Hello,
View attachment 20562
View attachment 20561
As shown above, these are my position and infamy in the last season in nightmare league.
This is my best achievement in Battle Bay so far, because I reached Top3 in global and Top7 in nightmare.
My infamy now is back to 4000 because of infamy reset system.
The problem is: I don't feel like im a nightmare player. Season rewards are useless compared to event rewards. In nightmare, there's no much difference in rewards between rank4+ to rank2000+. Everyone in nightmare (excluding top3 players) get one legendary piece - 30 legendary parts - 5 epic pieces and 30 epic parts (top 10 players get legendary power cells instead of epic parts).
It's pointless to play for 12 days, and gain some infamy to get these useless rewards while I can play couple days per week without risking any infamy, and get much better rewards (ppl complete 2/3 rounds per each events, so they got at least 12 legendary pieces 4-5 legendary perks from events per season).
On the other hand, ppl in low leagues get the same rewards (league rewards is negligible compared to event rewards).
• Why should I keep playing and keep gaining infamy? (Ignoring the fact that my infamy will be back to 4k each season).
• What is the difference between me and a random player around 500 infamy? (We both get the same event rewards)
• What is the difference between me and a nightmare player who spends most time around 3500 infamy with ace players? (We both get the same league rewards)
I don't know how things are going on in this game. I feel like devs are following this strategy: let's lose top players who spent more than a year in the game, and let's gain some new players who will play the game for couple weeks.
If you didn't notice yet: newbies won't feel like they have to gain infamy to climb to another league. It's pointless to gain infamy when we can stay in low leagues face weak players and gain op rewards. If you gain infamy, then you should face stronger opponents. Right?
• Why do they need to gain infamy? When they gain infamy, it will be harder to collect op rewards, so they will stay in low leagues to gain and build more op gear. (Sealclubbers list will become much longer).
• Why do we need skills when we can easily build op weapons?
• Why to spend some money on some expensive boxes while we can play couple days to collect what is equivalent to 300$ epic boxes?
Do u want to know what high infamy players have to face each season?
• When infamy is so high (
5200+), matching takes 2mins+ (solo)/5mins+ (in fleet with
4000+ player)/ 10mins+ (in fleet with another
5000+ player)/ if u are in Top10 u won't get a match while in fleet (20mins+ matching).
Note: multiple these numbers by two during events.
• Teams are so predictable: if you check your friends list, then you can easily predict who you are going to face in the battle. You will face your online op friend. (Most op players are friends. We memorize all op players setups/tactics)
• Teams are so unbalanced which is so weird after 5mins+ matching. (Example: If im in Top10)
My team: Im the only one at
5200+, and my teammates are Ace I players (at
3000-
3500 infamy).
Enemy team: All Nightmare players (at
4300-
4800)
I have to carry my team who die in the first minute.
1- If we won, we all get
+15/
+19. (Ignoring the fact that I got three stars, and I did 80% of my team dmg).
2- If we lose, we all get
–27/
–33. (Ignoring the fact that I got two stars, and I did 80%+ of my team dmg).
• Very long battles which end up 3v5 or 2v5 quickly.
• Any mistake is unacceptable, and it will cost u the match.
• Season rewards are useless unless you are aiming for Top3. All rewards (Including top 3 rewards) don't reflect the wasted time while matching/ the hard work during matches
This is why many Top players don't push for infamy
Solution:
• League rewards should be improved, and event rewards should be adjusted based on leagues. People will have to gain infamy to get better rewards. Sealclubbers will have to gain infamy. New players should feel that they are doing some valuable progress in the game, and that they will get more rewards when they gain more infamy.
• Infamy reset to nightmare league should be TEMPORARILY increased to 4500 to keep a difference between nightmare players, and Ace I players who reached nightmare. Otherwise, new nightmare players will easily drop infamy against veterans who were at 5k+ few hours ago. Reason: Infamy reset isn't the major issue. If we reset the infamy to 4500, then we will face the same problem in couple months. Nightmare players will ask to change it from 4500 to 5000. Infamy system should be reorganized. Maybe, increasing the base infamy in nightmare from 4000 to 4500 or 5000 will give us some time to find a solution to this problem. Changing reset point from 4000 to 4500 or 5000 is a temporary solution. It won't solve the problem.
• We need more leagues. The current infamy reset is 4000. All people above this infamy go back to 4000 in the next season. This system was made when the game was launched, so there weren't much players yet. Today there are around 23k active players.
• Increase league rewards & adjust events. Currently, ranked games are less appealing from events. (Specially for nightmare players). The game is so repetitive for all Top players. Also, league rewards are so useless compared to event rewards (Nightmare league rewards are negligible compared to event rewards. What can we say about ace and lower leagues rewards?). People will play more ranked games, and people won't intentionally drop any infamy. In other words, all players who are capable of gaining infamy (sealclubbers/op players in low leagues) will try to gain more infamy to climb to higher leagues (simply because they want these new op league rewards). We need better season rewards to play regulars and gain infamy again. Else, u will see more ppl intentionally dropping infamy, and they will play for couple days per week (event days). Give us better league rewards, and adjust events rewards to make them equally appealing. Let's do some calculations. Average players finish two rounds in each event per season: Two events per season. This means four rounds per season. Im assuming that ppl will stop spending coins when they get the 6th legendary piece per each event which is equivalent to 2,100 battle coins = 60 box per event/ 120 box per season.
• Legendary pieces: 2x2x3=12 legendary pieces
• Epic pieces: 2x2x1.25=5 epic pieces
• Rare pieces: 2x2x23.5=94 rare pieces
• Legendary perks: 2x2x1=4 legendary perks
Season rewards for nightmare league:
• 1 Legendary piece
• 5 Epic pieces
• 30 Legendary parts
• 30 Epic parts
In other words, events are x10 more appealing then ranked games in nightmare. It's x100 more appealing then ranked games in low leagues.
If we adjust event rewards and if we improve leagues rewards, then op ppl at low leagues will gain infamy to climb to higher leagues. They are capable of gaining infamy, so they will gain infamy to get these new season rewards. In couple weeks, u won't see anymore op ppl at low leagues. On the other hand, current event rewards and league rewards push more ppl to drop infamy. They liked how it's easy to destroy weak opponents in events. Soon, they will drop infamy (since current league rewards are useless) to face weak opponents in ranked games too. Their events rewards won't be affected, and they will get easier matches.
I didn't play any ranked matches in this season. I usually face 5k ppl at this time of the season. My infamy is at 4k since infamy reset, so I will face "weak" opponents now. Im sure that there are many ppl who aren't pushing for infamy as they used to do before the events. When event ends ppl say: "what's the next event?". ppl don't care about ranked games anymore with this rewards system. I won't intentionally drop infamy, but I won't push for infamy with the current rewards system. Im sure that there are many op players who are dropping 1k+ infamy per season now. (There are nightmare players who dropped to 1k infamy in this season).
Events rewards and leagues rewards are too unbalanced. Events rewards should be adjusted based on leagues, and leagues rewards should be improved. Then, u will see more ppl gaining infamy. op ppl at low leagues will gain 1k+ infamy per season, and they will be back to Ace soon.
Thank you,
• WarHawk •
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