I'm just gonna dump some ideas here, ok?
1: Gear Score mixed in with matchmaking.
As of now, the game takes 2 things into account when matchmaking: infamy and ship mk. Gear score was obviously meant to replace the ship mk algorithm. I think the best way to do this would be to first find 10 players within infamy range of each other then balance the two teams using gear score. This should ensure that both teams have similar strength.
2: Team balancing
Aside from both teams having an even total gear score, the matchmaking should also work to put a balance of variety on both teams. Say for example, there are 2 fixers in a game, assuming they aren't fleeting together, there should be 1 fixer on each team.
3: Longer queue times
Yes, we all like having quick and short matchmaking, but the less time it takes the less time it has to find suitable players. The matchmaking should wait at least 10 seconds to find balanced players, and possibly wait upwards of 20 seconds if no suitable matches are found. It there is still too much trouble finding matches, after 20 seconds the matchmaking can start getting more lenient.
4: Gear Score limiting
At a lower infamy, especially for beginners, a larger difference in gear score makes a far bigger impact on the match. When searching for a fair match, the algorithm should take this into account: the lower the player's infamy, the lower the difference in gear score. This means a beginner should not encounter high level players unless the wait time exceeds about 20 seconds. Meanwhile, using underpowered gear at a higher infamy will not affect matchmaking as much, so this cannot be used to force easier matches, either. If you're at a very high level with only 200 infamy, expect a longer wait time for the game to find you other high level players to play against. If this hurts your ability to climb back up, simply equip weaker items to lower your gear score. Don't like this? Then keep your infamy where it belongs.
5: Infamy-based rewards
Last idea. There is not enough impact from gaining a high infamy. The large amount of low infamy/high level players proves this.
@TheAntiSnipe proposed an idea where each league has their own respective star crates, each having better odds for better items than the last. These can only be opened with stars collected while playing in that league (to prevent farming stars at low infamy and opening crates at high infamy). The current star crate would take the place of warrior league's (the uncommon one).
Click to expand...