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Need for Patch for the Update 3.2

Discussion in 'Game Discussion' started by HAPPY SITHSHA, 5 Sep 2018.

  1. ViscountSniffit

    ViscountSniffit Well-Known Member

    Joined:
    3 Sep 2017
    Messages:
    2,614
    My Rudder did +25%, and I just stopped upgrading it, because the agility was already crazy good, and able to slide all over the place.

    I would have been happy with half that amount, but this update doubled it.

    10-25% is a good number, 100% is just silly.
     
    envylife and *JAWS* like this.
  2. envylife

    envylife Well-Known Member

    Joined:
    17 Jun 2017
    Messages:
    2,768
    Your suggestion contradicts your problem statement. Combining Rudder and Lube into one item would result in the issue we have now if it was maxed out. That's partially because players used either Rudder OR Lube, because, as we found out in the Max Agility Event, combining the two overcompensate for the other. A combined item would work only if it was low-level.

    For example, I played with T2E (L11) of each Rudder and Lube... My personal preference would be to max out Lube at L15, as it was almost as fast as I needed at L11. Rudder wasn't quite as good to turn my aim as fast at L11 Lube, so I'd suspect a L20 would be plenty for Rudder. The Devs put us at L50 of each, way over-compensating.

    More specifically my L11 Rudder was +29.8% and L11 Lube is +34.1%... so I think +40% would be the most anyone would need as a max. Looks like T5E max Lube was > +60% and max Rudder was > +80%.

    The only real choices at this point are to cut the increases in half (or less) or, better yet, provide the players the ability to tune their own agility stats.
     
    Last edited: 6 Sep 2018
  3. HAPPY SITHSHA

    HAPPY SITHSHA Well-Known Member

    Joined:
    24 Feb 2018
    Messages:
    1,148
    Location:
    A Place that u could never imagine :P
    Yeah,let's try it without having an upgraded Gatling Gun lol:p:p
     

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