1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Hey please check out our new forum Suggestions and Ideas found in the area "The Bay" - as we love all your ideas and want to collect them in one place, - please use it going forward. :) Thanks already for helping to make Battle Bay an even better experience. Remember: If your idea already exists - simply add your comment or like to an existing one so we avoid duplicates.
    Dismiss Notice

Infamy stability suggestion

Discussion in 'Suggestions & Ideas' started by envylife, 16 Jan 2018.

  1. YerJokinArnYer

    YerJokinArnYer MVP

    Joined:
    1 Oct 2017
    Messages:
    1,197
    Location:
    UK
    I like your graphical approach to determining ‘skill’, and I agree with your argument that skill is an influence in infamy (how can we not when there are so many posts about noob players?)
    I think that there is one more factor that you need to consider in your graph and that is ‘weapon/item’ level. A player with a low captain level can buy or thank RNGesus and get better quality weapons than the average captain of their level. Similarly, a player could raise their captain level quicker by having a vip subscription, but have poor weapons because they’ve been unlucky with RNG.
    If you could somehow formulate a player level that was a mixture of captain level and weapon level, then I think the maths of that would be awesome. However, how you measure weapon level, and what factors you put on each of them individually would be very difficult to calculate.
     
  2. YerJokinArnYer

    YerJokinArnYer MVP

    Joined:
    1 Oct 2017
    Messages:
    1,197
    Location:
    UK
    Having said that, aren’t there graphs for each weapon which use T5 legendary as the benchmark for each weapon and show lines of how each rarity and level of that weapon compares? If you used these, you could score each weapon/slot item. It would then just be a case of working out how you would scale the impact of captain level and weapon level to determine your expected boat level. (Eg would you use a formula like (y*C)*(x*W) - where C would be your captain level, W would be your weapon/item level, and x and y would be scale factors which would need to be determined)
     
  3. envylife

    envylife Well-Known Member

    Joined:
    17 Jun 2017
    Messages:
    2,768
    https://battlebayitems.com/items.html has the item level comparison charts.
     
  4. ViscountSniffit

    ViscountSniffit Well-Known Member

    Joined:
    3 Sep 2017
    Messages:
    2,614
    I was joking (mostly).

    To answer you more seriously, you can’t just assume that the other boats around you are lower than you expect because they lack skill. You’d need to control for other factors.

    They might be questing hard, they might be working on multiple boats (dividing their training and resources), they might be young children, or people with a poor internet connection, or they might just be tanking to get easier games.

    In fact, it’s a constant source of bemusement here, exactly how mk5s and mk6s end up at 400 infamy. I’ve played custom games, where it’s just me on my own, against 5 little boats (all <1k infamy), and it was still really unfair. I was able to kill everyone (including defenders) in 1-2 hits, while they could barely scratch me with thier weapons.

    I also played a custom game against some mk5s that were below <500 and they were still quite dangerous. I have no idea how to reconcile those two experiences. But it would seem to take more than a lack of skill to drop that far in a mk5.

    Regarding Black Tail: I don’t know, he left the game before I started playing. He played in a very different time, I’m not sure how he’d do nowadays. I’ve watched some of his games, and his weapons certainly weren’t underpowered.

    If you (or black tail) we’re tearing up Nightmare in a mk3 with uncommon weapons. Then I’d say “yeah, skill is what matters” but that will never happen.

    All you’ve managed is to get a little bit higher than expected (I’ll take your word for it), but get a little bit higher again, and you’ll soon realise that no amount of skill is going to make up for the disparity in equipment, it just becomes hopeless until you level up.

    I agree with you about rewards though. When everyone else in your games is a mk higher than you, with better weapons, your rewards should allow you to catch up in a reasonable timeframe.
     
    PastelPiku likes this.
  5. YerJokinArnYer

    YerJokinArnYer MVP

    Joined:
    1 Oct 2017
    Messages:
    1,197
    Location:
    UK
    Blacktail’s back, and has been doing well by all accounts.
     
  6. Snapshot

    Snapshot Well-Known Member

    Joined:
    4 Dec 2017
    Messages:
    1,212
    I'm going to guess it's the difference in our infamy levels.

    My day-to-day game play suggests skill does matter. When that became most blatantly obvious to me was after the first time I had bubbled up to 1200 infamy. When I dropped back down again it was like night and day. Battles that had seemed hard before ended up being, "You gotta be kidding! My enemy is going to do that? Well ok then..." (LOL, the same stupid stuff that I used to do so I recognized the behavior well).

    At higher infamies, I have no idea but I assume that gaps in skill would be much smaller among the top tier just like it normally is among Olympic athletes. So then yes, any significant gear difference would probably be amplified. Then again, gear gaps you face are also much smaller than those I face. That may partially compensate.

    Regarding Blacktail the last I had heard he basically came back and crushed nightmare league handily. But that's not really fair. There's always someone like that somewhere and they shouldn't be used to generalize.
     
  7. ViscountSniffit

    ViscountSniffit Well-Known Member

    Joined:
    3 Sep 2017
    Messages:
    2,614
    The problem with Ace League, is that it’s where a lot of the “pay to win” people start to top out. So it can still be quite a mixed bag.

    You might be against someone who’s a veteran of thousands of games, or some guy who spent thousands of $$$ but can’t lead shots. I get people with legendary weapons in almost every game now, and the more they have, the more useless they tend to be as teammates. I solo killed a mk6 Shooter today, that went off on his own to capture (He had so many hp, I got top damage on my team just for killing him lol).

    Regarding Black Tail: I heard he was back, I checked the top 50, however, and he’s not in it...
     
  8. Gnu

    Gnu Well-Known Member

    Joined:
    7 Apr 2017
    Messages:
    1,008
    Occupation:
    Games
    Location:
    Australia
    He's just adjusting to the game again. Once he get's his mechanics done he'll destroy face like the old days.
     
  9. Snapshot

    Snapshot Well-Known Member

    Joined:
    4 Dec 2017
    Messages:
    1,212
    I'm confused too. Other people were reporting him at 5k infamy but I never saw him there.
     
  10. envylife

    envylife Well-Known Member

    Joined:
    17 Jun 2017
    Messages:
    2,768
    Bumping this after a wild infamy ride. Does anyone actually like their infamy adjusted so severely each match?
     
  11. Snapshot

    Snapshot Well-Known Member

    Joined:
    4 Dec 2017
    Messages:
    1,212
    For me I've found infamy is something best not cared about or else treated like any other resource that I need to manage. "Optimal game experience means I need to keep my infamy between xxx and yyy." It's no different than gold, sugar, or pearls to me.

    To be fair, now that I've crossed into the 1400's the whole matchmaking & infamy system seems somewhat less insane so treating this game as a competitive shooter is looking more feasible. Still though, what would make this game an awful lot more fun to me is if I could just lock my infamy at some number so then I could forget about it and "just play".
     
  12. envylife

    envylife Well-Known Member

    Joined:
    17 Jun 2017
    Messages:
    2,768
    And that's all I'm looking for.. just get that number stabilized. Some day I'll put together a historical chart of my infamy change under the current system and my proposed plan plan... but it's going to be difficult with that UI.
     

Share This Page