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My fire nerf idea

Discussion in 'Suggestions & Ideas' started by What's Up Player, 14 Aug 2018.

  1. NoTtIaN

    NoTtIaN Well-Known Member

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    no, a defender with 80 defense will... no.
     
  2. What's Up Player

    What's Up Player Well-Known Member

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    My improved idea kept the flare damage it has, it didn't reduce it. I realized at my original idea, flare would deal basically no damage, and it would be hard for questing.

    The idea just makes you less vulnerable from the following cannon shots. I'm pretty sure you'd still get 2 BC or EC shots at full damage, which is imo enough. All other shots would do less damage (without bonus damage or with lesser bonus damage).

    If you think about it, previous frost+torp gave you chance of ONE HIT. The hit took a lot more damage tho. But it also took way more skill.
    My idea would make fire+cannon do maximum of the same damage as frost+torp. It requires less skill, but takes more shots, so I think that is balanced.
     
  3. Shadow Moon!

    Shadow Moon! Well-Known Member

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    Give every ship 5-10% hp boost. No need to nerf everything already one combo is dead don't you all try and kill other combo too.
    It's a game something or other will always be better than everything else. It's impossible to achieve perfect balance. See what devs did to frost when all were crying like hell.
     
  4. NoTtIaN

    NoTtIaN Well-Known Member

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    if someone only read my post about that...
     
  5. SlayerofSergeants

    SlayerofSergeants Well-Known Member

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    Fire is fine. Arguments to the contrary are simply wrong. Don't nerf it.
     
    Flipscuba and Shadow Moon! like this.
  6. NeptuneGaming

    NeptuneGaming Well-Known Member

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    what about frost
     
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  7. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Looks like today is the day of the "seems legit" remark...

    Nerf flare because firebomb is "balanced" *cough* damage record *cough*

    Seems legit
     
  8. What's Up Player

    What's Up Player Well-Known Member

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    Ya..
    IMG_20180816_211236.jpg
     
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  9. SlayerofSergeants

    SlayerofSergeants Well-Known Member

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    That doesn't tell me anything. There is no relevant context. I can say the same thing.

    Nerf Tesla Shield:
    [​IMG]
    Nerf Repair Pulse:
    [​IMG]
     
    Shadow Moon! likes this.
  10. SupremeCalamitas

    SupremeCalamitas Well-Known Member

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    I'm surprised a lot of people use two repair pukses..
     
  11. SeaNavy

    SeaNavy Well-Known Member

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    Yeah nerf double bubble. As for the repair pulse that's because it's the only two slot green, so it's supposed to be better than the other greens. They should add another two slot reapiring item though.
     
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  12. What's Up Player

    What's Up Player Well-Known Member

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    How it doesn't mean everything? Devs confirmed themselves fire needs a nerf and is on their list. This is not a discussion whether it's true, or not. If you play in higher leagues you'd figure yourself..

    PS: double bubbles need nerf also, as shown in the stats. Known fact also. Green items are tricky, repair pulse is the only 2 slot point weapon for MK6/MK7 fixers. The problem there is a lack of variety.
     
    TheAntiSnipe likes this.
  13. What's Up Player

    What's Up Player Well-Known Member

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    Again people, think about the idea before you reply your fire overprotective statements.

    My idea doesn't effect your own dps with the combo at all (unless you have 3+ cannons all with fire bonus damage perks, which you don't).
    It just protects the receiver before getting completely wrecked by the combo.
    I think that's fair.
     
  14. Ser Tomaz

    Ser Tomaz Active Member

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    Read my post again
     
  15. SlayerofSergeants

    SlayerofSergeants Well-Known Member

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    I've been MK5/MK6 in Nightmare since December.

    The usage rates were posted was in jest, to point out that usage rates don't necessarily indicate OPness.

    I don't think any healing items should be nerfed. How bout they add a talent or perk to a healing item to douse boats on fire? That is reasonable to me.

    What do you and the devs have against Big Blue? Where is this "confirmed"? Nerfing fire is lunacy. First they came for my explosive cannon. Now they come for my flare. Why pick specifically on Defender weapons? I won't have any more weapons to use at this rate.

    I fully believe they need to nerf double bubble. It was idiotic of the devs to add hp perks to the Tshields.

    Also, they should nerf mortars. It's not fair that they can hit me over walls.

    For this event, I'm running double flare + explosive cannon and looking for you.
     
    Last edited by a moderator: 17 Aug 2018
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  16. EyeOfDoom

    EyeOfDoom Well-Known Member

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    Flare nerf at this point would be the most retarded decision since frost. But that's why I'm afraid it's most likely to happen.
     
    Last edited by a moderator: 17 Aug 2018
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  17. What's Up Player

    What's Up Player Well-Known Member

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    Why against big blue dude? Defender buff is another problem, this is another.
    Tell me, how would my fire nerf idea change your flare + dual explosive gameplay? I said it many times, you wouldn't feel the nerf unless you have 3+ cannons with fire damage perks. I'm repeating again, you WOULDN'T NOTICE ANY DIFFERENCE IN YOUR OWN COMBO. So what big blue nerf?
     
    Last edited by a moderator: 17 Aug 2018
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  18. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Hold on, now I'm confused. Where have the devs said that a fire nerf is in their list of priorities? Would be appreciated if you could quote a dev.
     
  19. SlayerofSergeants

    SlayerofSergeants Well-Known Member

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    Perhaps you need to better explain your idea without a "glass". Is the "glass" draining? Provide solid numbers and a more crystallized concept.

    What I understand you are saying, as with your first post, is that any damage done through any other weapon's bonus damage directly reduces the fire DOT. Are you proposing that all a fire weapon does is provide another weapon a chance to speed up damage done and negate the fire DOT? Why would I even use fire anymore when I can use another weapon with guaranteed burst damage?

    Fire is DOT. It takes time to burn a target down. The target can scramble away to a fixer for repairs to rapidly overcome fire damage or hide behind cover to wait for fire to burn out. The DOT does not guarantee a kill, there are ways around it. The bonus damage + the DOT together is the only thing that make fire bombs and flares viable.

    You want to nerf something? Nerf the goddamn Blast Cannon. That weapon shouldn't be better than it's 2-slot counterpart, the Explosive Cannon.

    Or as I said before, give the fixer a training slot to add fire extinguishing to one of their repair items. Pulse would be great, a splash of water with the healing aura.

    Any nerfs to the flare gun, just as with the explosive cannon, are a DIRECT NERF to Defender.

    Where on Earth did the sudden hate for fire come from? Seems like it only showed up over the passed week. I'm super annoyed by this because today I got my first T2 Legendary, guess what it is... A flare gun.
     
    Last edited: 17 Aug 2018
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  20. CaffeinatedChris

    CaffeinatedChris MVP

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    In the YouTube live stream, I recall Zeus mentioning that he wanted to look at the dominance of the Flare combo in the current meta, but I don't remember a hard "we gon' nerf dis" statement.

    Also, mod hat on: Tone down the profanity a smidgen outside of the Off-Topic forum, guys. Think "PG-13" out here, where OT can get a little saltier. :p
     

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