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Number crunching with TheAntiSnipe: Harbormaster's Account Section

Discussion in 'Strategy Discussion' started by TheAntiSnipe, 24 Mar 2018.

  1. TheAntiSnipe

    TheAntiSnipe MVP

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    the base, since HP perks get amplified due to % talents
     
  2. TheAntiSnipe

    TheAntiSnipe MVP

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    Alright, I can calculate all your tesla shield HPs, give me these stats:
    1. Base damage(click on your damage on the display screen)
    2. Buzzkill level
    3. Number of perks applied
     
  3. TheAntiSnipe

    TheAntiSnipe MVP

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    I bring you THE ULTIMATE crewtrain build if you're going to #TankDown with the double bubble; You can either opt for a more tanky build or a more CD oriented build. I personally recommend the tanky one, 0.5 seconds isn't worth that much imho.
    IMG_20180524_112215.jpg IMG_20180524_112052.jpg
     
  4. Subbie the Blaster

    Subbie the Blaster Well-Known Member

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    In working now on a great idea, I'll submit it soon on a suggestions thread.
     
  5. Subbie the Blaster

    Subbie the Blaster Well-Known Member

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    How did you make the image visible?
    I didn't manage to.
     
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  6. TheAntiSnipe

    TheAntiSnipe MVP

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    "Display every image as --> Full image"
     
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  7. Subbie the Blaster

    Subbie the Blaster Well-Known Member

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    Ah thanks
     
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  8. ShipCrusherCz

    ShipCrusherCz Well-Known Member

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    Does it really matter?
    few questions for skilled players
    do perks stack?
    base damage...y
    bonus...x (?/100)
    total damage...z
    y+x*y+x*(x*y)+x*(x*y+x*y)
    or
    y+(x*y)+(x*y)+(x*y)

    training which says "improve by 10%" does increase it in this way: +10% to current state or +10% of current state

    is it only my feeling or is damage randomly increased/decreased by random %?
     
  9. TheAntiSnipe

    TheAntiSnipe MVP

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    If you have a numerical perk, the addition is done before percentile from talents/other percentile perks.

    Let numerical perk be x and percentile be y%, base damage be c.

    Thus, toral damage=(c+x)×(1+(y/100))
     
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  10. Sifa

    Sifa Well-Known Member

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    Hey I have a real tough challenge for you. I'm trying to think whether I should use my Legendary "Speedy" Cannon Damage perk on my epic t5 sniper or not. I did all the mathematical stuff for you so there is only one question left to be answered:

    SniperStats.png

    Sniper I here has all crit chance perks and Sniper II has 3 crit chance perks and the legendary perk. Obviously total damage output is higher with all crit chance perks IF I never miss a shot. But the real question is, does the additional +13 % projectile speed help me to increase my accuracy? From the chart you can see that only +1,5 % increase in accuracy would make the legendary perk better than crit chance perk. What do you think @TheAntiSnipe? ;)
     
    Last edited: 28 May 2018
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  11. TheAntiSnipe

    TheAntiSnipe MVP

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    Okay. 56= Two sec travel time from where you are to max effective range. 61.2 means it travels 5.2 whole units more than your normal sniper a second.

    Meaning that the longest range shot gets cut down to 1.803 seconds.

    This is all approximation, however I can say that at your normal combat range, you wont feel that much of a difference. This sort of perk does better on cannon than it does in snipe.

    I say you use crit on the snipe
     
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  12. TheAntiSnipe

    TheAntiSnipe MVP

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    Aight, guys, I'm back with a ballpark estimate of how much gold you'll need for this new ship(to get it to mk6).

    (.2+.5+1.5+3+4) million...
    9.2 million gold.

    I recommend saving pearls and raffle tokens and maxing out gold storage beforehand.
     
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  13. TheAntiSnipe

    TheAntiSnipe MVP

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    After a few moar numbers...

    I have a gold storage of 5.1 million. If I fill that with overflow, I'll have 5.2 million gold. Next. For the other 4 mil.

    One epic perk gives 350k gold.
    One rare perk gives 160k gold.

    Let's assume that two rare perks make an epic.
    ~12 epic perks makes 9 mil.

    That's about... 24 rare perks. But wait. 2 rare perks make a deficit of 30k, meaning that 24 of them make a deficit of 360k. So 26-27 will be needed.

    So. You need 27 rare/12 epic perks in your inventory to get your hands on that mk6.
     
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  14. Rogue Blueberry

    Rogue Blueberry Well-Known Member

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    Good to know!
    Now factor in the sugar and time to get from level 10 to lvl 40 :cool::(
     
  15. Subbie the Blaster

    Subbie the Blaster Well-Known Member

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    Don't wanna criticize but your perk assuming is quite flawed, according to the fact 2*160=320 and 350 is 'slightly' more than 320. Otherwise, I appreciate your calculations :)
     
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  16. vis1234567899

    vis1234567899 Well-Known Member

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    Also, if ship mk is put into matchmaking, isnt it better to get used to the ship at mk4 or mk5o_O
     
  17. Subbie the Blaster

    Subbie the Blaster Well-Known Member

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    Even 24 rare perks won't give you 4M, look:
    Screenshot_2018-10-11-06-47-55-603_com.miui.calculator.png
     
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  18. Subbie the Blaster

    Subbie the Blaster Well-Known Member

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    I highly suggest getting 25 though
     
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  19. TheAntiSnipe

    TheAntiSnipe MVP

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    Crap! XD
     
  20. TheAntiSnipe

    TheAntiSnipe MVP

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    Came up to 26-27 when I did it, corrected post!
     
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