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Discussion in 'Game Discussion' started by Epicular, 29 Jul 2018.

  1. Shadow Moon!

    Shadow Moon! Well-Known Member

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    That's obvious :p 15k worth battle experience over the span of 1.5 years.
     
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  2. Sachin Shekhar

    Sachin Shekhar Active Member

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    5 Jun 2018
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    174
    And, that's why you scrapped your legendary LRM? I won't say it a good experience..
     
  3. Cpt Obvious

    Cpt Obvious Well-Known Member

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    2 Jul 2017
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    384
    No, I got 19k battles, not 15k. (Sorry :p)
     
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  4. Shadow Moon!

    Shadow Moon! Well-Known Member

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    When you will have that much experience you will do it too.
     
  5. StrictSalmon307

    StrictSalmon307 Well-Known Member

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    That physically killed me (jk)
     
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  6. Shadow Moon!

    Shadow Moon! Well-Known Member

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    Not Cpt Obvious only obvious you oblivious :p
     
  7. FearsomeChicken

    FearsomeChicken Well-Known Member

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    401
    Well last I heard is that people just don't like playing a defender, totally nothing to do with being the slowest, easiest to hit, unable to reposition mid-battle, lacking firepower, and a hp that doesn't compensate its weakness at all.
     
  8. StrictSalmon307

    StrictSalmon307 Well-Known Member

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    Almost no one uses mortars in NML. I’m going to scrap mine after I find a replacement.
     
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  9. Djradnad

    Djradnad Well-Known Member

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    11 May 2017
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    800
    BACB53D9-24FB-4CDF-82EC-FF73ED5AA5D5.png I only use shooter for weapon achievements...
    It’s rngesus’s call.
     
  10. Aether_Zero

    Aether_Zero Well-Known Member

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    6 Feb 2018
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    Challenge accepted!;)
     
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  11. SAME DIFF3R3NC3

    SAME DIFF3R3NC3 Well-Known Member

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    26 Apr 2017
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    So, in other words, you’ll win one match running LRM’s then you’ll post your battle results here claiming how skilled and OP you are with them. Sound about right? ;)
     
  12. Valkhadin

    Valkhadin Active Member

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    1 Nov 2017
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    126
    Like wise, I could have made a t10 of every mortar in game by now lol! Have scrapped them ever since the game launched. Very nice gold from the event park also... but would have rather had something useful >_<
     
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  13. TheAntiSnipe

    TheAntiSnipe Moon's haunted

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    Mortars have no place in the lategame meta. Ships become too fast to take mortar hits after a point.
     
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  14. SupremeCalamitas

    SupremeCalamitas Well-Known Member

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    Occupation:
    I don't think it's your business
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    Current item usage on each boat. Notice how NONE of them use gear lube, and Rudder is only used on 2.3% of fixers? IMG_0524.PNG IMG_0525.PNG IMG_0526.PNG IMG_0527.PNG IMG_0528.PNG IMG_0529.PNG
     
    Last edited: 1 Aug 2018
  15. Epicular

    Epicular Well-Known Member

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    Occupation:
    Creator of BayStats
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  16. Terry Morgan

    Terry Morgan Well-Known Member

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    Very well stated! That is balanced and everyone should be spamming defender with all that balance!!! Lmao



    Turkett
     
  17. Epicular

    Epicular Well-Known Member

    Joined:
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    Occupation:
    Creator of BayStats
    Small Website Update: Mailing Lists and New Use-Rate Model

    BayStats version 1.1 has been published! What's new?

    Mailing List
    Want to stay up-to-date with each new BayStats development? Want blog posts sent straight to your inbox? I've got you covered! Introducing the BayStats mailing list. Just drop your email and you're good to go! You can unsubscribe at any time.

    New Use-Rate Model
    Prior to this post, overall use rates for items have been calculated by simply dividing the total number of uses by the total number of players. While technically accurate, this actually produced problems where severe differences in ship uses would affect the overall use rates of items that tend to appear on a specific ship - which would in turn muddy the waters as to whether the ship or the item is strong/weak.

    Now, overall item use rates are being calculated by averaging its use rates across all five ships (or three ships, in the case of a yellow item... or just one ship, in the case of a green item... etc.) This gives each ship an equal representation in the final item use rate. For example, before using this model, if there was a huge spike in Enforcer usage, we might have also seen a concurrent spike in Blast Cannon usage. With the new model, Enforcer usage will rise, while Blast Cannon's usage sits still. This helps us identify where exactly the cores of balance differences lies.

    For the most part, you probably won't notice much of a difference in the item use rates - with the exception of Sniper Cannon, which will drop hard as a result of this change because of its heavy use on Shooters (the most popular ship).

    What's Next?
    Line graphs of item use rates over time are my highest priority right now. I can't say when exactly they'll be here, but I'm hoping within the next 4-5 days or so.
     
    Last edited: 1 Aug 2018
  18. Fixer sa Recto

    Fixer sa Recto Well-Known Member

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    this is the kind of thing Rovio should have been doing.. But Noooo!!
     
  19. #CK

    #CK Active Member

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    Occupation:
    drone pilot
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    indonesia
    it would be really awesome you if create some way to calculate exact dmg/healing/HP of every item in change-able situation ( crew training ) , and it have summary of which item contradicting each other , etc
     
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  20. xArrogance

    xArrogance Well-Known Member

    Joined:
    9 Dec 2017
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    767
    True. Even a page with all the crew training options and summery of potential item bonuses from training would be helpful.
     

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