biased.
red slots are the only things delivering damage in this game, delivering damage determines if you kill or not a ship, kill all the ships or not determines if you win or lose the game
big torp combo uses 1 red slot
fire combo uses 2 red slots
big torp damage at top tiers is between 4k and 6k damage
fire damage at top tiers is 2.2k damage plus 1.6k damage over 20 seconds
let's suppose 2 mk5 ships meet each other with same exact tiers of items, 1 speeder and 1 shooter, shooter has 4.5k hp, speeder has 3.5k hp hp
second 1:
-speeder frosts: no damage
-shooter fires: 80 damage
second 2:
-shooter fire: 80 damage
second 3:
-shooter fire: 80 damage
second 4:
-shooter fire: 80 damage
second 5:
-speeder torps: 4.5k damage
-shooter ec: 2.2k damage
shooter is dead, speeder has one third of his hps left starting with one third of hps less.
wanna see a more realistic scenario?
second 0:
-speeder pops tesla shield
second 1:
-speeder frosts 0 damage
-shooter fires 80 damage
.....
second 5:
speeder torps: 4.5k damage
shooter ec: 0 damage (tesla shield)
shooter dead
speeder almost full hp
at your point b): hello do you know anything in regard of guild quests? season is ending so they are using other setups to finish quests?
and yea we have unregistered cannon shots i made even a video about it, you don't have unregistered torp hits tho!
@Shadow Moon! there are mk5 shooters at over 4k not, there are a lot of mk5 shooters over 3k not, and being over 3k not matches you up against top global frost torps users.
as i keep repeating the only problem is frost damage perks and big torp base damage, the multiplier on frost perks applied to the highest weapon base damage of the game (excluding mines),
it's the overpowered thing of all of this, mostly because it is also a point blank hit
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