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[Patch Notes] v. 2.4 "We're gonna need a bigger boat"

Discussion in 'Announcements' started by Zeus, 22 Jun 2017.

  1. BEN

    BEN Active Member

    Joined:
    8 Apr 2017
    Messages:
    287
    Regarding teslashield, Id like to see the devs give back some of the hit points they took out on previous updates. The hitpoints for a T5 rare can barely block 2 shots now. And if youre getting stunned immediately after then whats the point of even turning the shield on.

    But.. id like to test it out first and see how it affects not just me but other TS users as well.
     
  2. PepeButtCrack

    PepeButtCrack Member

    Joined:
    22 Jun 2017
    Messages:
    36
    We must choose between HP and duration of our Tesla shields. Tough decision.
     
    BEN likes this.
  3. BEN

    BEN Active Member

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    8 Apr 2017
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    Agree. I think now HP is more a priority. Time to retain some talents =)
     
  4. PepeButtCrack

    PepeButtCrack Member

    Joined:
    22 Jun 2017
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    36
    Talents needs to be adjusted too, ha. We can barely add 150 HP to our shields. I did the math already. :cool:
     
  5. BEN

    BEN Active Member

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    8 Apr 2017
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    287
    Im not sure I understand what you mean, do you mean that you want mortars taken out because you might be easier to hit without the OB effect?
     
    pdcpdc likes this.
  6. r4z

    r4z Member

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    7 May 2017
    Messages:
    38
    they are making the game more noob friendly, soon we will all sit back and trade shots at a distance, using our slow shooters (nerfed a few patches back I believe) What, you want close range fights? 1v1's? You want to play a speeder, an enforcer? Nah... Not without shields and overboost. Who has the biggest level mortar wins, rush and spend your money now, pray to RNGsus for a mortar.
    It's all part of their plan the game more diverse, more entertaining. I can't think of anything more fun that shooting a mortar at long range.
     
    KypBA likes this.
  7. Ian

    Ian Well-Known Member

    Joined:
    29 May 2017
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    Occupation:
    Student
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    think you may be over reacting a bit? Also, nerf to snipers -> decrease camping, nerf to OB -> forced to use it strategically rather than mindless use etc
     
    BEN likes this.
  8. r4z

    r4z Member

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    7 May 2017
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    I don't mind the sniper nerf too much, even the OB nerf - as u said forces strategic use. But add to that the shield being now useless, well that's changing things. Also, nerfing items that drop randomly and take a ton of resources to level us is very bad. This game isn't very varied and besides the first weeks when it was OK to use greens and you could experiment - you had to make a choice, pick a boat, pick a gear set and focus on that. Now that boat and gear sets have been nerfed. Now what? Drop infamy and start over?
     
    BEN and KypBA like this.
  9. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    This pun made my day! Looool
     
  10. retryW

    retryW Well-Known Member

    Joined:
    13 Jun 2017
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    471
    To anyone complaining about the fixer change, watch the latest vid by Waveblower. This type of shizz shouldn't really be possible.
     
  11. Hodges

    Hodges Well-Known Member

    Joined:
    4 May 2017
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    144
    Fair fight. No need for fixer nerf end of story.
     
  12. SCOOTY PUFF Jr

    SCOOTY PUFF Jr Active Member

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    5 Apr 2017
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    164
    all I see from that is missiles and carronades kick some serious butt
     
  13. Mr squiqqle

    Mr squiqqle Well-Known Member

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    Location:
    Australia
    Still don't understand why speeder didn't get nerfed. W hits from any mk6 speeder and I'm dead. Game over. Makes me understand half of the infamy droppers, and why they do it. It's no fun being killed in 2 hits/30secs by overpowered speeders...
     
    Kitterini, Hodges and TheAntiSnipe like this.
  14. retryW

    retryW Well-Known Member

    Joined:
    13 Jun 2017
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    471
    Speeders DID get nerfed. I don't understand why people think that a nerf has to happen to a ships specific stats.
    A huge nerf to Tesla shield and Overboost are together a significant balancing of Speeders (and enforcers). This is given that these are the primarily used items by the speeder. Now they won't have permanent Overboost, and ANY ship can land a stun on them by breaking the shield.
     
  15. ToddTHY

    ToddTHY Member

    Joined:
    5 Apr 2017
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    63
    Speeders are of course nerfed! What do you think, -2s duration and +2s cd on OB, 4s stun if a TS broken by damage. These are all toward to speeders.
     
    TheRedSpeeder and KypBA like this.
  16. Amur

    Amur New Member

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    7 Apr 2017
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    Still not out yet?
     
  17. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    That was a whuppin', given fair and square. I i was an opponent, it would be one of those(0.000001%) cases where I would admit that my enemy was better than me.
     
  18. dead_insect

    dead_insect New Member

    Joined:
    18 May 2017
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    Sniper damage -7.5%? This is not cool, in my opinion. The sniper cannon is not very powerful to start with which is balanced by the longer range. A shooter ship only makes sense with LR weapons, so this change decreases the shooter ships desirability too.
     
    Last edited: 26 Jun 2017
    TheAntiSnipe likes this.
  19. Kitterini

    Kitterini Well-Known Member

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    Haha now we just need a defender with some weird twist to why this patch is a nerf for them & the cycle is complete :)
     
    aKifer likes this.
  20. dead_insect

    dead_insect New Member

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    I had to check what nerf meant from urbandictionary.com :oops:
     

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