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New weapon ( edit: new item)

Discussion in 'Suggestions & Ideas' started by SupremeCalamitas, 24 Feb 2018.

?

Which new weapon type should be added?

  1. Ship-seeking weapons

    10 vote(s)
    23.8%
  2. Machine gun

    11 vote(s)
    26.2%
  3. Laser

    13 vote(s)
    31.0%
  4. Other ( post what it is)

    5 vote(s)
    11.9%
  5. Nothing, you're just fine with what there is

    6 vote(s)
    14.3%
  6. TheAntiSnipe's idea(s)

    15 vote(s)
    35.7%
  7. HAPPY SITHSA's idea(s)

    6 vote(s)
    14.3%
  8. Cryix's idea(s)

    8 vote(s)
    19.0%
  9. SupremeCalamitas' idea(s)

    4 vote(s)
    9.5%
Multiple votes are allowed.
  1. SupremeCalamitas

    SupremeCalamitas Well-Known Member

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    Just a reminder- don't pick homing weapons because you are a lousy shot.
     
  2. Cryix

    Cryix Well-Known Member

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    @SupremeCalamitas .....Give us a option to vote......Antisnipe's idea......LoL......everyone will surely vote for his idea ;)
     
    Neptune_Gaming likes this.
  3. SupremeCalamitas

    SupremeCalamitas Well-Known Member

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    Ok added some more options
     
    Neptune_Gaming likes this.
  4. Aether_Zero

    Aether_Zero Well-Known Member

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    A million times this!
     
    *JAWS* and Neptune_Gaming like this.
  5. Cryix

    Cryix Well-Known Member

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    U forgot to add a essential option......ur idea :eek: its great buddy
     
    Neptune_Gaming likes this.
  6. Hokuse

    Hokuse Well-Known Member

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    It seems OP. I think you should deal half of your HP in that moment. Also your speed must be fall if you choose a suicider. This item can be 3 slot points maybe so you can't rush with two nitros into enemies deeps. Enemies can do something to be protected.
     
    Neptune_Gaming likes this.
  7. Slaying Mantis

    Slaying Mantis New Member

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    How about sticky grenades? A mid-range, one slot weapon with a delay fuse that sticks to friend and Foe and other objects . It has the same firing characteristics as the flare gun and does full damage when directly apply to enemies and splash damage when applied indirectly it also does additional damage to burning targets. It'll be kind of neat to stick one on a friendly speeder as he rushes into a group of enemies or plant one on a wall as an enemy comes around the corner.
     
    -=/GMP\=- likes this.
  8. PastelPiku

    PastelPiku Well-Known Member

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    Eh ok, I think homing weapons are a really annoying idea, but there are ways it can work. Here's my idea for a balanced homing weapon.

    Homing Missiles
    • Similar arc to regular missiles
    • Half the speed of regular missiles
    • Half the damage of regular missiles
    • Triple the spread of regular missiles (they're homing so normal spread would be insane)
    • Can only seek visible targets
    These things are so weak that you'd have a much better dps with a weaker regular missile launcher. Their only saving grace is the fact that they're homing. They aren't OP since their output is extremely low and they can still be blocked by terrain. They also suffer the same short-range weakness as other high-arc weapons. Their usefulness comes mostly from playing defensively. In an all-out firefight, the homing missile struggles severely in terms of damage.
     
  9. HARPO!

    HARPO! Well-Known Member

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    How come my weapon ideas didn’t get this many comments?
     
    Neptune_Gaming and PastelPiku like this.
  10. PastelPiku

    PastelPiku Well-Known Member

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    It happens, an idea goes unnoticed/forgotten and gets buried under new posts, we must bear with it and move on sometimes lol.
     
    Neptune_Gaming likes this.
  11. HARPO!

    HARPO! Well-Known Member

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    Not when some of these ideas were mine
     
    Neptune_Gaming likes this.
  12. Snapshot

    Snapshot Well-Known Member

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    More than anything else I want to see damage mitigation and control abilities for defenders.

    Phase Shield: Blocks <xxx> HP of damage from all sources for 2 seconds. The goal here is to have an ability which requires skill to use (hence the short time window) but can significantly block damage when used well. I want my tanks to be able to tank.

    Phase Buoy: Drops a buoy in the water lasting for 20 seconds. During that time any damage to ships within range is reduced by XX%. This effects all ships, friends and foe alike.

    Deflection Bubble: Adds a vector to any incoming projectiles (or mines) pushing it away from the ship. Lasts for XXX seconds. The effect is small so direct hits will still hit but slower projectiles or glancing blows will miss. Basically giving the defenders a smaller hit box for a while.

    <insert cool name here>: A slow targetted bolt which siphons the next XXX damage from the friendly target to the defender. This allows defenders to actually defend their team mates. The bolt needs to be slow so it's not easy to save that remote speeder dogfighting with the enemy team but an ace marksman defender can pull it off.

    Maybe some others as I thought of them. I want to see defenders have ways to actually tank incoming damage and have ways to defend their team mates. I'd like to give them a better role than "Slow shooter with no guns but lots of HP". Just like good tanks in most games, I'd like a good defender to be able to control the ebb and flow of damage throughout the match
     
    PastelPiku likes this.
  13. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    You know what?

    Defender needs a buff. Defender has the least active slots.

    We need a new class of item for defenders!
     
  14. SupremeCalamitas

    SupremeCalamitas Well-Known Member

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    Thanks for the ideas guys, soon enough I will see if the devs will add one if these glorious items.
     
  15. HELLRAZOR

    HELLRAZOR Well-Known Member

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  16. HARPO!

    HARPO! Well-Known Member

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    Nikkie! and PastelPiku like this.
  17. -=/GMP\=-

    -=/GMP\=- New Member

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    Slip Mine: Hides underwater unseen but has a short-medium fuse before it blows up on it's own and does more damage than regular mine. The slot number can be decided on the forum;)
     
  18. PastelPiku

    PastelPiku Well-Known Member

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    ooooo like a bouncing betty! So you have a chance to escape its blast?
     
  19. Capitan Defender

    Capitan Defender Well-Known Member

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    How about some homing torpedos/deal same damage than the swift torpedo,also 3 seconds lock-on is needed so it can fire,also it takes 2 red poin slots/,i think is a good weapon for any1 who wants a bigger chance of a hit behind obstacles
     
  20. SupremeCalamitas

    SupremeCalamitas Well-Known Member

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    Warp tool
    This devious machine can warp you through short distances! 1 slot, yellow item

    Intended for speeders and possibly enforcers, this thingy can warp you across short distances (5-10 M) useful for dodging, or getting close with carronade
     

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