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[Patch Notes] v. 2.5 "Guilds with benefits"

Discussion in 'Announcements' started by Zeus, 22 Sep 2017.

  1. Rock'N'Rolla

    Rock'N'Rolla Active Member

    Joined:
    21 May 2017
    Messages:
    252
    Great job Devs!
    Guilds (I wish rng part will not be awful) and replay (I had sooo many in-game moments I wanted to record) features are awesome!

    P.S. Cold u please explain me one moment about resources overflow. How does it work according to crew training?
    For example:
    My sugar cap is 1.000.000. I have 990.000 sugar and quest for 210.000 sugar atm. After applying the quest I will have 1.000.000cap+200.000overflowed sugar. I will be able to train a crew member which needs 1.200.000 sugar w/o using pearls.
    Did I get everything right?

    P.P.S. I wish I could find irl my friends who quit the game to tell them that the game it's worth playing again...
     
  2. WarCream

    WarCream Well-Known Member

    Joined:
    14 Apr 2017
    Messages:
    309
    Location:
    Oslo, Norway
    Same. Want to block some troll, and suicidal players tbh .even if it is limited time only, I will gladly accept it @BattleRascal
     
    Dobson and Riddlerpaji like this.
  3. g1r

    g1r New Member

    Joined:
    14 May 2017
    Messages:
    6
    Occupation:
    Student
    Location:
    NEP4L
    So when is this comming out?o_Oo_Oo_O
     
  4. SlAyEr

    SlAyEr Active Member

    Joined:
    12 Jun 2017
    Messages:
    228
    Anything about seal clubbing, floaters. Players dropping intentionally. Reporting sucks.
     
    Dobson likes this.
  5. SlAyEr

    SlAyEr Active Member

    Joined:
    12 Jun 2017
    Messages:
    228
    Monday may be
     
  6. _devill

    _devill Well-Known Member

    Joined:
    27 Jul 2017
    Messages:
    363
    Location:
    Pune, Maharashtra
    Great work devs. Who says devs were on holiday? Seems we were wrong all along.:p

    Awesome....can't wait now for new update.....:D
     
    RAJOAN REDOY likes this.
  7. RAJOAN REDOY

    RAJOAN REDOY Active Member

    Joined:
    12 May 2017
    Messages:
    115
      • Battle Replays
      Replay any match from your battle log. You can even change perspectives!
      Share your match to your guild at the end of the battle or from your battle log.
      • Guild Rivalries
      Compete against other guilds. Complete more quests than your rivals within the week to earn huge guild token rewards and bragging rights!

    This is what I have been waiting for
     
  8. RAJOAN REDOY

    RAJOAN REDOY Active Member

    Joined:
    12 May 2017
    Messages:
    115
    Hahah ya...
     
    _devill likes this.
  9. ViscountSniffit

    ViscountSniffit Well-Known Member

    Joined:
    3 Sep 2017
    Messages:
    2,614
    I suppose it's probably too late now (and no one cares), but for what it's worth... I'm currently running Tesla Bolt on my mk4, and it only has a 6 second stun. My stun will also be caught in the nerf, even though it's not even remotely overpowered.

    Would you consider having the immunity taper down, instead of always being a flat 50%? For example: immunity means you can't be stunned for longer than 5-6 seconds. Or have immunity increase with ship mk. That way you still solve the problem with stunning at the top, without disproportionately punishing people at the bottom.

    Having my stun cut to 3 seconds is a pretty big hit. That doesn't give me time to do anything, and will probably seriously reduce my (already poor) survivability.
     
    Ian likes this.
  10. thatnerdchic

    thatnerdchic New Member

    Joined:
    7 Jul 2017
    Messages:
    8
    When is the update scheduled for ?
     
  11. Miika

    Miika Game Lead

    Joined:
    29 Mar 2017
    Messages:
    953
    This has been asked and answered like half a dozen of time during the 8 pages already, why don't you read the thread, you might find something else interesting too! :)
     
  12. Miika

    Miika Game Lead

    Joined:
    29 Mar 2017
    Messages:
    953
    Resistance begins when the stun begins and lasts 2x of the stun duration. The resistance causes 50% stuns. If you get stunned again, you get another resistance and they stack, so 2 resistances is 25% stun duration. This logic is the same as before. The only change is that resistances are not removed from damage.
     
    Babablacksheep and Miathan like this.
  13. Knight

    Knight Member

    Joined:
    1 Jun 2017
    Messages:
    42
    Why are banana boat items keep being nerfed?
     
    _devill likes this.
  14. ViscountSniffit

    ViscountSniffit Well-Known Member

    Joined:
    3 Sep 2017
    Messages:
    2,614
    So it's definitely from the beginning? So if I stun for 6 seconds, and I don't break the stun, then the unfriend ship will have immunity for a further 6 seconds after the stun ends?

    I didn't know how it worked before, and it didn't really matter since it was always removed with damage. Now it matters quite a lot.
     
  15. The Otherguy

    The Otherguy Well-Known Member

    Joined:
    26 Jun 2017
    Messages:
    4,409
    Occupation:
    Tech support
    Location:
    behind that rock over there
    Wow.
    Thats all I can say. And YES!!!!!
    (No wonder it took so long)
     
  16. Lucian758

    Lucian758 Member

    Joined:
    28 Jun 2017
    Messages:
    43
    The resistance against your 6sec stun will last 12 sec. Therefore if you do what all yellow boats(mostly speeders) do in 1v1, in your case stun wait until still is 5 secs, hit with weapons then stun again for another 6 seconds while your weapons cool down and repeat (stun hit stun ) this fix will not let this happen so much it doesn't matter how short the duration of your stun is, how are the devs to decide what stun duration is too much, when your 6 secs can be deadly in your hands for a weapon with 5 second cool down as primary as Well as 10 second cool down on secondary weapon
     
  17. KenZer

    KenZer Member

    Joined:
    6 Apr 2017
    Messages:
    41
    Sounds good! Can't wait to try it out! :D
     
    Dobson, • Percy • and Riddlerpaji like this.
  18. Zombie

    Zombie Active Member

    Joined:
    4 Aug 2017
    Messages:
    125
    finally they nerfed the tesla stun cycle it was about time, now bananas cant auto-win 1v1s anymore
     
  19. ViscountSniffit

    ViscountSniffit Well-Known Member

    Joined:
    3 Sep 2017
    Messages:
    2,614
    Well there is the duration of the cooldown for a start. You can't continuously stun (with a single Tesla Bolt) unless your stun duration is greater than (or close to) your cooldown. Mine is considerably shorter so ships still have quite a significant opertunity to damage me before I can reapply the stun.

    They could also balance the same way they balance everything else, based on how useful or over/underpowered it is. The Tesla Bolt is already fairly underpowered in the early game, and becomes awesome later. There is no reason it can't be more balanced throughout.
     
    _devill likes this.
  20. _devill

    _devill Well-Known Member

    Joined:
    27 Jul 2017
    Messages:
    363
    Location:
    Pune, Maharashtra
    Good point there. I'm running mk4 speeder too and I was planning to run with rare Tesla bolt (lvl 24 :() for my mk5 so 8.6 sec will be cut to 4.3 seconds and next one will not be worth it. Maybe a drastic change in game play style will be needed or will have to run with frost launcher and torp. Speeder one on one fights will become history. Start saving all the videos of the good old days for watching later guys.:(
     
    Riddlerpaji likes this.

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