carriers, regardless of whether you can get back the flag, at least that's a step in the right direction.
     
  5. Help I Cant Swim

    Help I Cant Swim MVP

    Joined:
    25 Oct 2017
    Messages:
    1,968
    I like this idea, but I think it is going to be too exploitable and will give too many coins. You'd see teams swapping the flag so everybody touches it twice and holds it in the zone for 5 seconds. Maybe with some more refinement, this could be another good solution to test.
     
  6. SlayerofSergeants

    SlayerofSergeants Well-Known Member

    Joined:
    16 Feb 2018
    Messages:
    417
    I was thinking of that while writing. That would certainly happen with fleeted ships. I don't think defenders/shooters can willingly drop the flag without dying.

    Anecdotally, I think there seems to be some element of the +coins for flag carry / assist / capture / hold flag on capture point already in action based on my observations from last weekends event. I got a 9 coin reward for a team loss where I picked up the flag and held it on capture point for a long time.

    Maybe add penalty points...
    -1 coin for dying (max -1)
     
  7. Help I Cant Swim

    Help I Cant Swim MVP

    Joined:
    25 Oct 2017
    Messages:
    1,968
    This is something they are working on... so eventually that would be possible.

    Yea, your idea is probably not far off from what we currently have. But it would be nice to see it defined explicitly, as long as defining it doesn't allow for players to exploit it further. That is my fear with an explicitly defined contribution-based rewards system. Top players would cheese the rewards even on opposite teams.

    Standardizing the rewards to being based only on winning would make the events that much more competitive.
     
  8. benguin8

    benguin8 Well-Known Member

    Joined:
    13 Jul 2017
    Messages:
    420
    Location:
    U.S.A
    I think @Help I Cant Swim is too simplified, and @SlayerofSergeants is too complex. How about this?

    Did you play? Yes = +2 coins. Floater = +0
    Did you win? Yes = +4 coins, No = +0
    Did you touch the flag? (carry or return) Yes = +2, No = +0
    Rank Damage+heal contribution - Top 2 on either team +2, 3rd and 4th +1, 5th gets +0.

    So winning team is max 10, min 6 (assuming not a floater).
    Losing team is max 6, min 2 (assuming not a floater).

    Seems easy to understand, no one is favored over others. Winning is most important. Defenders and carriers can touch the flag. Coins are still distributed by how well you contributed.
     
  9. SlayerofSergeants

    SlayerofSergeants Well-Known Member

    Joined:
    16 Feb 2018
    Messages:
    417
    Maybe the system above defines a scoring system. Teams are awarded coins based on individual performance, scores awarded as above. Ties are broken based on some calc based on amount of time carrying flag, actual amount of healing+damage (bonus to enemy carry still applied). Individual performance is ranked 1-5 for team members.

    Winning team players get coins:
    Rank 1 gets 10 coins
    Rank 2 gets 9 coins
    .
    Rank 5 gets 6 coins

    Losing team players get coins:
    Rank 1 gets 5 coins
    .
    Rank 5 gets 1 coin

    For either team, floater gets 0 coins by default.

    *Side note... I deeply enjoyed last weekend's scoring. Many lost matches resulted in 7 or 8 coins. There were even several matches I lost but still got more coins than any player on opposing team.
     
  10. SlayerofSergeants

    SlayerofSergeants Well-Known Member

    Joined:
    16 Feb 2018
    Messages:
    417
    I do recall one of the cap/kill events awhile ago awarded points towards legendary perk based only on winning/losing. I remember being exceptionally frustrated about that event because progress was limited to the competency of your team. That's why I think there should be some points for winning as team as well as some measure of individual reward element.
     
  11. TVNPryde

    TVNPryde Well-Known Member

    Joined:
    8 Jun 2017
    Messages:
    574
    I created a thread (https://forum.battlebay.net/threads/event-rewards.21187/) for the same reason. Think of the average coins rewarded per battle is about 60-65. Winning team get 8-10 coins and losing team get 2-5 coins depend on contributions. CTF is a team battle so everyone contributes in some form in a win. You will have battles where you do well and don’t. In a long run, win based system will always better as it is less likely to play the system there. People keep complaining about bad teammates but how often do you play bad yourself.
     
    ShipCrusherCz likes this.
  12. Help I Cant Swim

    Help I Cant Swim MVP

    Joined:
    25 Oct 2017
    Messages:
    1,968
    That's another good solution. It's probably also somewhat similar to what we already have, with the exception of the coin ceiling for losses. The best solution is usually the simplest. I think trying a standardized event would be fun.

    Both your and Benguin's suggestions still rely on a "contribution calculation". I think that if you won a battle, you have contributed to the victory no matter what your damage says. Both ideas are steps in the right direction... It might be easier to start at the standardized rewards and make it more complex instead of the other way around.

    We had one win-based event. The issue wasn't that it required wins for rewards... the issue was that it was like 15x harder to get the same rewards as the week before.
     
  13. Miathan

    Miathan Well-Known Member

    Joined:
    22 May 2017
    Messages:
    1,208
    The current coin distribution sucks, anything is better. So yes, I'm in favor.
     
  14. TVNPryde

    TVNPryde Well-Known Member

    Joined:
    8 Jun 2017
    Messages:
    574
    Yup. It wasn’t the win based that was rough, it I was the amount of wins required. The event was changing from 4 days to 3 with the same requirements. The coins system is good but should have more separations between the winning team and losing team. This will make people work for the win more than their selfish rewards.
     
  15. Spinners71

    Spinners71 Well-Known Member

    Joined:
    27 Jul 2017
    Messages:
    463
    Good thread. Good thoughts and suggestions all around.
     
    benguin8 and Help I Cant Swim like this.
  16. Help I Cant Swim

    Help I Cant Swim MVP

    Joined:
    25 Oct 2017
    Messages:
    1,968
    Agreed. This is one of the most constructive threads all around. Hope devs take notice.
     
  17. Miathan

    Miathan Well-Known Member

    Joined:
    22 May 2017
    Messages:
    1,208
    I am so done healing the flag carrier from start to finish and consistently getting 5-6 coins while he gets 10. The reward system has no sense of fairness. Fix it, Rovio. I don't care how.

    I've disable my VIP because I lost all faith in the devs ever addressing the long standing issue of fixers getting screwed on rewards and I won't support this ship type discrimination any longer. It's unfair and unfun.
     
  18. envylife

    envylife Well-Known Member

    Joined:
    17 Jun 2017
    Messages:
    2,768
    I agree with this thread. Speeders hold a very important role in these matches, carrying the flag. The reality is they cannot be successful without defense and escorts... so consistently rewarding them with the most coins is sort of insulting to everyone else. I had a match where I killed two flag carriers and returned the flag once (a teammate jumped on the second), but we lost and I got 4 coins while the Speeder got 7 or 8. Did that Speeder contribute 2x more for our team than I did? Obviously not, or it would have been waiting at our base when I returned the flag....twice.
     
    wcc634 likes this.
  19. StrictSalmon307

    StrictSalmon307 Well-Known Member

    Joined:
    31 Dec 2017
    Messages:
    1,582
    Occupation:
    Professional student
    Location:
    Home
    The next event probably isn't going to be CTF again if that helps :(
    I've already given up fixer for events, I always play another boat in event now.
     
  20. xArrogance

    xArrogance Well-Known Member

    Joined:
    9 Dec 2017
    Messages:
    767
    I don't like that it feels like a race to the flag. If I don't make it there first, then I take out the enemy flag carrier to return our flag -- which usually gives me 7 coins to the carrier's 10. I do feel like taking out the enemy flag carrier is a lot more difficult than taking a leisurely stroll via backroads on route to your own flag.

    HOWEVER -- getting to 900 coins takes a ton of games -- and the absolute worst games are those where the other team has 4 ships sitting on their flag playing defense the entire match. They drag out the match for 4 minutes and it often ends in a draw (and fewer coins).

    If rewards were more even, it would encourage more people to play defense - since it's easier to stack up damage and kills on enemy speeders making a mad dash for the flag. Which, in turn, would make games longer (and less interesting imo). More importantly, it would make farming coins much slower. Even the quick 40 second losses pay 4-5 coins (i.e., more coins per minute than a 10 coin 4-minute match).

    SN - I have noticed fixers getting less coins but I feel like they'd die of shock if they were properly rewarded for once .. so Rovio is just lookin' out for your well-being. ;)
     

Share This Page