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Nerf Shooter Thread!

Discussion in 'Game Discussion' started by DragonLegend, 25 Sep 2018.

  1. SeaNavy

    SeaNavy Well-Known Member

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    They technically don't have to though. You included enforcer with two shields and fixer with two shields as well as speeder with three shields. Sure using turbo would most likely be the better option, but if your counting how much health it can have, you have to replace turbo with shield.
     
    ShipCrusherCz likes this.
  2. SeaNavy

    SeaNavy Well-Known Member

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    I'm saying pro as in the good aspects of something, not pro as in someone who is skilled at something.
     
  3. Nicolas

    Nicolas Well-Known Member

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    I will replace turbo with shield when we can use an overboost.
     
  4. Nicolas

    Nicolas Well-Known Member

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    You are totally subjective in your points. Try to be a little bit objective bro.
     
  5. SeaNavy

    SeaNavy Well-Known Member

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    I honestly can't think of anymore cons for shooters other than no yellow items which I'll add right now though. Also, everyone is biased in someway or another, even if unintentionally.
     
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  6. ShipCrusherCz

    ShipCrusherCz Well-Known Member

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    Does it really matter?
    why you decided to use use full shield setups for enfo, speeder and fixer but not for defender nor shooter?
    you said, that he (SeaNavy) should be more objective but what you did with hp of ships is not really objective...
    considering tesla shield or self sealing ability of fixer as hp is
    you said:
    yet you combined real hp of ships (but not even similar similar setups for all ships) with discutable values (self healing and tesshields), that's not something I would expect from someone like you...rational forum member, who has one of the best posts
    speeder, fixer and enforcer can also use tesla bolt to break tesla shield, you forgot that
    you mentioned only stats for (almost) maxed players, if you went down in infamy ladder, you would get to area where enfo (and also fixer sometimes) has usually less hp than speeder (for example at mk5, enfo can't use big shield without wasting one of his two blue slots, while speeder can equip big shield without a problem) not even talking about shooters or defenders
    also at lower/mid infamy levels, shooters usually have superior items (in terms of rarity, levels and tiers) so it's making them even more op, they have significantly more hp, huge burst damage potentiall and now even fast turret (after agility update)
     
  7. Nicolas

    Nicolas Well-Known Member

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    Let's make it clear:
    • 100% of shooters and defenders use a turbo. As a slow ship u can't remove ur turbo without using something that can make-up ur speed (overboost).
    I will add another shield to shooter and defender if both of u @ShipCrusherCz and @SeaNavy share 5 games that u won using shooter/defender without a turbo. (Discussion regarding this point is closed)
    The limit of hp for all ships is around 23k no matter how many shields ur using. Actually, enforcers can absorb 15k+ dmg using bubbles.
    I always use maxed t5 epics in my posts as an example because it's the most efficient.
    I will always give examples about PRO games because u are looking to be PROs in the future with maxed weapons. Right?
    Otherwise, I can give examples about uncommon stuff if u want. idk if ur looking to gain infamy/gs or to drop infamy/gs.
    If u want I can give examples about ur uncommon stuff from now on.
     
    StrictSalmon307 likes this.
  8. SeaNavy

    SeaNavy Well-Known Member

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    Screenshot_20180925-180333.png
    (Wow, almost all Mk7s)
    Screenshot_20180925-181357.png
    Screenshot_20180925-183924.png
    Screenshot_20180925-184245.png
    (Ooh, a three star)
    Screenshot_20180925-185702.png
    B85F4F9C-C4D6-4DB6-AD89-3A4F540B8CA4.jpeg
     
    Last edited: 26 Sep 2018
    ShipCrusherCz and Shadow Moon! like this.
  9. Nicolas

    Nicolas Well-Known Member

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    ok give me a photoshopped pic of enforcer /speeder /shooter / fixer hp using maxed t5 legendary shields.
     
  10. SeaNavy

    SeaNavy Well-Known Member

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    Idk how to Photoshop lol. The above picture was from a Dev a while back when I created a thread on calculating defender max hp.
     
  11. Nicolas

    Nicolas Well-Known Member

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    yep and u didn't know that they nerfed defender by limiting defense to 100 and hp to 23k.
    Why am i discussing this with ppl who aren't knowledgeable in this game lol?
     
  12. SeaNavy

    SeaNavy Well-Known Member

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    When did they limit defender hp? They never said anything about that. They nerfed defender even further without even telling us about it in any of the update stuff?
     
  13. Nicolas

    Nicolas Well-Known Member

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    long time ago maybe with explosive cannon nerf.
     
  14. ViscountSniffit

    ViscountSniffit Well-Known Member

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    However, when you consider hit points, you also need to consider the relative DPS.

    I frequently run EC and Blast on my Speeder, which do about 1500 and 1100 damage, respectively.

    A Shooter can run 3x EC and 2x Blast, so with weapons equivalent to my weapons, it can output 6700 damage in 10 seconds (that would be all of my current hp).

    For me to do that same amount of damage in my Speeder, it would take about 45 seconds, and still wouldn’t be enough to kill a Shooter at my level.

    It’s easy to see how unfair this is. A Shooter with 12k hp, would take well over a minute of continuous firing for me to kill, 9-10 shots, and five full weapon cycles. The same Shooter can kill me back in a tiny fraction of that time. It could kill me many times over.

    That’s why I advocate a hp nerf. Other ships need to be survivable because Shooters take so damn long to kill. You need to withstand/avoid tens of thousands of hp worth of damage, in order to get that kill. Shooters, on the other hand, don’t need a huge amount of hp, because a skilled Shooter can destroy any other ship in a few seconds.
     
  15. Nicolas

    Nicolas Well-Known Member

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    Nope, I do think that defender/speeder need some buff. However, current shooter hp is so fair. Before agility boost it was so easy to predict speeder vs shooter battles. Now speeder lost 0.5 seconds advantage when they won't to hit and run.
    Again, agility should be adjusted based on ship role.
    Nerfing shooter = buffing enforcer
    The only ship that can be a little bit competitive against a enforcer is the shooter (Im talking about PROs lvl).
    However, enforcer still have dbl advantages against the shooter.
    Im going to run some tests to check how much dmg can a t5 epic bubble absorb in a single match then we can compare total hp of all these ships. I believe that we will obtain results similar to the numbers i suggested earlier.
    At PROs lvl, an enfo can easily kill speeders, fixers, defenders.
    They face a little of trouble against shooters because they can break dbl bubbles using 2-4 shots, so they always have a chance to fire 1-2 weapons when the target is stunned.
    Most probably enfo vs enfo will be a draw.
    Again, I support adjusting many things in the game like nerfing enforcer/ buffing defender... However, nerfing all ships but enforcer is totally wrong. There is no competition against enforcers.
    I wasn't going to say it but:
    If all these ships have similar infamy then:
    • Enforcer noobs
    • Speeder/Defender Pros (specially after nerfing them)
    • Shooter/Fixer some are noobs and some are Pros
     
  16. SeaNavy

    SeaNavy Well-Known Member

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    If you wanna take tesla shields into hp account, you would be being subjective. Why not take into factor how fast a shooter can destroy the enemy so that they receive less damage and save hp? Why not take into account how much hp the speeder saves by dodging shots and stunning enemies? How much damage absorbed by defender's defense? Possibility of fixer on team to heal them. Possibility of railgun stunning enemy to save you some hp. Possibility of someone using railgun and shooting it at you. Possibility of the having the event perk. The chances of stunning with it depending on the perk rarity and the chances of getting each of them. Possibility of stun being broken again.

    Either calculate flat hp or do the impossible calculations. Just adding how much damage bubble absorbs is subjective and according to you we should be more objective.
     
  17. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Hold on.

    Have you actually played a brawler shooter? In a ranked game?

    One of my friends plays it, and I've seen him at it. He's got this insane perception of ranges and cooldowns and everything. He knows what's up on the battlefield as well as most speeders and enforcers I know, heck, probably more.


    Can we all stop saying shooter takes no skill? Even a pure weapon "spam" requires a knowledge of whom to "spam" on. I agree that mortars and FB are really buggy with respect to radius, but really. A single spammer is not the issue. It's multiple normal players using the same item, since shooters are ubiquitous. If the shooter is up in your league, AND you are a speeder or enfo, AND you're calling him a spammer, there's the mistake you've been making all along. Never underestimate someone who looks like a spammer.

    The builds that look the spammiest might have the smartest people playing them. I've seen a torpedo "spammer" drive enemies into a wall of mines set by his fleetmate who was a double mine speeder.

    Beware the noise of spam, ladies and gentlemen, for sometimes there's music in the noise;)

    On shooter tho. Idk about whether it needs a nerf, I'll leave the devs to decide that.

    But guess what I'm mk6ing next?

    P.S. I highly recommend that every single yellow boat player on this thread should try to go shooter. It is F.U.N and you know what? If you want it nerfed, better see for yourself. The advantage is that you'll have personal knowledge to draw from, and if you prove that it's OP, well then cool!:)
     
  18. JoshW

    JoshW Well-Known Member

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    Nerfing shooter health would be very unfair to those of us who RNGesus hates...
    Currently in my mk5 shooter I only have about 5k hp due to lack of shield dupes (My big and standard shields give me the same hp lmao). The only way for me to have more hp is to sacrifice my turbo which makes me a sitting duck virtually negating the extra hp (how is this not already a hp nerf). I constantly battle speeders with 8k and defenders with 10k+ not to mention the defence and evasiveness of those ships.
    Looking at everything maxed isn't a true gauge of a ships potential since the majority of players don't have all max equipment.
     
  19. SeaNavy

    SeaNavy Well-Known Member

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    If you're battling 8k hp speeders where there are 10k hp defenders and 5k hp shooters, there's something wrong with those speeders lol. I'm at roughly 2.8k with 12k+ hp defenders and 9k+ hp shooters and the speeders I see are usually around 6-7k.
     
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  20. JoshW

    JoshW Well-Known Member

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    8k was just a ballpark, I don't know the exact number but they still have more hp than me simply because of the upgrade wall from RNG
     
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