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On the Subject of the Sniper Cannon

Discussion in 'Suggestions & Ideas' started by CaffeinatedChris, 30 Nov 2017.

  1. ViscountSniffit

    ViscountSniffit Well-Known Member

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    Yes. If someone is using BC and ExC, then you are able to damage them from outside thier range. Even when you are within their max range, it is far FAR easier for you to hit them than it is for them to hit you. There is quite a long time in which you are able to inflict damage from relative safety. That damage adds up.

    Assuming they aren’t killed, and manage to get up close to you, and they’ve been able to survive the onslaught of sniper, LRM and torpedo fire realtivly unscathed. Then yes, they should, absolutely, be able to kick your ass (assuming you didn’t bring any short range weaponry of your own).

    The reality however, for BC and ExC users, is that when they do fight thier way forward, and manage to get within thier optimal range of snipers, they end up getting outgunned: 800 damage (if they don’t miss), versus 1100-1500 crits that are super accurate.

    So yes, you should ‘situationally’ get your ass kicked, but the reality is: with just average luck (not even good luck), you will match them for damage.

    Given that speeders can’t carry as many hit points (especially <mk4), that will usually mean they die quickly.

    There is just no downside to snipers. At long range you get free damage for zero risk, and at short range you still win, with super powerful hits, and relentless accuracy.
     
    Last edited: 22 Jan 2018
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  2. ViscountSniffit

    ViscountSniffit Well-Known Member

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    Literally, from my last game. Sniper crits away 40% of my hp, on the first hit. I could understand if it were a Big Torp or a Mine, but a flippin baby could hit with sniper! Why the hell is it so powerful? *throws phone* 48F9086E-8D81-45FE-B430-F753B42860DE.png
     
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  3. Disguised

    Disguised Well-Known Member

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    At least you're in ace league, and it's more reasonable than the same amount of damage in Master league, if you look at my previously posted pictures a few pages before. Plus I've learned it's either a T4 epic or a rare with crit damage perks(for which the user sacrifices crit chance perks).
    A speeder once randomly crit me for 1400(I got really salty because all my health was gone practically with around ~300 hp left), but then I realied he was carrying a T3 or T4 rare sniper with 2 crit damage perks, which makes it pretty fair.
     
  4. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Dude, I see you're now Ace 3? Well, then. By rule of thumb, any crit above 1200 is from a weapon above rare t4. And I can tell you from experience, you have to get used to this being F2P. You sooon will be shot by epic t5 weapons and legendaries, total beasts that crit for about 2000.

    However, by this time, you have to have learned sniper evasion. No way around it.

    The main issue here is the mid leagues, in Master league, where the sniper cannon is so OP. Really, all the devs have to do is distribute the talent tree!
     
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  5. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Wow we wrote literally the same thing.
     
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  6. ViscountSniffit

    ViscountSniffit Well-Known Member

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    Yeah, I’ve been in Ace 3 for a while now.

    What is this ‘sniper evasion’ you speak of? If there is some secret trick that allows you to avoid the weapon that practically every ship in the game is running two of, then I’d love to be in on it? Does it involve turning your phone off?
     
  7. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Haha! I'll teach you. It's a manipulation of the wave trick. Since the highest possibility of being ambushed by a snipe is when you're scouting(since you're the most viable target and shooters in Ace are smart enough not to snipe a speeder when a softer defender is in range), do this: Surf behind the wave, and when you get ambushed, count to two(from the point where the enemy gains vision) and nitro, SIDEWAYS, like a drift. It'll throw off the shot pretty well. Obviously, that isn't all there is to it. Meet me in a custom, we'll play with Beast Hunter. I'll show you the ins and outs.

    You need the following:
    1. Judgement. Above 18.5(18.5 out of an average blast cannon's range), snipes take just about a second to reach their mark. If you nitro at the exact moment of the muzzle flash, it's a dodge.
    2. Stutterstep. This move lets you dodge excannons. Excannons miss if they even touch the water, so speeders can "dance" under explo fire. Teach you later;) don't want anyone to learn the exact details.
    4. Speed bluff. There's a technique that allows you to fake speed lol. It sounds weird, but that's the way it is xD.
     
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  8. Ian

    Ian Well-Known Member

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    stutter 2 op. Best feeling ever is to slam on the breaks and see a barrage of cannons land right in front of and fly right past you lol
    Not only for ex cannons, works also for blast, torpedoes, grenades, flare, and most things... just doesnt work all too consistently vs sniper :/
     
    Last edited: 23 Jan 2018
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  9. ViscountSniffit

    ViscountSniffit Well-Known Member

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    More screen shots from today...

    I managed to get the first shot in this game, with ex-Cannon, but typically I missed the speeder. First volley from the unfriends: oh what a surprise! A ‘lucky’ sniper crit!
    DA0A3653-F612-492E-9516-DE5893F293EE.png

    Then a few seconds later, wow! Two more sniper crits together! What. Are. The. Chances? Less than a minute into the game and already dead from 3 sniper crits in a row.
    5628B07A-786B-4C45-9198-7DB9221AF8CB.png

    But don’t worry! I landed a Blast Cannon shot, for 662 damage so it was totally fair.
    9FC0838E-053B-4B25-8636-6FA4BF1A8715.png

    Let’s add up.
    Speeder with a single Sniper: 2 shots = 2377 Damage!

    Speeder with ExC and BC: 2 shots = 662!

    Guy who took a pot shot from miles away: 1 shot = 993 (could have been more, but sadly for him, I’m all out of hit points) :D

    But yeah it’s totally balanced. If anything I’d say the sniper is underpowered... (/sarcasm)
     
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  10. BasedCarpen

    BasedCarpen Well-Known Member

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    It's absolutely ridiculous. My two slot Berta does the same damage typically and I have to freeze people first ahd it still misses but they were quick to nerf that.

    I just accepted the devs do not want a balanced game based on data and usage, they want it to "feel" right according to them.
     
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  11. Ian

    Ian Well-Known Member

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    Hey man, all i know is that this shouldn't be a thing that works lol
    IMG_0938.jpg
     
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  12. BasedCarpen

    BasedCarpen Well-Known Member

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  13. EyeOfDoom

    EyeOfDoom Well-Known Member

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    Wait till you enter the real p2w zone. Part of the reason I play defender so I don't die in two shots like these. Crit damage scaling is off the charts.
    [​IMG]
     
  14. nosesabe

    nosesabe Well-Known Member

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    The problem with sniper is not the damage, torpedoes deal a lot of damage too and no one is complaining about it, the problem is the accuracy of it. SNIPPER IS GOOD BECAUSE ITS EASY TO LAND A SHOT WITH IT!! THERE’S LITTLE SKILL INVOLVED.


    Why don’t you make it more difficult to use the sniper!? Don’t change the reload time, change the dynamics of it. Make it more difficult to use so if you want to benefit from using it you have to be skilled. That would certainly make everyone happy and only the noobs would complain.

    ITS THE BEST SOLUTION!!!
     
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  15. BasedCarpen

    BasedCarpen Well-Known Member

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    So beyond broken. Screenshot_2018-01-26-22-03-28.png
     
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  16. ViscountSniffit

    ViscountSniffit Well-Known Member

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    Look at this BS! Look at the clock! I can’t have been on thier radar for more than a second, and both manage to hit me, from half the map away, while I’m overboosting, both crits on the first hit. You can still see the trail... it looks like it flew in from a different continent. FCD860B5-2854-44B8-9B29-A67D3CD3C2DD.png

    I could understand the big damage if there was some level of skill involved, but there is no way they had time to aim, I couldn’t aim my weapons that quickly. It’s just an easy shoot-from-the-hip weapon, that does completely disproportionate damage, and basically ruins the game for anyone who wants to fight against ships that they can actually see.

    What’s the point in trying to battle, when people can just ‘click’ and do 1k damage to anyone on thier radar.

    Why is this ridiculous, unfun, broken menace not nerfed yet?

    Even if you disagree with it being OP, it still ought to be nerfed for being a stupid unfun game element, and to cull how overused it is in every battle.
     
    Last edited: 1 Feb 2018
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  17. ViscountSniffit

    ViscountSniffit Well-Known Member

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    Literally the next game. Point blank. At the time, I thought I’d been hit with a legendry Blast Cannon or something. You can still see how much damage my t4 Epic Exploding Cannon does: 883, yet I’m being outgunned by a mk4 with a rare sniper! AA032046-30A2-4566-A0A9-E16F02B9ECCE.png
     
  18. *JAWS*

    *JAWS* Well-Known Member

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    Never do i get kicked by sniper users.
    In 2 weeks a sniper has yet to be the killing shot.
    More often its a flare, or a big torp or and ex cannon that kills me.

    And if I am in any sniper users face.... goodluck. Its game over for them. Eating shooter boats is my specialty. No stuns needed. Just flare and 2 ex cannons and then watch em burn the last 10 seconds.
     
  19. *JAWS*

    *JAWS* Well-Known Member

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    Sniper aint Op end game. Could use a bhurt training tree adjustment mid game. I go against guys in nitemare even with maxed leg.5 sniper like Banderas. And still think. Is that it?

    Not OP.
     
  20. PastelPiku

    PastelPiku Well-Known Member

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    What if we buffed every ship's health so they don't go down as easy, and make matches last a little longer to compensate for the longer kill time.

    I am aware of how far-fetched this idea is, but I feel like this would narrow the sniper's gap between "kinda strong" and 1/3rd of your health. It would make consistent damaging weapons feel more reliable, while making each crit on a sniper feel justified, but the actual damage goes unchanged.

    This would make it take more effort to sink someone, making it require more sniper crits to deal the same proportional damage, which is not 100% chance. I think less people would complain about those crits if they had more health, since their actual dps is reasonable.
     

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