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Level all ships at once

Discussion in 'Suggestions & Ideas' started by envylife, 23 Jan 2018.

?

Should all boats be leveled at once

  1. Yes

    11 vote(s)
    64.7%
  2. No

    5 vote(s)
    29.4%
  3. Other - will offer compromise in a discussion topic

    1 vote(s)
    5.9%
  1. bellatorLXI

    bellatorLXI New Member

    Joined:
    30 Jan 2018
    Messages:
    5
     
  2. DaveRay35

    DaveRay35 Active Member

    Joined:
    18 Jun 2017
    Messages:
    167
    I think it's an uncontroversial statement to say that people complain about poor matchmaking but there must be a flip side (they're all real players) who are gaining on the other side. You'd have to be very unfortunate to constantly be the one boat on the "wrong" side!

    I never see a 2 mk difference unless there's a fleet. It would be helpful if you could provide a screenshot as evidence of this situation to support your statement. Thanks in advance.
     
  3. bellatorLXI

    bellatorLXI New Member

    Joined:
    30 Jan 2018
    Messages:
    5

    Do you never see mk 1 vs mk3? Are you blind?
    if it will happens again mk 1 vs 4, I will surely do it.
    So you say that the mm does not allow a difference of +3?
    So it is based not only on infamy but also on the ship level?
    Perhaps it would be better if a developer gave this information to clarify the thing once and for all.
    The question to which he should answer is:
    What are the parameters used to create the matchmaking algorithm?
    On the other hand I doubt that they answer, I do not think they are interested in taking back the work already done and that already allows him to make money.
     
    Last edited: 4 Feb 2018
  4. envylife

    envylife Well-Known Member

    Joined:
    17 Jun 2017
    Messages:
    2,768
    What the Devs have confirmed is included in matchmaking:
    a) Ship MK level
    b) Both current and recent infamy high (seemingly for infamy droppers)
    c) Ship type (to balance both sides)
    d) Streak (after the 10 ships are selected, it is used to to distribute people on a streak to both sides)

    Maybe:
    e) League? Not sure. About 75% of the time I see more Ace league players on my opponent's side, which would balance out if I was ever in Ace, which is not the case.
    f) Captain level?
    g) equipped Items?

    How they are weighted has not been shared by developers, although as far as I can tell a+b+c are the primary matchmaking inputs. There are probably more inputs but that is most of it, and it's probably more complicated than it needs to be, which would be simplified and stabilized to some extent with my suggestion of ship leveling, and SMA for infamy rather than match by match (https://forum.battlebay.net/threads/infamy-stability-suggestion.16034).
     
  5. bellatorLXI

    bellatorLXI New Member

    Joined:
    30 Jan 2018
    Messages:
    5
    File 07-02-18, 14 26 31.png
    @DaveRay35. pls watch the image. As already said: mk1 vs. mk4
    @envylife thx for your infos.
    They didn't specified how they use ship mark?
    They didn't specified how they form the infamy?
    The ship level does not get it with the skill but rather with constancy in developing the crew and leveling up to unlock more powerful ships, using money to speed up or not.
    The same thing for the development of weapons does not need skill but luck and / or money.
    As rightly said by DaveRay35 the game have to reward the skill of the player and not just the money spent.
    In my opinion infamy must be formed by parameters that are obtained being active during the battles.
    the mm parameter based on ability must consider, at least:
    - damage done
    - ships eliminated
    - battles won / lost
    this have to form your infamy number.
    the Infamy number thus formed allows you to access higher leagues and play in higher arenas with higher ships.
    An example to understand what I mean.
    The other night I played a game where a player was inactive, We won. He received his 24 infamy points like me that I did 2000 damage, eliminated 2 ships and actively contributed to the victory, it's not fair.

    A matchmaking based on:
    a) ship levels + 1 / -1
    b) infamy, formed by the parameters I have said above,
    c) ship type
    in my opinion should make the game even more beautiful than it is now.
     
  6. DaveRay35

    DaveRay35 Active Member

    Joined:
    18 Jun 2017
    Messages:
    167
    Ok. But there are more mk1s on the side of the mk4. In fact the mk levs add up on both sides...

    Theres only so much the matchmaking algorithm can actually do. It looked like a close one. I might take a sneak peek at the battle and see how it went :)
     

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