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Please help defender ship

Discussion in 'Game Discussion' started by Jowiee, 22 May 2018.

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  1. ShipCrusherCz

    ShipCrusherCz Well-Known Member

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    Does it really matter?
    it's not realls about this topic but as mentioned before, shooters are overused
    but majority of users of this ship are noob at my infamy
    it's not right when speeder with only two lower level weapons does double the damage of any shooter in his team when they are mk5 shooters with t4 rares and t3 epics
    so yes, shooters are overused but most users don't know how to fully utilize the potential of the ship
     
  2. SeaNavy

    SeaNavy Well-Known Member

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    That's the point. They shouldn't go down so easily. They're meant to withstand tons of damage, not die easily like any other ship.
     
    Jowiee likes this.
  3. What's Up Player

    What's Up Player Well-Known Member

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    You're wrong. If they wouldn't go down easily, they would have easy time to kill whole team off.
    They'd just rush each time and destroy everyone with ease. Now they have to play smart and wait for the right moment to do so.

    I've seen many good Defenders who can do that. I've also seen many bad defenders who can't do that. It all comes down to who is controlling the ship.

    And as I said before, MK7 defender needs little bit of buff, because it's not competitive enough on top places. That's all.
     
  4. Djradnad

    Djradnad Well-Known Member

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    Ok guys I’ve got It.

    A blue item that is an “emp shield”.
    It is a passive invisible bubble whose sole purpose is to destroy tesla. So if a enforcer drives withing 5m if you it pops his shield.

    Optional tweaks, tesla bolt is nulled

    Complexities, if they use tesla while already within your invisible bubble they are safe it’s just using it from outside to inside same as tesla shield . Also maybe it can half the damage of railgun as it comes through radius.
     
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  5. Djradnad

    Djradnad Well-Known Member

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  6. SeaNavy

    SeaNavy Well-Known Member

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    I never said enough health to last the whole game and finish off every enemy. I just said not as easily as right now. They're meant to have a lot of health. Yet, they struggle to survive longer than the other ships, because they can be killed just as easily, when they shouldn't. And, again, I'm not saying like a 20k HP monster at mk5 or 40k HP at mk7. Just maybe like 10% more health or something.
     
  7. StrictSalmon307

    StrictSalmon307 Well-Known Member

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    Maybe it can also nullify tesla bolts.
     
  8. What's Up Player

    What's Up Player Well-Known Member

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    I'd prefer more, if devs could make a limit for hp or something. Like there's max speed so there would be max hp. Of course defender's one would be unlimited.
     
    ShipCrusherCz likes this.
  9. Djradnad

    Djradnad Well-Known Member

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    Yes I said that XD it can be a talent learned... have you ever noticed the lack of blue items or better yet their lack of talents? You get a guaranteed turbo and gearlube talent and then you get a whopping 2 rudder talents you can pick in exchange for flare damage, or maybe you want to steal hp from your bigshield and give it to your small shield(really doesn’t matter just whichever gives Highest hp)
    woohoo that’s a lot of options for us defenders, oh wait a bandaid! Now my options just got complicated.

    Anyways I admit that you can’t get too exciting with blue items that are supposed to be health oriented and passive in nature but give us something else and make it feel like it’s active I want to feel like I can get out there and “use” my items maybe cut someone off with the emp and then blast them, or maybe a fire extinguisher that can help my friends out even, just create it in a passive way like 5s intervals the way bandaid works, if it’s not hp call it defense...

    Up against a tesla shield that can create 2k defense and doesn’t take damage from the overkill of the projectile that breaks it (instead it gets tha worthless little stun), that is able to be used at will like a 2k box that you dont even have to pick up, on ship that’s twice the speed and twice as hard to hit with weapons that aren’t much weaker, yet have much better accuracy and cooldown, the defender looks like an inferior being.

    P.S. 100 max defense isn’t much of an option either.
     
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  10. Shadow Moon!

    Shadow Moon! Well-Known Member

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    A defender using 3 bandages is not going to be healthy enough. You need to stack up small shields on defender. I have seen 10k mk5 defenders 13k-16k mk6 defenders. You have to make smart choices in talents to maximise your output.
     
  11. SeaNavy

    SeaNavy Well-Known Member

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    I use all shields + turbo, not bandages.
     
  12. Djradnad

    Djradnad Well-Known Member

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    The bandaid works best with defense, but is inneffective when your ship is too slow to dodge fire that’s now just canceling out your bandaid or if it’s a flare with heal readuction you are dying, that’s why I propose also a fire extinguisher, but they necro post about a green item cleanse makes more sense actually and green items need more utility as well imo
     
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  13. Djradnad

    Djradnad Well-Known Member

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    What they should do is combine rudder and gearlube and change everyone’s rudder to this, and then change gear lube to emp pulse/foreextiguisher combo
     
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  14. ShipCrusherCz

    ShipCrusherCz Well-Known Member

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    Does it really matter?
    but they would also need to create cap for damage
     
  15. SeaNavy

    SeaNavy Well-Known Member

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    Damage is different, it's not a passive stat.
     
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  16. Djradnad

    Djradnad Well-Known Member

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    They basically already have, anytime something does too much damage like the frost torp did the community freaks out and it gets nerfed.
     
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  17. Jowiee

    Jowiee Active Member

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    It seems like the devs use the data from the game too 1-dimensionally. They they don’t consider learning curve or other important factors into the game before nerfing it to near underpowered (frost torp, bolt, ex cannon, etc). It’s just not the best way to adjust the game, value players leave and that’s how games die. It needs to make sense to the community as a whole instead of just sitting behind the computer screen looking at high numbers and nerfing. There needs to be community feedback and real live tests.

    Personally I think Ex cannon cd needs to be slightly faster, perhaps just 13sec instead of 14.4sec to make sense for defenders.
     
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  18. Hokuse

    Hokuse Well-Known Member

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    Maybe projectile speed and range should buff slightly but not cooldown. In the first time i was thinking cd is too much but i see now exp cannon is still very powerful just like before the nerf.
     
  19. Jowiee

    Jowiee Active Member

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    I think nerfing splash dmg by reducing dmg by 50% was way too much. Makes no sense to use ex cannon. Might as well use blast with faster cd instead since ex cannon cd is too slow and splash dmg too low. Reduce it by 10-20% and increase aoe to 2.5-2.75 would make more sense. Anyways, defenders just aren’t the meta anymore.
     
  20. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    They nerfed it to 75% if I'm not wrong, not 50%
     

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